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Games People Play: Looking at the Gaming Aspects of D&D
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<blockquote data-quote="Enrahim2" data-source="post: 8989802" data-attributes="member: 7039850"><p>I think a key part to D&Ds apeal and longlivity is that it can provide a very wide range of completely different experiencesm all that can be considered "game".</p><p></p><p>Dixit, Pictionary, Yatzee, Pool, Trivial Pursuit, MTG, and ASL are all clearly games, even though each are providing incredibly different experiences. However each of these provide a much more defined experience than what D&D provides. Indeed I think a major failure of 4ed was that it provided a somewhat well defined experience.</p><p></p><p>The beauty of not having the gaming experience well defined is that it can be adapted to the mood of the group. If one dont feel like monster bashing an evening you might have to cancel your Gloomhaven apointment, but you can still join your D&D group. Just mentioning that you are more in the mood for exploration/roleplay/progressing story/solving puzzles/shopping/strategizing or any other sort of activity, and have a fair chance that you indeed can get a bit of that. The others can adapt.</p><p></p><p>Basically just "hanging out with friends" never gets old, and playing D&D is an activity with not much more restrictions than that.</p><p></p><p>As such is it gamey? It can be, if you want it to. There are enough stuff that can support an absurd number of kinds of gaming experiences. But there are little that force it to be gamey in any particular way. And indeed there are nothing that forces it to be a game at all. It is fully possible to have a D&D session that do not interact with rules at all, and are just a group of friends sitting around a table talking about fun stuff and ideas.</p><p></p><p>This is the beauty of a "weakly" designed "game". As there are no clear good way to play it, noone should call out anyone for "playing it wrong" no matter what their take on it is. Just don't be a jerk, as that is loosing at life <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Enrahim2, post: 8989802, member: 7039850"] I think a key part to D&Ds apeal and longlivity is that it can provide a very wide range of completely different experiencesm all that can be considered "game". Dixit, Pictionary, Yatzee, Pool, Trivial Pursuit, MTG, and ASL are all clearly games, even though each are providing incredibly different experiences. However each of these provide a much more defined experience than what D&D provides. Indeed I think a major failure of 4ed was that it provided a somewhat well defined experience. The beauty of not having the gaming experience well defined is that it can be adapted to the mood of the group. If one dont feel like monster bashing an evening you might have to cancel your Gloomhaven apointment, but you can still join your D&D group. Just mentioning that you are more in the mood for exploration/roleplay/progressing story/solving puzzles/shopping/strategizing or any other sort of activity, and have a fair chance that you indeed can get a bit of that. The others can adapt. Basically just "hanging out with friends" never gets old, and playing D&D is an activity with not much more restrictions than that. As such is it gamey? It can be, if you want it to. There are enough stuff that can support an absurd number of kinds of gaming experiences. But there are little that force it to be gamey in any particular way. And indeed there are nothing that forces it to be a game at all. It is fully possible to have a D&D session that do not interact with rules at all, and are just a group of friends sitting around a table talking about fun stuff and ideas. This is the beauty of a "weakly" designed "game". As there are no clear good way to play it, noone should call out anyone for "playing it wrong" no matter what their take on it is. Just don't be a jerk, as that is loosing at life ;) [/QUOTE]
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Games People Play: Looking at the Gaming Aspects of D&D
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