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<blockquote data-quote="gamerprinter" data-source="post: 7341545" data-attributes="member: 50895"><p>One of the two small starships in the shuttle bay of the Crazy Horse, is the Sky Witch small, arcane science/stealth ship.</p><p></p><p>Interestingly, the Starfinder starship rules don't include arcane features on their ships, even though Starfinder features spell casters (mystic, solarian and technomancers). This ship while usable to mystics is really designed for technomancers, allowing them to use fusions (sacrifice spell slots to apply arcane enhancements to guns and defenses). This ship also borrows an idea from Spelljammer with something akin to a Spelljamming helm, which we call the arcane command chair. It essentially allows you to sacrifice spell slots to apply to any ship system (piloting, gunnery, engineering, scanning systems, etc.) A first level spell slot allows you to select a system, or you can switch between systems for a spell slot expenditure, then subsequent higher level spell slots grant bonuses like +1 per casting level of damage die to existing damage dice of the weapon system. This ship includes what we call a spell primed shield bay which grants abilities like invisibility, greater invisibility, non-detection, a limited kind of mirror image (1 additional ship) and a blink ability, among others.</p><p><strong></strong></p><p><strong>Sky Witch Tier 8</strong></p><p>Small arcane science ship</p><p><strong>Speed</strong> 8; <strong>Maneuverability</strong> perfect (turn 0); <strong>Drift</strong> none</p><p><strong>AC</strong> 29; <strong>TL</strong> 40 </p><p><strong>HP</strong> 40; <strong>DT</strong> -; <strong>CT</strong> 8 </p><p><strong>Shields</strong> medium 120 (forward 30, port 30, starboard 30, aft 30)</p><p><strong>Attack (Forward)</strong> 2 Light particle beams (3d6; linked)</p><p><strong>Attack (Port)</strong> Light particle beam (3d6)</p><p><strong>Attack (Starboard)</strong> Light particle beam (3d6)</p><p><strong>Power Core</strong> Arcus Maximum (200 PCU); <strong>Drift Engine</strong> none; <strong>Systems</strong> advanced medium range sensors, arcane command chair, arcane sensors, biometric locks, crew quarters (luxurious), mk 3 tetranode computer, mk 4 plastic armor, mk 10 defenses, s8 thrusters; <strong>Expansion Bays</strong> advanced science bay (spell-primed), arcane lab, spell-primed shield bay</p><p><strong>Modifiers</strong> +4, +3 x4 computers, +2 Piloting; <strong>Complement</strong> 6</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 7341545, member: 50895"] One of the two small starships in the shuttle bay of the Crazy Horse, is the Sky Witch small, arcane science/stealth ship. Interestingly, the Starfinder starship rules don't include arcane features on their ships, even though Starfinder features spell casters (mystic, solarian and technomancers). This ship while usable to mystics is really designed for technomancers, allowing them to use fusions (sacrifice spell slots to apply arcane enhancements to guns and defenses). This ship also borrows an idea from Spelljammer with something akin to a Spelljamming helm, which we call the arcane command chair. It essentially allows you to sacrifice spell slots to apply to any ship system (piloting, gunnery, engineering, scanning systems, etc.) A first level spell slot allows you to select a system, or you can switch between systems for a spell slot expenditure, then subsequent higher level spell slots grant bonuses like +1 per casting level of damage die to existing damage dice of the weapon system. This ship includes what we call a spell primed shield bay which grants abilities like invisibility, greater invisibility, non-detection, a limited kind of mirror image (1 additional ship) and a blink ability, among others. [B] Sky Witch Tier 8[/B] Small arcane science ship [B]Speed[/B] 8; [B]Maneuverability[/B] perfect (turn 0); [B]Drift[/B] none [B]AC[/B] 29; [B]TL[/B] 40 [B]HP[/B] 40; [B]DT[/B] -; [B]CT[/B] 8 [B]Shields[/B] medium 120 (forward 30, port 30, starboard 30, aft 30) [B]Attack (Forward)[/B] 2 Light particle beams (3d6; linked) [B]Attack (Port)[/B] Light particle beam (3d6) [B]Attack (Starboard)[/B] Light particle beam (3d6) [B]Power Core[/B] Arcus Maximum (200 PCU); [B]Drift Engine[/B] none; [B]Systems[/B] advanced medium range sensors, arcane command chair, arcane sensors, biometric locks, crew quarters (luxurious), mk 3 tetranode computer, mk 4 plastic armor, mk 10 defenses, s8 thrusters; [B]Expansion Bays[/B] advanced science bay (spell-primed), arcane lab, spell-primed shield bay [B]Modifiers[/B] +4, +3 x4 computers, +2 Piloting; [B]Complement[/B] 6 [/QUOTE]
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