Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Games People Play: Looking at the Gaming Aspects of D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="loverdrive" data-source="post: 8990166" data-attributes="member: 7027139"><p>When I talk about "creative expression" I mean the process of <em>creation</em>, of expressing an idea or feeling through something. English is far from being my first language, so maybe there's a better term, I don't know.</p><p></p><p>"Skill expression" (expressing your ability to play the game well) can be creative (as in, extraordinary, unexpected), but it is different from expressing ideas. Think about it this way: combining two pieces of armour from different sets (or race and class, or a weapon and feat, whatever) in an unexpected way because you've found a synergy between them and the rest of your build is <em>skill</em> expression — you're showing off your skill at utilizing the rules of the game in cool ways. Combining two pieces of armour from different sets because you think they look nice together is <em>creative</em> expression — you're showing off your fashion sense.</p><p></p><p>The results may overlap (an outfit that looks cool may also be very effective), but it's a question of intent — you can't have more than one first priority.</p><p></p><p>Also, it's worth noting that skill expression doesn't necessarily mean "winning at all costs", often it involves deliberately handicapping yourself or doing stupid s##t just to flex that you can. Running at your enemies head-first as a sniper is <em>probably </em>a bad idea, but if you are confident in your ability to quickscope, it's a truly thrilling experience that also showcases your aiming and movement skills.</p><p></p><p>Also also it's worth noting that creative expression can be achieved <em>through</em> gameplay — game design is a creative field too. You can use the rules to, say, build a character that <em>feels</em> like a bear, conveying the feeling and emotion through gameplay interactions the same way you could through musical notes or written words.</p><p></p><p>Regardless, I'll probably need to develop a better vocabulary.</p><p></p><p></p><p>It is an important disctinction, but I am talking exclusively about the <em>player</em>. In most kinds of stories there will be challenges for the characters to overcome, especially in our euro-centric (or northamerico-centric, I guess?) world.</p><p></p><p>Your Storyboard sounds <em>awesome </em>and right up my alley, can I have a link?</p><p></p><p>It and Munchausen (that I honestly completely forgot about, thank you for reminding me!) sound like outliers, so I guess it needs more pondering. My gut instinct is to say that "creating for the sake of creation" and "creating to please the jury" are two different things, but I'm probably trying to justify my preconceived notions.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8990166, member: 7027139"] When I talk about "creative expression" I mean the process of [I]creation[/I], of expressing an idea or feeling through something. English is far from being my first language, so maybe there's a better term, I don't know. "Skill expression" (expressing your ability to play the game well) can be creative (as in, extraordinary, unexpected), but it is different from expressing ideas. Think about it this way: combining two pieces of armour from different sets (or race and class, or a weapon and feat, whatever) in an unexpected way because you've found a synergy between them and the rest of your build is [I]skill[/I] expression — you're showing off your skill at utilizing the rules of the game in cool ways. Combining two pieces of armour from different sets because you think they look nice together is [I]creative[/I] expression — you're showing off your fashion sense. The results may overlap (an outfit that looks cool may also be very effective), but it's a question of intent — you can't have more than one first priority. Also, it's worth noting that skill expression doesn't necessarily mean "winning at all costs", often it involves deliberately handicapping yourself or doing stupid s##t just to flex that you can. Running at your enemies head-first as a sniper is [I]probably [/I]a bad idea, but if you are confident in your ability to quickscope, it's a truly thrilling experience that also showcases your aiming and movement skills. Also also it's worth noting that creative expression can be achieved [I]through[/I] gameplay — game design is a creative field too. You can use the rules to, say, build a character that [I]feels[/I] like a bear, conveying the feeling and emotion through gameplay interactions the same way you could through musical notes or written words. Regardless, I'll probably need to develop a better vocabulary. It is an important disctinction, but I am talking exclusively about the [I]player[/I]. In most kinds of stories there will be challenges for the characters to overcome, especially in our euro-centric (or northamerico-centric, I guess?) world. Your Storyboard sounds [I]awesome [/I]and right up my alley, can I have a link? It and Munchausen (that I honestly completely forgot about, thank you for reminding me!) sound like outliers, so I guess it needs more pondering. My gut instinct is to say that "creating for the sake of creation" and "creating to please the jury" are two different things, but I'm probably trying to justify my preconceived notions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Games People Play: Looking at the Gaming Aspects of D&D
Top