Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Gaming At The Kids Table With Amazing Tales
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Egg Embry" data-source="post: 7734722" data-attributes="member: 6808965"><p>Here at <strong>EN World</strong>, <a href="http://www.enworld.org/forum/content.php?4600-Gaming-At-The-Kid-s-Table-With-The-Pip-System#.WfJdJSMrKi4" target="_blank">I'm</a> <a href="http://www.enworld.org/forum/content.php?4493-Gaming-At-The-Kids-Table-With-Dagger" target="_blank">looking</a> <a href="http://www.enworld.org/forum/content.php?4468-Gaming-At-The-Kids-Table-With-Little-Heroes" target="_blank">at</a> <a href="http://www.enworld.org/forum/content.php?4366-Gaming-At-The-Kids-Table-With-Hero-Kids#.WaMnwyMrKi4" target="_blank">all-ages</a> <a href="http://www.enworld.org/forum/content.php?4036-Gaming-at-the-Kids%92-Table-The-FirstFable-RPG#.WYFBtSMrKi4" target="_blank">tabletop</a> <a href="http://www.enworld.org/forum/content.php?4214-Gaming-At-The-Kid-s-Table-Mouse-Tails#.WX4KoCMrKi5" target="_blank">role-playing</a> <a href="http://www.enworld.org/forum/content.php?4284-Gaming-At-The-Kids-Table-With-Little-Wizards#.WX4KNiMrKi4" target="_blank">games</a>, <a href="http://www.enworld.org/forum/content.php?4172-Gaming-at-the-Kids-Table-Monster-Slayers#.WX4KliMrKi4" target="_blank">board games</a>, <a href="http://www.enworld.org/forum/content.php?4642-Gaming-At-The-Kids-Table-With-The-Basic-Hack#.Wf_hVCMrKi4" target="_blank">and</a> <a href="http://www.enworld.org/forum/content.php?4811-Explore-Friendship-Magic-And-Ponies-In-Tails-Of-Equestria-Role-Playing-Game" target="_blank">card</a> games. Do they engage the players at the kids' gaming table? Would they cut it at the adults' table? Are they genuinely fun for every age? <a href="http://www.drivethrurpg.com/product/222950/Amazing-Tales" target="_blank"><strong>Amazing Tales</strong></a> is "a game for children who love adventures". Martin Lloyd's RPG is designed for a GM and one or two young players, and includes the rules, GM tips for young gamers, four settings with adventure hooks, and more.[PRBREAK][/PRBREAK]</p><p style="text-align: center">[ATTACH]94131[/ATTACH]</p><p></p><p>This game targets the younger side of "youth" with engaging yet simple mechanics. The rules for the game are summarized on a single page and then elaborated on throughout the book. Points in <strong>Amazing Tales</strong>' favor as more RPGs could take this cue and lead with an overview of the rules before the deeper discussions of the details. For the system, each character has a name, appearance (including items or companions), background, four skills, and that's it; no AC, no HP, and no STR. The four skills – each unique and created by the player and GM – get a die between d6 and d12 to represent how proficient the character is in those skills. Here are some example skills from the book: </p><p></p><p></p><ul> <li data-xf-list-type="ul">Being brave</li> <li data-xf-list-type="ul">Being friendly</li> <li data-xf-list-type="ul">Doing magic</li> <li data-xf-list-type="ul">Talking to animals</li> <li data-xf-list-type="ul">Flying quickly</li> <li data-xf-list-type="ul">Fighting monsters</li> <li data-xf-list-type="ul">Finding hidden things</li> </ul><p></p><p>They're broad categories and to succeed at one the player chooses the appropriate die then needs to roll over a static number. The streamlined system is matched to a constant GM mandate – every encounter should be a string of questions to the player(s). Have the player describe what they do and allow them to narrate the results of their actions. While the GM is the ultimate arbitrator, this calls for more player input than some RPGs. It also puts more of the workload on young shoulders (and the book has suggestions to help with that workload). There are discussions about fights but no discussions about death (a topic that is too weighty for their target audience). There's encouragement for the GM to always say yes to whatever direction the player is taking the story. While the game encourages you and your player to make up the setting, the book offers four great generic options to test out in case you don't want to invest the time. Using these, you can jumpstart their very first adventure.</p><p></p><p></p><ul> <li data-xf-list-type="ul">Tales from the Deep Dark Wood</li> <li data-xf-list-type="ul">Tales from Magical Kingdoms Long Ago</li> <li data-xf-list-type="ul">Adventures on the Pirate Seas</li> <li data-xf-list-type="ul">Adventures Among the Stars</li> </ul><p></p><p>To bring the setting to life, the book includes some pieces of art that are strikingly well-rendered and appropriate for this project's intended audience. Iris Maertens' work is youthful, kinetic, cartoony, and wondrous.</p><p></p><p style="text-align: center">[ATTACH]94132[/ATTACH]</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">[ATTACH]94133[/ATTACH]</p><p></p><p>Does <strong>Amazing Tales</strong> win the kids' table? Yes, provided there are only one or two players. With larger groups, you'd need to add some initative mechanics or you run the risk of over-focusing on a single player. But the lack of scale is the beauty of this game, it's designed for fewer players so one player can get the full experience. <strong>Amazing Tales </strong>is the RPG training wheels that answers the question, "What's the youngest age you can start role-playing?" </p><p></p><p>Would <strong>Amazing Tales</strong> work at the adults' table? No. That's not a harsh no; instead, this is a no because this game is not intended for adults – not that many of the games I review are – this is really a system designed to let four year olds game. Because of that, it's perfect for its target audience and a great first time RPG.</p><p></p><p><em>contributed by Egg Embry</em></p></blockquote><p></p>
