Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Games as Story Machines
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pointofyou" data-source="post: 9116871" data-attributes="member: 7037848"><p>Because the game is generating nothing more than the sequence of events. The people might make the narrative looking back on that.</p><p></p><p>No because the narrative is made by the people looking back on the events they think will or should or do have meaning.</p><p></p><p>And the thing is that I don't accept that argument. Not even a little bit. The tension you're describing is entirely a competitive tension and not at all about any sort of story. This is I think the core of our disagreement. People playing Monopoly or Mousetrap or Magic The Gathering and engaged with the play aren't engaged with the play out of any narrative or story. They're engaged because they think they can win. Magic The Gathering is specifically designed with comeback mechanics to keep victory plausble as long as possible. It's been a while since I played Mousetrap but there may be similar aspects to play there. The primary reason everyone justly slags on Monopoly as a designed game is that victory becomes implausible for players long before they are actually eliminated.</p><p></p><p>So those seem to be almost entirely gameplay elements to me. They'll happen in some sequence of course because that's the way time works and sometimes those sequences will make for fulfilling narratives and look back upon and turn into stories. It is of course plausible that there's something inherent to video games that changes that.</p><p></p><p>That's fair. Those games of Scrabble had no meaning as games other than the gameplay. What makes them experiences I look back on with any fondness is that they were things I did with my grandparents. And with my mom.</p></blockquote><p></p>
[QUOTE="pointofyou, post: 9116871, member: 7037848"] Because the game is generating nothing more than the sequence of events. The people might make the narrative looking back on that. No because the narrative is made by the people looking back on the events they think will or should or do have meaning. And the thing is that I don't accept that argument. Not even a little bit. The tension you're describing is entirely a competitive tension and not at all about any sort of story. This is I think the core of our disagreement. People playing Monopoly or Mousetrap or Magic The Gathering and engaged with the play aren't engaged with the play out of any narrative or story. They're engaged because they think they can win. Magic The Gathering is specifically designed with comeback mechanics to keep victory plausble as long as possible. It's been a while since I played Mousetrap but there may be similar aspects to play there. The primary reason everyone justly slags on Monopoly as a designed game is that victory becomes implausible for players long before they are actually eliminated. So those seem to be almost entirely gameplay elements to me. They'll happen in some sequence of course because that's the way time works and sometimes those sequences will make for fulfilling narratives and look back upon and turn into stories. It is of course plausible that there's something inherent to video games that changes that. That's fair. Those games of Scrabble had no meaning as games other than the gameplay. What makes them experiences I look back on with any fondness is that they were things I did with my grandparents. And with my mom. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Games as Story Machines
Top