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Games In A Museum?
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<blockquote data-quote="Umbran" data-source="post: 7651194" data-attributes="member: 177"><p>Note that you are asking two different questions here. One is about whether the game product is a work of art. The other is whether the <em>act of playing the game</em> can constitute a work of art.</p><p></p><p>Can a copy of the DMG be a work of art? Sure, I suppose. As much as any other physical object could be. Can the content be a work of art? Similarly, sure.</p><p></p><p>But really, the game is not the book. The game is the playing. Can the game play be art? </p><p></p><p>Well, it doesn't have to be. I would be hard pressed to consider the play of a tactical game to be 'art'. A particular round of Advanced Squad Leader is unlikely to communicate anything of social or emotional importance to the players or any audience. But, a game that explores not only the tactical issues, but also explores the personalities, societies, and emotional states of the characters, could well be a performance art. It is a slow performance, admittedly, but still qualifies.</p><p></p><p>Before anyone comes down on me with, "Don't put your highfalutin 'art' in my game!" note that I think everyday people commit acts of artistry on a daily basis. It doesn't have to be the Mona Lisa, or Royal Shakespeare Company, to be art.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7651194, member: 177"] Note that you are asking two different questions here. One is about whether the game product is a work of art. The other is whether the [I]act of playing the game[/I] can constitute a work of art. Can a copy of the DMG be a work of art? Sure, I suppose. As much as any other physical object could be. Can the content be a work of art? Similarly, sure. But really, the game is not the book. The game is the playing. Can the game play be art? Well, it doesn't have to be. I would be hard pressed to consider the play of a tactical game to be 'art'. A particular round of Advanced Squad Leader is unlikely to communicate anything of social or emotional importance to the players or any audience. But, a game that explores not only the tactical issues, but also explores the personalities, societies, and emotional states of the characters, could well be a performance art. It is a slow performance, admittedly, but still qualifies. Before anyone comes down on me with, "Don't put your highfalutin 'art' in my game!" note that I think everyday people commit acts of artistry on a daily basis. It doesn't have to be the Mona Lisa, or Royal Shakespeare Company, to be art. [/QUOTE]
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