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Games In A Museum?
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<blockquote data-quote="Mike Eagling" data-source="post: 7651198" data-attributes="member: 6703609"><p>Given that the TED talk video emphasised the difference between 'Art' and 'Design' it would be interesting (to me, at least!) to discuss design in RPGs too. Discounting for the moment the possibly semantic differences between wargames and RPGs, ASL could* be considered a good design of tactical combat. Dungeons & Dragons must surely be considered "good design" if, for no other reason, it was innovative and has spawned a host of imitators. I'd also argue Fudge or FATE might deserve a place in my hypothetical MoMA RPG Design exhibition too because it explicitly throws out much of the complexity in favour of a more narrative system. I'm sure there are many, many more.</p><p></p><p>At the risk of this being a can of edition-war worms exploding in my face, does any one have any other suggestions?</p><p></p><p>In an effort to defuse that can: I guess what I'm really requesting here are people's nominations for RPG systems that introduced a novel idea rather than just "I like/hate System X".</p><p></p><p><span style="font-size: 10px">*I've never played it, so cannot really comment.</span></p></blockquote><p></p>
[QUOTE="Mike Eagling, post: 7651198, member: 6703609"] Given that the TED talk video emphasised the difference between 'Art' and 'Design' it would be interesting (to me, at least!) to discuss design in RPGs too. Discounting for the moment the possibly semantic differences between wargames and RPGs, ASL could* be considered a good design of tactical combat. Dungeons & Dragons must surely be considered "good design" if, for no other reason, it was innovative and has spawned a host of imitators. I'd also argue Fudge or FATE might deserve a place in my hypothetical MoMA RPG Design exhibition too because it explicitly throws out much of the complexity in favour of a more narrative system. I'm sure there are many, many more. At the risk of this being a can of edition-war worms exploding in my face, does any one have any other suggestions? In an effort to defuse that can: I guess what I'm really requesting here are people's nominations for RPG systems that introduced a novel idea rather than just "I like/hate System X". [SIZE=2]*I've never played it, so cannot really comment.[/SIZE] [/QUOTE]
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