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Gaming at the Kids’ Table: The FirstFable RPG
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<blockquote data-quote="Doctor Futurity" data-source="post: 7713599" data-attributes="member: 10738"><p>I've always felt that the original Basic Dungeons & Dragons was the best kid-level entry into the field, probably because of my personal experience with it as a kid. I had grabbed No Thank You, Evil! last year to introduce my son to gaming, and it revealed that it worked well from a visual standpoint, with some "scalable" mechanics to allow me to customize for age, which was nice. I've now run both that and D&D Basic for my son....in running the latter having nice maps to lay out with figures was extremely effective at getting his attention, but NTYE had some advantages as well with trackable markers, polished and illustrative character and monsters cards, and so forth. </p><p></p><p>Anyway, what I've learned (from my kid, at least) is that lots of visual aids work great for younger kids (he's 5). Scalable rules also work well. D&D Basic is in fact a great tool for teaching some basic math and reading skills at his age.....but the original book made more sense to my ten year old self and is shockingly bereft of monster illustrations, which was okay in 1981 but pretty much a condemnation of the product in 2017. </p><p></p><p>I haven't seen First Fable, but did want to comment that while I think any game like this ought to provide tools for the player to make the character they want (i.e. Basic D&D style), kids in fact are very concerned about appropriate gender role distribution....parents might be freaking out that the kid wants to be a girl fairy princess, but from the kid perspective this is very natural. Where things get tripped up is when parents try to control what happens if the boy wants to pick the girl fairy princess role, for example.</p><p></p><p>My kid loves to role-play all the time, and he is obsessed with Girl Ghostbusters as he calls it. He has no problem with the idea of playing role of Abbey or Patty, for example.....but he gets very concerned if I say "I'll play Stantz" when he asks me to pick a role in his game....and the reason, of course, is because the Girl Ghostbusters don't work with the Boy Ghostbusters. But not because of the reason a parent will think (boys don't play with girls, though that is a factor in other social issues with kids) but because the boy Ghostbusters aren't in the girl Ghostbusters movie. 5 year old logic, remember!</p></blockquote><p></p>
[QUOTE="Doctor Futurity, post: 7713599, member: 10738"] I've always felt that the original Basic Dungeons & Dragons was the best kid-level entry into the field, probably because of my personal experience with it as a kid. I had grabbed No Thank You, Evil! last year to introduce my son to gaming, and it revealed that it worked well from a visual standpoint, with some "scalable" mechanics to allow me to customize for age, which was nice. I've now run both that and D&D Basic for my son....in running the latter having nice maps to lay out with figures was extremely effective at getting his attention, but NTYE had some advantages as well with trackable markers, polished and illustrative character and monsters cards, and so forth. Anyway, what I've learned (from my kid, at least) is that lots of visual aids work great for younger kids (he's 5). Scalable rules also work well. D&D Basic is in fact a great tool for teaching some basic math and reading skills at his age.....but the original book made more sense to my ten year old self and is shockingly bereft of monster illustrations, which was okay in 1981 but pretty much a condemnation of the product in 2017. I haven't seen First Fable, but did want to comment that while I think any game like this ought to provide tools for the player to make the character they want (i.e. Basic D&D style), kids in fact are very concerned about appropriate gender role distribution....parents might be freaking out that the kid wants to be a girl fairy princess, but from the kid perspective this is very natural. Where things get tripped up is when parents try to control what happens if the boy wants to pick the girl fairy princess role, for example. My kid loves to role-play all the time, and he is obsessed with Girl Ghostbusters as he calls it. He has no problem with the idea of playing role of Abbey or Patty, for example.....but he gets very concerned if I say "I'll play Stantz" when he asks me to pick a role in his game....and the reason, of course, is because the Girl Ghostbusters don't work with the Boy Ghostbusters. But not because of the reason a parent will think (boys don't play with girls, though that is a factor in other social issues with kids) but because the boy Ghostbusters aren't in the girl Ghostbusters movie. 5 year old logic, remember! [/QUOTE]
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