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General Tabletop Discussion
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Gamemastering advice on preparing adventures for Sword & Sorcery campaigns
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<blockquote data-quote="TimWest" data-source="post: 8341289" data-attributes="member: 7031591"><p>For those that have watched the Mandalorian. Do you think it has a somewhat S&S feel to it?</p><p></p><p>The main character is just trying to get by in the universe and it's episodic in nature. The grogu story line obviously takes on more importance as the show goes on, but set that aside for the moment.</p><p></p><p>The episodes match possible adventure scenarios. For example: </p><p></p><p>1. Bounty hunting jobs.</p><p>2. Fetch quests.</p><p>3. Helping regular people in exchange for something he wants.</p><p>4. People he's crossed in the past coming back for revenge.</p><p>5. Escapes.</p><p>6. Break ins.</p><p></p><p>Contrast it with the old 80s Dungeons & Dragons cartoon which is also episodic in nature but feels different. The characters have a consistent motivation to get home. Their patron (the Dungeon Master) is giving them quests, they go out of their way to do good deeds for people.</p></blockquote><p></p>
[QUOTE="TimWest, post: 8341289, member: 7031591"] For those that have watched the Mandalorian. Do you think it has a somewhat S&S feel to it? The main character is just trying to get by in the universe and it's episodic in nature. The grogu story line obviously takes on more importance as the show goes on, but set that aside for the moment. The episodes match possible adventure scenarios. For example: 1. Bounty hunting jobs. 2. Fetch quests. 3. Helping regular people in exchange for something he wants. 4. People he's crossed in the past coming back for revenge. 5. Escapes. 6. Break ins. Contrast it with the old 80s Dungeons & Dragons cartoon which is also episodic in nature but feels different. The characters have a consistent motivation to get home. Their patron (the Dungeon Master) is giving them quests, they go out of their way to do good deeds for people. [/QUOTE]
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