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Games That Required Too Much Buy-In: Forked Thread: Games that didn't survive...
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<blockquote data-quote="jdrakeh" data-source="post: 4444189" data-attributes="member: 13892"><p>Too much buy-in? HERO System. Back in the day, when I wasn't working 40 hours a week and volunteering for various non-profit orgs, it wasn't an issue. Today, creating <em>everything</em> (including such mundane items as handguns and automobiles) from the ground up is a daunting prospect and, so far as I know, the only way around this pitfall is to throw hundreds of dollars at HERO supplements. That said. . .</p><p></p><p>While I know from past experience that HERO supplements are worth every penny of the asking price in terms of quality, I don't play enough anymore to make the investment worth it in terms of <em>actual use</em>. It's a catch 22, I guess -- I don't have the time to build it all myself, but I don't play often enough to justify buying a bookcase fulll of supplements in order to get the prefab goodness that I need for the RPG genres that I enjoy. </p><p></p><p>GURPS is only slightly less daunting, as it deals in broad lists of pre-built stuff as a general currency, which means that the basic rulebook gives me access to more stuff out of the box with less trouble than HERO FRed does* -- but for anything that I really want to focus on <em>tightly</em>, it pretty much requires a supplement, or I fall into the same DIY contraints that HERO imposes on my free time. </p><p></p><p>I suppose that if I was satisfied to use one system for everything until the end of time, then neither of the buy-in factor for either system would not dissuade me from taking the plunge -- but I haven't quite reached that place in my gaming yet (I suppose that if the actual play gets any more sparse, however, I might). </p><p></p><p><span style="font-size: 9px">*HERO Fred will actually let me build more things but, as mentioned above, it will take more work/effort/time.</span></p><p></p><p>[Edit: I totally misunderstood. It's late. That said, I think that my response is still somewhat relevant, as it specifically addresses issues of time/effort investment (albeit for game prep, as opposed to setting absorption due to the generic nature of said the systems in question).]</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4444189, member: 13892"] Too much buy-in? HERO System. Back in the day, when I wasn't working 40 hours a week and volunteering for various non-profit orgs, it wasn't an issue. Today, creating [I]everything[/I] (including such mundane items as handguns and automobiles) from the ground up is a daunting prospect and, so far as I know, the only way around this pitfall is to throw hundreds of dollars at HERO supplements. That said. . . While I know from past experience that HERO supplements are worth every penny of the asking price in terms of quality, I don't play enough anymore to make the investment worth it in terms of [i]actual use[/I]. It's a catch 22, I guess -- I don't have the time to build it all myself, but I don't play often enough to justify buying a bookcase fulll of supplements in order to get the prefab goodness that I need for the RPG genres that I enjoy. GURPS is only slightly less daunting, as it deals in broad lists of pre-built stuff as a general currency, which means that the basic rulebook gives me access to more stuff out of the box with less trouble than HERO FRed does* -- but for anything that I really want to focus on [I]tightly[/I], it pretty much requires a supplement, or I fall into the same DIY contraints that HERO imposes on my free time. I suppose that if I was satisfied to use one system for everything until the end of time, then neither of the buy-in factor for either system would not dissuade me from taking the plunge -- but I haven't quite reached that place in my gaming yet (I suppose that if the actual play gets any more sparse, however, I might). [size=1]*HERO Fred will actually let me build more things but, as mentioned above, it will take more work/effort/time.[/size] [Edit: I totally misunderstood. It's late. That said, I think that my response is still somewhat relevant, as it specifically addresses issues of time/effort investment (albeit for game prep, as opposed to setting absorption due to the generic nature of said the systems in question).] [/QUOTE]
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