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<blockquote data-quote="Jan van Leyden" data-source="post: 5269407" data-attributes="member: 20307"><p>"Killer" is the name of a proto-LARP published by Steve Jackson Games some 30 years ago, isn't it?</p><p></p><p>Every player got some information about his target and had to find a way to "kill" it. Creativity was king and it was absolutely forbidden to use anything dangerous or even dangerous looking. You could use a banana as a weapon if you wrote something like "FBI property" on it (poor style), place an air balloon under your target's car as a bomb (much better) or find a way to poison the water supply of his shower with food colouring (way cool!).</p><p></p><p>If you succeeded, you "inherited" your target's target. Oh, you only knew the details of your target and the game master. Otherwise you didn't have an idea of the other players. 24/7 paranoia!</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 5269407, member: 20307"] "Killer" is the name of a proto-LARP published by Steve Jackson Games some 30 years ago, isn't it? Every player got some information about his target and had to find a way to "kill" it. Creativity was king and it was absolutely forbidden to use anything dangerous or even dangerous looking. You could use a banana as a weapon if you wrote something like "FBI property" on it (poor style), place an air balloon under your target's car as a bomb (much better) or find a way to poison the water supply of his shower with food colouring (way cool!). If you succeeded, you "inherited" your target's target. Oh, you only knew the details of your target and the game master. Otherwise you didn't have an idea of the other players. 24/7 paranoia! [/QUOTE]
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