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Games People Play: Looking at the Gaming Aspects of D&D
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<blockquote data-quote="Thomas Shey" data-source="post: 8989360" data-attributes="member: 7026617"><p>I suspect you were overusing (in the sense of using tools you didn't really need to) Maptool. I use it regularly, and at worst it moves some processes to pre-game (setting up the map and layout) that otherwise I'd have needed to do in-game, which feels virtuous to me. I'd guess you were fiddling with lighting and such things which are cute and all, but really aren't necessary.</p><p></p><p>(The fact that some people are obsessed with having a VTT do a lot more mechanical lifting than they feel a need to have face to face constantly makes me shake my head. All I want it to do is support maps and moving tokens around. Maybe support fog of war which is easier to do on VTT than face to face. Past that, the rest of that seems a luxury, at best, not a necessity).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8989360, member: 7026617"] I suspect you were overusing (in the sense of using tools you didn't really need to) Maptool. I use it regularly, and at worst it moves some processes to pre-game (setting up the map and layout) that otherwise I'd have needed to do in-game, which feels virtuous to me. I'd guess you were fiddling with lighting and such things which are cute and all, but really aren't necessary. (The fact that some people are obsessed with having a VTT do a lot more mechanical lifting than they feel a need to have face to face constantly makes me shake my head. All I want it to do is support maps and moving tokens around. Maybe support fog of war which is easier to do on VTT than face to face. Past that, the rest of that seems a luxury, at best, not a necessity). [/QUOTE]
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Community
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Games People Play: Looking at the Gaming Aspects of D&D
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