Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Games People Play: Looking at the Gaming Aspects of D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="payn" data-source="post: 8985539" data-attributes="member: 90374"><p>I guess Ill rephrase my disagreement. I think D&D is designed with intention of long campaigns by default so it seems like rules lite games may lack the support in comparison. There is much "D&D is king, and everything else is second fiddle" on the net talk. I'm not saying you are making this claim, but the claim here may lean into it. I like to avoid general statements and be more specific in these discussions out of respect that I feel the games deserve. Perhaps thats a bit of a distinction that doesnt matter or is overly sensitive, but I still like to steer conversations this way. </p><p></p><p>Could be, I think it also has a lot to do with how tangible a rules heavy game system is. For example, you have piles and piles of discussions across the net on how to build a combat character. However, not many on how characters live their lives, achieve their goals, drive the narrative forward. You have a detailed road map on how the game is played here, and more importantly, rules that say what is in and out of bounds. The achievements are by the book so its easy to tell you are doing it right. As opposed to the interpretive style that is ambiguous, flexible, and often intangible in comparison. </p><p></p><p>As I have gotten older, I much prefer Fitzgerald's illusory progress. I like combats that make sense, are important, that matter. D&D obviously has those, but they also have grinds of 8 a day and 20 levels worth of manuals built in. At this point its actually working against my instincts to want to play D&D, and I know that makes me an outlier.</p></blockquote><p></p>
[QUOTE="payn, post: 8985539, member: 90374"] I guess Ill rephrase my disagreement. I think D&D is designed with intention of long campaigns by default so it seems like rules lite games may lack the support in comparison. There is much "D&D is king, and everything else is second fiddle" on the net talk. I'm not saying you are making this claim, but the claim here may lean into it. I like to avoid general statements and be more specific in these discussions out of respect that I feel the games deserve. Perhaps thats a bit of a distinction that doesnt matter or is overly sensitive, but I still like to steer conversations this way. Could be, I think it also has a lot to do with how tangible a rules heavy game system is. For example, you have piles and piles of discussions across the net on how to build a combat character. However, not many on how characters live their lives, achieve their goals, drive the narrative forward. You have a detailed road map on how the game is played here, and more importantly, rules that say what is in and out of bounds. The achievements are by the book so its easy to tell you are doing it right. As opposed to the interpretive style that is ambiguous, flexible, and often intangible in comparison. As I have gotten older, I much prefer Fitzgerald's illusory progress. I like combats that make sense, are important, that matter. D&D obviously has those, but they also have grinds of 8 a day and 20 levels worth of manuals built in. At this point its actually working against my instincts to want to play D&D, and I know that makes me an outlier. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Games People Play: Looking at the Gaming Aspects of D&D
Top