[QUOTE="Egg Embry, post: 7734722, member: 6808965"] Here at [B]EN World[/B], [URL="http://www.enworld.org/forum/content.php?4600-Gaming-At-The-Kid-s-Table-With-The-Pip-System#.WfJdJSMrKi4"]I'm[/URL] [URL="http://www.enworld.org/forum/content.php?4493-Gaming-At-The-Kids-Table-With-Dagger"]looking[/URL] [URL="http://www.enworld.org/forum/content.php?4468-Gaming-At-The-Kids-Table-With-Little-Heroes"]at[/URL] [URL="http://www.enworld.org/forum/content.php?4366-Gaming-At-The-Kids-Table-With-Hero-Kids#.WaMnwyMrKi4"]all-ages[/URL] [URL="http://www.enworld.org/forum/content.php?4036-Gaming-at-the-Kids%92-Table-The-FirstFable-RPG#.WYFBtSMrKi4"]tabletop[/URL] [URL="http://www.enworld.org/forum/content.php?4214-Gaming-At-The-Kid-s-Table-Mouse-Tails#.WX4KoCMrKi5"]role-playing[/URL] [URL="http://www.enworld.org/forum/content.php?4284-Gaming-At-The-Kids-Table-With-Little-Wizards#.WX4KNiMrKi4"]games[/URL], [URL="http://www.enworld.org/forum/content.php?4172-Gaming-at-the-Kids-Table-Monster-Slayers#.WX4KliMrKi4"]board games[/URL], [URL="http://www.enworld.org/forum/content.php?4642-Gaming-At-The-Kids-Table-With-The-Basic-Hack#.Wf_hVCMrKi4"]and[/URL] [URL="http://www.enworld.org/forum/content.php?4811-Explore-Friendship-Magic-And-Ponies-In-Tails-Of-Equestria-Role-Playing-Game"]card[/URL] games. Do they engage the players at the kids' gaming table? Would they cut it at the adults' table? Are they genuinely fun for every age? [URL="http://www.drivethrurpg.com/product/222950/Amazing-Tales"][B]Amazing Tales[/B][/URL] is "a game for children who love adventures". Martin Lloyd's RPG is designed for a GM and one or two young players, and includes the rules, GM tips for young gamers, four settings with adventure hooks, and more.[PRBREAK][/PRBREAK] [CENTER][ATTACH=CONFIG]94131[/ATTACH][/CENTER] This game targets the younger side of "youth" with engaging yet simple mechanics. The rules for the game are summarized on a single page and then elaborated on throughout the book. Points in [B]Amazing Tales[/B]' favor as more RPGs could take this cue and lead with an overview of the rules before the deeper discussions of the details. For the system, each character has a name, appearance (including items or companions), background, four skills, and that's it; no AC, no HP, and no STR. The four skills – each unique and created by the player and GM – get a die between d6 and d12 to represent how proficient the character is in those skills. Here are some example skills from the book: [LIST] [*]Being brave [*]Being friendly [*]Doing magic [*]Talking to animals [*]Flying quickly [*]Fighting monsters [*]Finding hidden things [/LIST] They're broad categories and to succeed at one the player chooses the appropriate die then needs to roll over a static number. The streamlined system is matched to a constant GM mandate – every encounter should be a string of questions to the player(s). Have the player describe what they do and allow them to narrate the results of their actions. While the GM is the ultimate arbitrator, this calls for more player input than some RPGs. It also puts more of the workload on young shoulders (and the book has suggestions to help with that workload). There are discussions about fights but no discussions about death (a topic that is too weighty for their target audience). There's encouragement for the GM to always say yes to whatever direction the player is taking the story. While the game encourages you and your player to make up the setting, the book offers four great generic options to test out in case you don't want to invest the time. Using these, you can jumpstart their very first adventure. [LIST] [*]Tales from the Deep Dark Wood [*]Tales from Magical Kingdoms Long Ago [*]Adventures on the Pirate Seas [*]Adventures Among the Stars [/LIST] To bring the setting to life, the book includes some pieces of art that are strikingly well-rendered and appropriate for this project's intended audience. Iris Maertens' work is youthful, kinetic, cartoony, and wondrous. [CENTER][ATTACH=CONFIG]94132[/ATTACH] [ATTACH=CONFIG]94133[/ATTACH][/CENTER] Does [B]Amazing Tales[/B] win the kids' table? Yes, provided there are only one or two players. With larger groups, you'd need to add some initative mechanics or you run the risk of over-focusing on a single player. But the lack of scale is the beauty of this game, it's designed for fewer players so one player can get the full experience. [B]Amazing Tales [/B]is the RPG training wheels that answers the question, "What's the youngest age you can start role-playing?" Would [B]Amazing Tales[/B] work at the adults' table? No. That's not a harsh no; instead, this is a no because this game is not intended for adults – not that many of the games I review are – this is really a system designed to let four year olds game. Because of that, it's perfect for its target audience and a great first time RPG. [I]contributed by Egg Embry[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Gaming At The Kids Table With Amazing Tales
Top