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Games People Play: Looking at the Gaming Aspects of D&D
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8985480" data-attributes="member: 7023840"><p>I think this statement is true. But I also think that the reply by [USER=7035894]@Clint_L[/USER] is correct, and it feeds into my second dice post, which, someday, I will write.</p><p></p><p>It's not that certain systems can't be run as long campaigns- far from it. One of the issues with enworld (and with internet discussions generally) is that often we get caught up in the idea that statements are absolute, and that everything must be thesis:antithesis. And that edge cases are dispositive. Instead of wondering about the idea of how to reason toward a collaborative example.</p><p></p><p>So, let's assume for a second the following:</p><p>Rules-lite and/or diceless games can be run as long-term campaigns.</p><p>D&D and/or rules-heavy games can be run as one-shots.</p><p></p><p>With those two predicates in mind, can we also say that there is something that tends to foster running longer campaigns, <em>for most people</em>, when playing D&D (and similar games). In the same vein, is there something that tends to cut-off those longer campaigns, <em>for most people</em>, when playing rules-lite and/or diceless games?</p><p></p><p>Part of this feeds into one of my favorites skits of all time (there is some NSFW language in this video)</p><p>[MEDIA=youtube]i1NfWIaYed8[/MEDIA]</p><p></p><p>I wonder if something similar happened at WoTC's offices with Tweet? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>In other words, I have seen people run all sorts of long-term campaigns- people still love and play Amber, for example. But is there some "special sauce" that seems to be effective for disparate groups of people when it comes to ... getting them to return to the table, if you catch my drift.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8985480, member: 7023840"] I think this statement is true. But I also think that the reply by [USER=7035894]@Clint_L[/USER] is correct, and it feeds into my second dice post, which, someday, I will write. It's not that certain systems can't be run as long campaigns- far from it. One of the issues with enworld (and with internet discussions generally) is that often we get caught up in the idea that statements are absolute, and that everything must be thesis:antithesis. And that edge cases are dispositive. Instead of wondering about the idea of how to reason toward a collaborative example. So, let's assume for a second the following: Rules-lite and/or diceless games can be run as long-term campaigns. D&D and/or rules-heavy games can be run as one-shots. With those two predicates in mind, can we also say that there is something that tends to foster running longer campaigns, [I]for most people[/I], when playing D&D (and similar games). In the same vein, is there something that tends to cut-off those longer campaigns, [I]for most people[/I], when playing rules-lite and/or diceless games? Part of this feeds into one of my favorites skits of all time (there is some NSFW language in this video) [MEDIA=youtube]i1NfWIaYed8[/MEDIA] I wonder if something similar happened at WoTC's offices with Tweet? :) In other words, I have seen people run all sorts of long-term campaigns- people still love and play Amber, for example. But is there some "special sauce" that seems to be effective for disparate groups of people when it comes to ... getting them to return to the table, if you catch my drift. [/QUOTE]
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