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Gaming From Above vs Gaming From Below
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<blockquote data-quote="Stormonu" data-source="post: 9212765" data-attributes="member: 52734"><p>I think a good example might be the difference between <em>Saving Private Ryan</em> and <em>The Longest Day </em>(and what [USER=6879661]@TheSword[/USER] was originally pointing at)<em>.</em></p><p></p><p>In <em>The Longest Day</em>, while we see everyday soldiers fighting, in all but one case we're following the officers, the generals and the upper staff as they implement and react to the invasion of Normandy. It's definitely a <strong>Gaming From Above</strong> style.</p><p></p><p>Compared to <em>Saving Private Ryan.</em><strong> </strong>Sure, the initial quest comes from on high, but it's just to give us the starting point. Throughout the movie, we're following Tom Hank's squad and their interactions with other common soldiers and the common civilians, seeing the war through their eyes, without a grand overview of the situation, interaction with generals, officers and the like. This is <strong>Gaming From Below</strong>.</p><p></p><p>For my own games, it tends to shift over time. Unless the group contains a noble of some sort, it begins as a Gaming From Below style as the characters try to find their way in the world. As their reputation grows, they often draw the attention of the higher echelons in the world and rather than be moved like pawns by such individuals grow to become peers who may even begin directing the actions of others - often through the establishment of a fortress, business, academy or some other agency, guild, army or whatnot that lets them in on "the great game".</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9212765, member: 52734"] I think a good example might be the difference between [I]Saving Private Ryan[/I] and [I]The Longest Day [/I](and what [USER=6879661]@TheSword[/USER] was originally pointing at)[I].[/I] In [I]The Longest Day[/I], while we see everyday soldiers fighting, in all but one case we're following the officers, the generals and the upper staff as they implement and react to the invasion of Normandy. It's definitely a [B]Gaming From Above[/B] style. Compared to [I]Saving Private Ryan.[/I][B] [/B]Sure, the initial quest comes from on high, but it's just to give us the starting point. Throughout the movie, we're following Tom Hank's squad and their interactions with other common soldiers and the common civilians, seeing the war through their eyes, without a grand overview of the situation, interaction with generals, officers and the like. This is [B]Gaming From Below[/B]. For my own games, it tends to shift over time. Unless the group contains a noble of some sort, it begins as a Gaming From Below style as the characters try to find their way in the world. As their reputation grows, they often draw the attention of the higher echelons in the world and rather than be moved like pawns by such individuals grow to become peers who may even begin directing the actions of others - often through the establishment of a fortress, business, academy or some other agency, guild, army or whatnot that lets them in on "the great game". [/QUOTE]
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