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General Tabletop Discussion
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Games with opposed dice rolls - are they better, worse or no different?
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<blockquote data-quote="LostSoul" data-source="post: 5970020" data-attributes="member: 386"><p>I think there are three ways to handle this using opposed rolls. Well, probably more, I can think of three.</p><p></p><p>1. Add a modifier to the die roll based on the difficulty. A tree might roll 1d20-5, and a slick, mossy masonry wall 1d20+10.</p><p></p><p>2. If there's only one actor with agency, don't roll. Either you succeed or you can't.</p><p></p><p>3. You can grant the environment with agency. This is a more... mythic? way to do things. The wall doesn't want to be climbed; it's a wall, it's purpose is to block. When you climb it, it tries to make you fall - that handhold is much more slippery than it appeared, the stone crumbles when you grab at it, that sort of thing.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5970020, member: 386"] I think there are three ways to handle this using opposed rolls. Well, probably more, I can think of three. 1. Add a modifier to the die roll based on the difficulty. A tree might roll 1d20-5, and a slick, mossy masonry wall 1d20+10. 2. If there's only one actor with agency, don't roll. Either you succeed or you can't. 3. You can grant the environment with agency. This is a more... mythic? way to do things. The wall doesn't want to be climbed; it's a wall, it's purpose is to block. When you climb it, it tries to make you fall - that handhold is much more slippery than it appeared, the stone crumbles when you grab at it, that sort of thing. [/QUOTE]
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Games with opposed dice rolls - are they better, worse or no different?
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