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Games People Play: Looking at the Gaming Aspects of D&D
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<blockquote data-quote="Voadam" data-source="post: 8986811" data-attributes="member: 2209"><p>I am a huge fan of the more D&D OSR krigspiel style of playing your character freeform and engaging in player skill engagements with the situation narratively without dice mechanics. Immersive first person roleplay is a big joy for me.</p><p></p><p>I do however also generally deeply enjoy the mechanical subgame of D&D combat. Rolling attacks, using mechanical options, and engaging with the combat rules and specific tactical situation.</p><p></p><p>A lot of D&D combat hits a pretty sweet spot for me. GURPS is too fiddly with one second combat rounds, and a lot of death spiral systems like White Wolf and Shadowrun are a bit too all or nothing for my tastes. Unless I am one shot taken out of a combat through petrification or whatever or have nothing my PC can actually do, I generally enjoy most D&D fights where people generally have contributions to make each round. 4e was a particular highlight of combat design for me with PC and monster roles and fun movement aspects and at will powers and specials that generally worked well, but I have generally enjoyed D&D combat from B/X through 5e.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8986811, member: 2209"] I am a huge fan of the more D&D OSR krigspiel style of playing your character freeform and engaging in player skill engagements with the situation narratively without dice mechanics. Immersive first person roleplay is a big joy for me. I do however also generally deeply enjoy the mechanical subgame of D&D combat. Rolling attacks, using mechanical options, and engaging with the combat rules and specific tactical situation. A lot of D&D combat hits a pretty sweet spot for me. GURPS is too fiddly with one second combat rounds, and a lot of death spiral systems like White Wolf and Shadowrun are a bit too all or nothing for my tastes. Unless I am one shot taken out of a combat through petrification or whatever or have nothing my PC can actually do, I generally enjoy most D&D fights where people generally have contributions to make each round. 4e was a particular highlight of combat design for me with PC and monster roles and fun movement aspects and at will powers and specials that generally worked well, but I have generally enjoyed D&D combat from B/X through 5e. [/QUOTE]
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Games People Play: Looking at the Gaming Aspects of D&D
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