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<blockquote data-quote="Primitive Screwhead" data-source="post: 6387436" data-attributes="member: 20805"><p>I think that this discussion needs to reel back away from the 'disguise as a man' think, after all it sounds like a 'schtick' with no mechanical benefits and is simply just the player being weird. If that were the case and he was in my game I would go ahead with it and, based on the lack of skill would let him and others know that he can do that simply because 'she' looks and sounds alot like a 'he'.. perhaps too many steroids or a close brush with a girdle of gender changing? What-ever.. either way 'she' looks, acts, and sounds like a 'he'. no big deal until 'she' wants to be a 'she'.. and then have the in-character disbelief... as players just act as if 'she' is a 'he' all the time.. even when 'she' says she isnt...</p><p></p><p>But, like I started with.. backing away. Schrodingers Armor could be a case of different playstyles. GM 'tricked' the player by fast-forwarding and then assuming that nothing was done in the between time while the player thought there would be time to change things up. Instead of arguing the conversation should look a bit like:</p><p></p><p>GM: So you leap into the water.. but I thought you climbed the rigging in armor and are still up there?</p><p>Player: oh, I took it off earlier.</p><p>GM:, okay.. moving on..</p><p></p><p>Had the need to go diving in happen *right after* the character climbed the rigging in armor, that would change to:</p><p></p><p>GM: So you leap into the water.. but I thought you climbed the rigging in armor and are still up there?</p><p>Player: oh, I took it off earlier.</p><p>GM:, There wasn't an 'earlier'.. you are wearing your armor.. so either you jump in the water with armor or you have to take it off now.. which takes over a minute. Which one?</p><p></p><p></p><p>.. avoid the argument. If the player insists that they jump in the water without the armor, move on to the next player to see what they are doing in the minute or more it takes the PC to shuck their armor. The DM controls the pace and the PC can't accomplish anything if its not thier turn.</p><p></p><p></p><p>Then.. reeling back even more..</p><p> Perhaps this is how the player thinks is how the game is played, and this playstyle cannot be merged with the rest of the group. Either one/both sides needs to adjust their playstyle or one/both sides needs to leave the table.</p><p> Decades of gaming has taught me that most playstyle conflicts are minor.. but there are some that are best to simply walk away from. Its not that they are playing 'wrong', its just that that style of play isn't fun for you.</p><p></p><p> So, semi-unsolicited advise time.</p><p> meet with the entire group and talk about what makes the game fun for each of you.... not about how irritating this guy is. I bet you can find common ground in the fun factor. Then talk about setting up 'table rules' in order to keep it fun. Rules like 'no rules arguments in combat', 'if a rules argument lasts more than 5 minutes, either stop the session or drop the argument', 'DM doesn't pay for snacks', 'no fartknockers'...</p><p></p><p> And, because it applies to pretty much every conversation.. apply the 'four agreements' by Don Ruiz:</p><p>1: be immpecable with your word, speak with integrity and avoid gossip</p><p>2: dont take anything personally, what others say and do is a projection of thier reality.</p><p>3: dont make assumptions, have the courage to ask questions and express what you want</p><p>4: Always do your best, and understand that sometimes your best is less than what you would like it to be.. but it is still your best.</p><p></p><p>I am sorry to hear that this player is disruptive, but this is nothing any long-term gamer has experienced in one way or another. There is no-one here who has the right to tell you that however you handle this is 'wrong'...</p><p></p><p>... well, unless you slit the guys throat.. that is wrong! {at least that what my shrink says...}</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6387436, member: 20805"] I think that this discussion needs to reel back away from the 'disguise as a man' think, after all it sounds like a 'schtick' with no mechanical benefits and is simply just the player being weird. If that were the case and he was in my game I would go ahead with it and, based on the lack of skill would let him and others know that he can do that simply because 'she' looks and sounds alot like a 'he'.. perhaps too many steroids or a close brush with a girdle of gender changing? What-ever.. either way 'she' looks, acts, and sounds like a 'he'. no big deal until 'she' wants to be a 'she'.. and then have the in-character disbelief... as players just act as if 'she' is a 'he' all the time.. even when 'she' says she isnt... But, like I started with.. backing away. Schrodingers Armor could be a case of different playstyles. GM 'tricked' the player by fast-forwarding and then assuming that nothing was done in the between time while the player thought there would be time to change things up. Instead of arguing the conversation should look a bit like: GM: So you leap into the water.. but I thought you climbed the rigging in armor and are still up there? Player: oh, I took it off earlier. GM:, okay.. moving on.. Had the need to go diving in happen *right after* the character climbed the rigging in armor, that would change to: GM: So you leap into the water.. but I thought you climbed the rigging in armor and are still up there? Player: oh, I took it off earlier. GM:, There wasn't an 'earlier'.. you are wearing your armor.. so either you jump in the water with armor or you have to take it off now.. which takes over a minute. Which one? .. avoid the argument. If the player insists that they jump in the water without the armor, move on to the next player to see what they are doing in the minute or more it takes the PC to shuck their armor. The DM controls the pace and the PC can't accomplish anything if its not thier turn. Then.. reeling back even more.. Perhaps this is how the player thinks is how the game is played, and this playstyle cannot be merged with the rest of the group. Either one/both sides needs to adjust their playstyle or one/both sides needs to leave the table. Decades of gaming has taught me that most playstyle conflicts are minor.. but there are some that are best to simply walk away from. Its not that they are playing 'wrong', its just that that style of play isn't fun for you. So, semi-unsolicited advise time. meet with the entire group and talk about what makes the game fun for each of you.... not about how irritating this guy is. I bet you can find common ground in the fun factor. Then talk about setting up 'table rules' in order to keep it fun. Rules like 'no rules arguments in combat', 'if a rules argument lasts more than 5 minutes, either stop the session or drop the argument', 'DM doesn't pay for snacks', 'no fartknockers'... And, because it applies to pretty much every conversation.. apply the 'four agreements' by Don Ruiz: 1: be immpecable with your word, speak with integrity and avoid gossip 2: dont take anything personally, what others say and do is a projection of thier reality. 3: dont make assumptions, have the courage to ask questions and express what you want 4: Always do your best, and understand that sometimes your best is less than what you would like it to be.. but it is still your best. I am sorry to hear that this player is disruptive, but this is nothing any long-term gamer has experienced in one way or another. There is no-one here who has the right to tell you that however you handle this is 'wrong'... ... well, unless you slit the guys throat.. that is wrong! {at least that what my shrink says...} [/QUOTE]
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