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<blockquote data-quote="Old Fezziwig" data-source="post: 8943039" data-attributes="member: 59"><p>There's probably a great 1970s/1980s <em>Call of Cthulhu</em> mobster game to be set in Boston and Providence, using all the stuff that came out from the <em>Globe</em>'s Spotlight team and became <em>Black Mass</em>. There's deep setting information from everything that came out but still a lot of places to paint around the lines. (And the research would be a blast.)</p><p></p><p>This has been my experience trying to get a Pendragon game together, too. One buddy of mine has a pretty reductive (but not entirely unconvincing) view of Malory that put the kibosh on a game I proposed. It's been years, but the gist of it was that Malory is little more than knights beating up people they didn't recognize until they do recognize them, at which point they get really sad about having caved their buddy's skull in. He's wrong, but he's also not wrong.</p><p></p><p>I agree that I would need to use another system, as I'm not in love with Cypher either. SWADE would work. I could see using it as a setting for D&D, too, though that'd probably be more work for less value than SWADE.</p><p></p><p>Any time I think of running a D&D campaign, I start by talking myself out of eliminating all ancestry options outside of dwarves and goblins. If I don't get to this step, I know I'm not serious about running a game.</p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 8943039, member: 59"] There's probably a great 1970s/1980s [I]Call of Cthulhu[/I] mobster game to be set in Boston and Providence, using all the stuff that came out from the [I]Globe[/I]'s Spotlight team and became [I]Black Mass[/I]. There's deep setting information from everything that came out but still a lot of places to paint around the lines. (And the research would be a blast.) This has been my experience trying to get a Pendragon game together, too. One buddy of mine has a pretty reductive (but not entirely unconvincing) view of Malory that put the kibosh on a game I proposed. It's been years, but the gist of it was that Malory is little more than knights beating up people they didn't recognize until they do recognize them, at which point they get really sad about having caved their buddy's skull in. He's wrong, but he's also not wrong. I agree that I would need to use another system, as I'm not in love with Cypher either. SWADE would work. I could see using it as a setting for D&D, too, though that'd probably be more work for less value than SWADE. Any time I think of running a D&D campaign, I start by talking myself out of eliminating all ancestry options outside of dwarves and goblins. If I don't get to this step, I know I'm not serious about running a game. [/QUOTE]
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