Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Games with opposed dice rolls - are they better, worse or no different?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="El Mahdi" data-source="post: 5969903" data-attributes="member: 59506"><p>Halving the speed of play means play is faster. Is that what you meant?</p><p> </p><p>I've found that generally, it can make combat a little bit slower, but IME not overly so. However, experiences do vary.</p><p> </p><p>If you meant that it will cause combat to be 1/2 slower (50% longer), I'd disagree completely. It's far too variable from table to table to make that kind of blanket declaration.</p><p> </p><p>We've been using opposed rolls for combat at our table for years. Instead of a flat AC (10 + bonuses), we use a Defense bonus (d20 + bonuses). Although I know academically that it's impossible for combat to be <em>faster</em> with extra rolls taking place, I and my players honestly don't notice any difference in combat length when using Defense rolls. But we certainly do enjoy the feeling of actively defending against attacks. They love the idea of rolling dice when attacked, rather than just looking at a preset number. For us, it feels like we are <em>doing</em> something, and by extension feel more involved in the action.</p><p> </p><p> </p><p>However, to respond to the OP, ( @<u><a href="http://www.enworld.org/forum/member.php?u=79607" target="_blank">Jools</a></u> ) I'd say that using opposed rolls can only be better or worse depending on your own preferences. If you (and your group) like opposed rolls better, then they are. If you (and your group) feel that opposed rolls aren't any better, or have no real change, then that is true also.</p><p> </p><p>There is no objectively better, worse, or indifferent for any mechanic. They can only be subjective for each and every player and group. And those preferences will vary widely.</p><p> </p><p>Personally though, I like them very much. And our group prefers them completely to static values.</p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5969903, member: 59506"] Halving the speed of play means play is faster. Is that what you meant? I've found that generally, it can make combat a little bit slower, but IME not overly so. However, experiences do vary. If you meant that it will cause combat to be 1/2 slower (50% longer), I'd disagree completely. It's far too variable from table to table to make that kind of blanket declaration. We've been using opposed rolls for combat at our table for years. Instead of a flat AC (10 + bonuses), we use a Defense bonus (d20 + bonuses). Although I know academically that it's impossible for combat to be [I]faster[/I] with extra rolls taking place, I and my players honestly don't notice any difference in combat length when using Defense rolls. But we certainly do enjoy the feeling of actively defending against attacks. They love the idea of rolling dice when attacked, rather than just looking at a preset number. For us, it feels like we are [I]doing[/I] something, and by extension feel more involved in the action. However, to respond to the OP, ( @[U][URL="http://www.enworld.org/forum/member.php?u=79607"]Jools[/URL][/U] ) I'd say that using opposed rolls can only be better or worse depending on your own preferences. If you (and your group) like opposed rolls better, then they are. If you (and your group) feel that opposed rolls aren't any better, or have no real change, then that is true also. There is no objectively better, worse, or indifferent for any mechanic. They can only be subjective for each and every player and group. And those preferences will vary widely. Personally though, I like them very much. And our group prefers them completely to static values. B-) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Games with opposed dice rolls - are they better, worse or no different?
Top