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General Tabletop Discussion
*Dungeons & Dragons
Gamehole Con (Madison WI) this week - Nov 2-5)
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<blockquote data-quote="Warmaster Horus" data-source="post: 7272162" data-attributes="member: 6785438"><p>Good feedback. The space was easily twice as large as last year, which drastically reduced the ambient noise, IMHO (though the PA for the interactives could be annoying). </p><p></p><p>The mustering system was poor. Players signed up for tables and there appeared to be a significant level of underbooking (ie too many tables being offered for the number of players actually attending). This led to some tables not having a legal number of players (1 DM & 3 players) and much rushing about to find everyone a place to sit based on who could run, what mods they could run, what mods the players could/want to play, etc.</p><p></p><p>Because Gamehole has back-to-back 2hr game slots this led to people starting games late in an already short span which makes a satisfactory game (ie establish a story, have some challenges and complete a finale) very hard to achieve. I really hope they rethink how this is done next year.</p><p></p><p>That said I found all the offered games to be outstanding - good stories and challenges. Their authoring team really nailed the CCC adventures this year.</p></blockquote><p></p>
[QUOTE="Warmaster Horus, post: 7272162, member: 6785438"] Good feedback. The space was easily twice as large as last year, which drastically reduced the ambient noise, IMHO (though the PA for the interactives could be annoying). The mustering system was poor. Players signed up for tables and there appeared to be a significant level of underbooking (ie too many tables being offered for the number of players actually attending). This led to some tables not having a legal number of players (1 DM & 3 players) and much rushing about to find everyone a place to sit based on who could run, what mods they could run, what mods the players could/want to play, etc. Because Gamehole has back-to-back 2hr game slots this led to people starting games late in an already short span which makes a satisfactory game (ie establish a story, have some challenges and complete a finale) very hard to achieve. I really hope they rethink how this is done next year. That said I found all the offered games to be outstanding - good stories and challenges. Their authoring team really nailed the CCC adventures this year. [/QUOTE]
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