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Gaming/hobby scares outside America
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<blockquote data-quote="Starfox" data-source="post: 5265373" data-attributes="member: 2303"><p>In Sweden we had a scare inspired by the one from the US. It was really only two people, but in the controversy-hungry media market, they got a lot of attention. They were quite big for a while. Then one of them did the mistake of writing a book about the dangers of RPGs. In book form, the arguments were so obviously hollow that anyone who read the book got convinced that the entire reasoning was false. The media scare died pretty quick.</p><p></p><p>Lets see, this would have been in the early nineties. </p><p></p><p>The real problem for the hobby was IMO the release of the occult RPG Kult by Sweden's at that that completely dominant RPG publisher. Aiming at the "RPGs are evil" and "teen angst" tropes, this made toy and book stores here ban RPGs - they are now only sold in specialty outlets, of which there are not many. This has reduced recruitment to a trickle compared to the heyday.</p><p></p><p>Today, RPGs are non-controversial, but slowly getting killed by computer games. We still have game cons here, but only about half as many as in the heyday around 1990 and the biggest ones have gone from maybe 1500 to 800 people (two cons on that scale yearly). Not so bad in a country of 8 million, but less than it was. Cons have also moved away from RPGs and into live, miniature, war, and tabletop games.</p></blockquote><p></p>
[QUOTE="Starfox, post: 5265373, member: 2303"] In Sweden we had a scare inspired by the one from the US. It was really only two people, but in the controversy-hungry media market, they got a lot of attention. They were quite big for a while. Then one of them did the mistake of writing a book about the dangers of RPGs. In book form, the arguments were so obviously hollow that anyone who read the book got convinced that the entire reasoning was false. The media scare died pretty quick. Lets see, this would have been in the early nineties. The real problem for the hobby was IMO the release of the occult RPG Kult by Sweden's at that that completely dominant RPG publisher. Aiming at the "RPGs are evil" and "teen angst" tropes, this made toy and book stores here ban RPGs - they are now only sold in specialty outlets, of which there are not many. This has reduced recruitment to a trickle compared to the heyday. Today, RPGs are non-controversial, but slowly getting killed by computer games. We still have game cons here, but only about half as many as in the heyday around 1990 and the biggest ones have gone from maybe 1500 to 800 people (two cons on that scale yearly). Not so bad in a country of 8 million, but less than it was. Cons have also moved away from RPGs and into live, miniature, war, and tabletop games. [/QUOTE]
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