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General Tabletop Discussion
*TTRPGs General
Gamemastering advice on preparing adventures for Sword & Sorcery campaigns
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<blockquote data-quote="TimWest" data-source="post: 8341111" data-attributes="member: 7031591"><p>You'd have to be clear about the incentive and reward structure that's in place for the game. I'm assuming that most RPG players expect a steady progress for their characters whether it's wealth, skills or reputation. They have to be ok with 'success' being that they walk away with their lives.</p><p></p><p>If the adventures are episodic and disconnected they might have to be ok with no change in their characters ability. The characters are pretty much the same from adventure to adventure.</p><p></p><p>If the adventures follow each other linearly in time they might have to be satisfied with just improving their skills through use. You escape into the night with just the clothes on your back failing to steal the jewel... but you did improve your 'Sneaking in the dark' skill.</p><p></p><p>I'm perfectly fine with either of those options but I understand many players enjoy the incentives of collecting cool gear, improving their skills and gathering fame and wealth.</p></blockquote><p></p>
[QUOTE="TimWest, post: 8341111, member: 7031591"] You'd have to be clear about the incentive and reward structure that's in place for the game. I'm assuming that most RPG players expect a steady progress for their characters whether it's wealth, skills or reputation. They have to be ok with 'success' being that they walk away with their lives. If the adventures are episodic and disconnected they might have to be ok with no change in their characters ability. The characters are pretty much the same from adventure to adventure. If the adventures follow each other linearly in time they might have to be satisfied with just improving their skills through use. You escape into the night with just the clothes on your back failing to steal the jewel... but you did improve your 'Sneaking in the dark' skill. I'm perfectly fine with either of those options but I understand many players enjoy the incentives of collecting cool gear, improving their skills and gathering fame and wealth. [/QUOTE]
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