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Gaming catchphrases, expressions, and idioms--what are yours?
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<blockquote data-quote="Delemental" data-source="post: 261966" data-attributes="member: 5203"><p>I remembered a few more. The first isn't so much a catchphrase, but something that comes up quite a bit...</p><p></p><p>Our Earthdawn GM has developed quite a few NPCs over the years, but for whatever reason, a significant number of them have names that begin with the letter "A" or start with the "Eh" sound. Needless to say, it creates confusion sometimes. Thus whenever we meet someone new, and the GM is having to come up with a name on the fly, we usually end up suggesting something like "His name is Aaaaaraaalan."</p><p></p><p>"Turpin drinks the potion"</p><p></p><p>This wasn't from a group I played in, but one that friends of mine did. One of the players (last name Turpin) frequently couldn't make the game, and his character was dragged along. Needless to say, that character ended up testing potions, opening doors, checking for traps when the thief didn't find any, etc. Still used as a joke to signify when an absent player's character is 'volunteered' for dangerous work.</p><p></p><p>"Brenna Trapfinder"</p><p></p><p>We were in an underground tomb, and one of the characters, an archer named Brenna, died. We were carrying her body around, and in the process managed to accidentally use her to find several major traps. Like when we came to a pit trap, and decided to jump over it, the first thing we did is toss the body over the pit, which is how we discovered the concealed pit trap in the next section of floor. Or when we found a small empty room, and put the body in there for safekeeping until we were ready to leave, only to find out that the floor dropped out into a pool of piranha once the door closed. This is used for anyone who accidentally stumbles on a trap, or in situations where we're facing an area we're pretty sure has traps in it.</p><p></p><p>"Wing cozies"</p><p></p><p>At one point, a small group of our Earthdawn players formed a second game where they played the bad guys, our main group's opposition. It didn't last due to scheduling problems, but one of the players created a corrupted windling (fairy-like creature, for those who don't know Earthdawn). As a joke, he said that his character had wing-cozies knitted out of black yarn (the character was older, and needed help keeping out the chill, I suppose). When he played in the regular game, the player would make occasional vague references to finding wing-cozies in his saddlebag, or under a pile of straw, etc. Now 'wing-cozies' refer to any evidence that a major villain we know has had a hand in affairs.</p><p></p><p>Okay, this next one is more anecdotal, but oh well. We have a player named Jake who, no matter what game he plays, seems to have the worst luck with any kind of climbing skill check. No matter how high his skill in it, he manages to fall and has died more than once. Thus now as an in-joke, we all require climbing checks from him for even mundane activities involving a change in elevation - "You dismount? Roll climbing." "You all walk down the stairs. Jake, I need a Climb check from you." At this point, pretty much every time we start a new adventure, he asks "Does this involve any climbing?"</p><p></p><p>I'm sure there are more, I just need more time to remember them...</p></blockquote><p></p>
[QUOTE="Delemental, post: 261966, member: 5203"] I remembered a few more. The first isn't so much a catchphrase, but something that comes up quite a bit... Our Earthdawn GM has developed quite a few NPCs over the years, but for whatever reason, a significant number of them have names that begin with the letter "A" or start with the "Eh" sound. Needless to say, it creates confusion sometimes. Thus whenever we meet someone new, and the GM is having to come up with a name on the fly, we usually end up suggesting something like "His name is Aaaaaraaalan." "Turpin drinks the potion" This wasn't from a group I played in, but one that friends of mine did. One of the players (last name Turpin) frequently couldn't make the game, and his character was dragged along. Needless to say, that character ended up testing potions, opening doors, checking for traps when the thief didn't find any, etc. Still used as a joke to signify when an absent player's character is 'volunteered' for dangerous work. "Brenna Trapfinder" We were in an underground tomb, and one of the characters, an archer named Brenna, died. We were carrying her body around, and in the process managed to accidentally use her to find several major traps. Like when we came to a pit trap, and decided to jump over it, the first thing we did is toss the body over the pit, which is how we discovered the concealed pit trap in the next section of floor. Or when we found a small empty room, and put the body in there for safekeeping until we were ready to leave, only to find out that the floor dropped out into a pool of piranha once the door closed. This is used for anyone who accidentally stumbles on a trap, or in situations where we're facing an area we're pretty sure has traps in it. "Wing cozies" At one point, a small group of our Earthdawn players formed a second game where they played the bad guys, our main group's opposition. It didn't last due to scheduling problems, but one of the players created a corrupted windling (fairy-like creature, for those who don't know Earthdawn). As a joke, he said that his character had wing-cozies knitted out of black yarn (the character was older, and needed help keeping out the chill, I suppose). When he played in the regular game, the player would make occasional vague references to finding wing-cozies in his saddlebag, or under a pile of straw, etc. Now 'wing-cozies' refer to any evidence that a major villain we know has had a hand in affairs. Okay, this next one is more anecdotal, but oh well. We have a player named Jake who, no matter what game he plays, seems to have the worst luck with any kind of climbing skill check. No matter how high his skill in it, he manages to fall and has died more than once. Thus now as an in-joke, we all require climbing checks from him for even mundane activities involving a change in elevation - "You dismount? Roll climbing." "You all walk down the stairs. Jake, I need a Climb check from you." At this point, pretty much every time we start a new adventure, he asks "Does this involve any climbing?" I'm sure there are more, I just need more time to remember them... [/QUOTE]
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