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Gaming catchphrases, expressions, and idioms--what are yours?
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<blockquote data-quote="Zappo" data-source="post: 258798" data-attributes="member: 633"><p>Hm... we have those, but they are in Italian. Still...</p><p></p><p>...think about saying "Resurrectize" instead of "Resurrect".</p><p></p><p>Also, any direct damage spell is called a word which translates as "Shot", as in: "You have any shots left?"</p><p>Oh, and whenever my character has to describe an NPC, I always say (literally) "We're looking for someone made like this and that, have you seen him?"</p><p></p><p>Whenever we're in a situation where another PC is about to shoot/fireball/attack a mechanical or magical item, I often say "Don't do it, it may explode!", or "Stop, it will explode!" - this was developed because of a series of Cyberpunk games where we blew up countless cars, trucks, computers, and everything, everytime it took even minor damage. Like, I drive a truck through the desert, I fail my drive check, and bump into a sand dune; after a few minutes, the truck blows up in a big fireball. A car that was nearby subsequently blows up.</p><p></p><p>Another one is:</p><p>Player: "I enter the room with caution, care and attention".</p><p>DM: "You don't all fit into the room", or: "Ok, but Caution steps on a twig and gets noticed".</p><p></p><p>Whenever the situation is completely silent and we know something bad is about to happen, out Cyberpunk DM will make a windy noise, move his hand across the table, and say "A tumbleweed passes". Whether we are in a desert, in a city, or in a small hallway, it makes no difference.</p><p></p><p>Whenever the party is using excessive caution to explore something that I know is perfectly empty, the DM (me) often states "There is...", followed by something completely insane - like, </p><p>Player: "I enter the room, moving silently and hiding in shadows, very carefully".</p><p>DM: "It's an empty 3x3 room".</p><p>Player: "Empty? I look carefully around"</p><p>DM: "Actually, there are two liches, a beholder, a great wyrm red dragon and three pit fiends. You can tell the beholder has 15 sorcerer levels".</p><p>Or,</p><p>Player: "I open the chest".</p><p>DM: "It's empty, except for some dust".</p><p>Player: "I search for a false bottom". (rolls)</p><p>DM: "Nothing".</p><p>Player: "I search some more". (rolls)</p><p>DM: "Nothing".</p><p>Player: "I take 20 and search very well".</p><p>DM: "In fact, there is a secret compartment with a long sword +5 vorpal keen flaming, a full plate of invulnerability +4 in mithril, a billion GP, a ring of wishes and a small castle".</p><p>Or,</p><p>Player: "I read the evil wizard's spellbook"</p><p>DM: "Nothing interesting, it only has spells you alread know".</p><p>Player: "Nothing else?"</p><p>DM: "Yep"</p><p>Player: "I search it for hidden pages, and I pass it above a candle's flame for invisible ink"</p><p>DM: "You find it contains Mordenkainen's Disjunction, Meteor Storm, Imprisonment, three copies of Wish, Time Stop, and a custom-made first level spell which deals 12d8 damage with no save and can be cast as a free action".</p><p></p><p>Or, if the current enemy is clearly and utterly defeated and he knows it and his turn is coming:</p><p>DM: "He casts Haste, Time Stop, Meteor Storm, Horrid Wilting, Horrid Wilting, Time Stop, Horrid Wilting, Meteor Storm, Meteor Storm, Time Stop (he's got scrolls), Disintegrate, Disintegrate, Meteor Storm, Time Stop, Haste, Horrid Wilting, and a quad-empowered, maximized Magic Missile".</p><p>And, if a character (PC or not) has just been hit by something massive which dealt about ten times the HP he had, or a similar situation, I usually say, "...but you/he can still save for half". Like, </p><p>Player: "Chain Lightning on the kobolds. 75 damage".</p><p>DM: "Well, they can still save for half".</p><p>Or (variant),</p><p>DM: "Each wizard of the enclave casts Hold Person on you. There are 49 of them. You may still save against all, of course".</p><p></p><p>Sometimes I use them in combination:</p><p>"He casts Haste, Time Stop, [...], and three Fireballs, dealing 3612 damage to you. You can still save for half, though".</p></blockquote><p></p>
[QUOTE="Zappo, post: 258798, member: 633"] Hm... we have those, but they are in Italian. Still... ...think about saying "Resurrectize" instead of "Resurrect". Also, any direct damage spell is called a word which translates as "Shot", as in: "You have any shots left?" Oh, and whenever my character has to describe an NPC, I always say (literally) "We're looking for someone made like this and that, have you seen him?" Whenever we're in a situation where another PC is about to shoot/fireball/attack a mechanical or magical item, I often say "Don't do it, it may explode!", or "Stop, it will explode!" - this was developed because of a series of Cyberpunk games where we blew up countless cars, trucks, computers, and everything, everytime it took even minor damage. Like, I drive a truck through the desert, I fail my drive check, and bump into a sand dune; after a few minutes, the truck blows up in a big fireball. A car that was nearby subsequently blows up. Another one is: Player: "I enter the room with caution, care and attention". DM: "You don't all fit into the room", or: "Ok, but Caution steps on a twig and gets noticed". Whenever the situation is completely silent and we know something bad is about to happen, out Cyberpunk DM will make a windy noise, move his hand across the table, and say "A tumbleweed passes". Whether we are in a desert, in a city, or in a small hallway, it makes no difference. Whenever the party is using excessive caution to explore something that I know is perfectly empty, the DM (me) often states "There is...", followed by something completely insane - like, Player: "I enter the room, moving silently and hiding in shadows, very carefully". DM: "It's an empty 3x3 room". Player: "Empty? I look carefully around" DM: "Actually, there are two liches, a beholder, a great wyrm red dragon and three pit fiends. You can tell the beholder has 15 sorcerer levels". Or, Player: "I open the chest". DM: "It's empty, except for some dust". Player: "I search for a false bottom". (rolls) DM: "Nothing". Player: "I search some more". (rolls) DM: "Nothing". Player: "I take 20 and search very well". DM: "In fact, there is a secret compartment with a long sword +5 vorpal keen flaming, a full plate of invulnerability +4 in mithril, a billion GP, a ring of wishes and a small castle". Or, Player: "I read the evil wizard's spellbook" DM: "Nothing interesting, it only has spells you alread know". Player: "Nothing else?" DM: "Yep" Player: "I search it for hidden pages, and I pass it above a candle's flame for invisible ink" DM: "You find it contains Mordenkainen's Disjunction, Meteor Storm, Imprisonment, three copies of Wish, Time Stop, and a custom-made first level spell which deals 12d8 damage with no save and can be cast as a free action". Or, if the current enemy is clearly and utterly defeated and he knows it and his turn is coming: DM: "He casts Haste, Time Stop, Meteor Storm, Horrid Wilting, Horrid Wilting, Time Stop, Horrid Wilting, Meteor Storm, Meteor Storm, Time Stop (he's got scrolls), Disintegrate, Disintegrate, Meteor Storm, Time Stop, Haste, Horrid Wilting, and a quad-empowered, maximized Magic Missile". And, if a character (PC or not) has just been hit by something massive which dealt about ten times the HP he had, or a similar situation, I usually say, "...but you/he can still save for half". Like, Player: "Chain Lightning on the kobolds. 75 damage". DM: "Well, they can still save for half". Or (variant), DM: "Each wizard of the enclave casts Hold Person on you. There are 49 of them. You may still save against all, of course". Sometimes I use them in combination: "He casts Haste, Time Stop, [...], and three Fireballs, dealing 3612 damage to you. You can still save for half, though". [/QUOTE]
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