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Games People Play: Looking at the Gaming Aspects of D&D
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<blockquote data-quote="loverdrive" data-source="post: 8987427" data-attributes="member: 7027139"><p>Look.</p><p></p><p>There's this cool game called ULTRAKILL. I've played it enough to know exactly when and where which enemies will spawn, so I can aim at enemies head before the bastard even spawned, shoot, turn around on a pure muscle memory to another enemy, switch to the shotgun and pump them full of pellets. This allows for a great skill expression, and a great player can absolutely clown on enemies where a poor player will keep seing GAME OVER screen over and over again.</p><p></p><p>If there was no layout to learn and things would change every time, the skill ceiling of the game would be much lower.</p><p></p><p>Players knowing in advance exactly what awaits them makes any game more interesting.</p><p></p><p></p><p>Well, if D&D was actually a good game and had, say, prescribed hard rules for building adventures, a point budget for monsters, etc, the answer would be very simple.</p><p></p><p></p><p>So, skill doesn't matter and doesn't influence the game in any tangible verifiable way. Thank you for making my point for me.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8987427, member: 7027139"] Look. There's this cool game called ULTRAKILL. I've played it enough to know exactly when and where which enemies will spawn, so I can aim at enemies head before the bastard even spawned, shoot, turn around on a pure muscle memory to another enemy, switch to the shotgun and pump them full of pellets. This allows for a great skill expression, and a great player can absolutely clown on enemies where a poor player will keep seing GAME OVER screen over and over again. If there was no layout to learn and things would change every time, the skill ceiling of the game would be much lower. Players knowing in advance exactly what awaits them makes any game more interesting. Well, if D&D was actually a good game and had, say, prescribed hard rules for building adventures, a point budget for monsters, etc, the answer would be very simple. So, skill doesn't matter and doesn't influence the game in any tangible verifiable way. Thank you for making my point for me. [/QUOTE]
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Community
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Games People Play: Looking at the Gaming Aspects of D&D
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