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<blockquote data-quote="kenada" data-source="post: 9116884" data-attributes="member: 70468"><p>I think the core disagreement is over whether it’s sufficient to be structurally sufficient. I think the idea is interesting, but I’m not sure. There are certainly some interesting things that would follow if it were. You seem to be in the <em>no</em> camp. The experience of a story, and the experience of playing a game may have similarities, but they’re not the same thing. In particular, we tend to be passive members of an audience and active players of a game. Someone may recount these events, but that doesn’t make the experiencing of them into a story.</p><p></p><p>To try to sum things up: my effort to overcome a boss may involve tension, but you would call that competitive tension. It’s based on my ability to overcome the obstacles and achieve the thing I desire (victory). Narrative tension would be experienced by someone engaged with a story through its conflict as it makes its way to the conclusion. These are both types of tensions, but they’re not the same. However, what if that story is the game I’m playing? Is there simultaneously both kinds of tension depending on whether you are the participant or the audience? <img class="smilie smilie--emoji" loading="lazy" alt="🤔" title="Thinking face :thinking:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" data-shortname=":thinking:" /></p></blockquote><p></p>
[QUOTE="kenada, post: 9116884, member: 70468"] I think the core disagreement is over whether it’s sufficient to be structurally sufficient. I think the idea is interesting, but I’m not sure. There are certainly some interesting things that would follow if it were. You seem to be in the [I]no[/I] camp. The experience of a story, and the experience of playing a game may have similarities, but they’re not the same thing. In particular, we tend to be passive members of an audience and active players of a game. Someone may recount these events, but that doesn’t make the experiencing of them into a story. To try to sum things up: my effort to overcome a boss may involve tension, but you would call that competitive tension. It’s based on my ability to overcome the obstacles and achieve the thing I desire (victory). Narrative tension would be experienced by someone engaged with a story through its conflict as it makes its way to the conclusion. These are both types of tensions, but they’re not the same. However, what if that story is the game I’m playing? Is there simultaneously both kinds of tension depending on whether you are the participant or the audience? 🤔 [/QUOTE]
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