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General Tabletop Discussion
*TTRPGs General
Games with opposed dice rolls - are they better, worse or no different?
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<blockquote data-quote="Razjah" data-source="post: 5969845" data-attributes="member: 98806"><p>It can work, lots of games used opposed rolls, even if only for certain actions like hiding vs spot, sense motive vs bluff. </p><p></p><p>If the modifiers to rolls aren't going crazy, it shouldn't be so bad. It is just when it takes a minute to double check the math that things start to bog down. However, be careful how you handle area of effect stuff. A bomb/red drum/fireball/etc can hit multiple people, would you have one roll fr the group or one for each person? Having a lot of rolls because of a horde could definitely slow things down. </p><p></p><p>Overall, I like the approach and you can even offload the rolls onto players. Have the attacking PC roll, and then have another player roll for the monster. It frees up the GM for tactics, description, and over the top acting.</p></blockquote><p></p>
[QUOTE="Razjah, post: 5969845, member: 98806"] It can work, lots of games used opposed rolls, even if only for certain actions like hiding vs spot, sense motive vs bluff. If the modifiers to rolls aren't going crazy, it shouldn't be so bad. It is just when it takes a minute to double check the math that things start to bog down. However, be careful how you handle area of effect stuff. A bomb/red drum/fireball/etc can hit multiple people, would you have one roll fr the group or one for each person? Having a lot of rolls because of a horde could definitely slow things down. Overall, I like the approach and you can even offload the rolls onto players. Have the attacking PC roll, and then have another player roll for the monster. It frees up the GM for tactics, description, and over the top acting. [/QUOTE]
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Games with opposed dice rolls - are they better, worse or no different?
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