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Gaming w/Jemal 4E: Past Tense Heroes
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<blockquote data-quote="SarahRequiem" data-source="post: 4344437" data-attributes="member: 67744"><p>The character</p><p>Name: Ashyrel Seraphina Meliadeth</p><p>Race: Eladrin</p><p>Class: Fighter</p><p>Role: Defender</p><p>Level: 6</p><p></p><p>Initiative 7; Perseption 23 ; Insight 16</p><p>HP 60 ; Bloodied 30 ; Healing Surge 15; Surges Per Day 11</p><p>AC 21 (23 w/ Heavy shield) ; Fort 20, Ref 17 (19 w/ Heavy Shield), Will 18</p><p>Speed 6 (5 in scale mail)</p><p>Action Points 1</p><p>Alignment Unaligned; Languages Common, Elven</p><p></p><p></p><p>Str 17 (+1 lv)</p><p>Con 15</p><p>Dex 14 (+2 race)</p><p>Int 14 (+2 race)</p><p>Wis 16 (+1 lv)</p><p>Cha 12</p><p></p><p>-----------------------------------------------------------------</p><p>Racial Features:</p><p>+2 dexterity, +2 intelligence</p><p>Low-Light Vision</p><p>Eladrin Education; +1 trained skill</p><p>Eladrin Weapon Profiency; Longsword</p><p>Eladrin Will: +1 will defence. +5 saving throw vs charms effects</p><p>Fey Origin</p><p>Trance</p><p>Feystep power</p><p></p><p>Class Features:</p><p>Combat Challenge. mark for -2 attack rolls, opportunity attacks</p><p>Combat Superiority. Wis to opportunity attacks. cancel movement.</p><p>Fighter Weapon Talent; two handed. +1 to attack rolls</p><p>Bonus Defence; +2 fortitude</p><p></p><p>Proficiencies:</p><p>Armor: Cloth, Leather, Hide, Chainmail, Scale, Light Shield, Heavy Shield</p><p>Weapon: Simple Melee/Ranged. Military Melee/Ranged</p><p></p><p>Basic Melee Attack; Vicious Longspear +2</p><p>+11 vs AC. 1d10+7. +2d12 critical. Reach</p><p></p><p>Basic Melee Attack; Vicious Longsword +1</p><p>+10 vs AC. 1d10+5. +1d12 critical</p><p></p><p>Basic Ranged Attack; Longbow</p><p>+7 vs AC. 1d10+2.</p><p>-----------------------------------------------------------------</p><p></p><p>Feats:</p><p>1 Eladrin Soldier. +2 damage rolls w/ longswords and all spears.</p><p>2 Quick Draw. +2 initiative. Draw weapon with attack action.</p><p>4 Alertness. +2 perseption, don't grant combat advantage when surprised.</p><p>6 Student of Battle. Inspiring word 1/day. Intimidate skill training</p><p></p><p>Skills:</p><p>Athletics 10 (-2 with heavy shield)</p><p>Endurance 10</p><p>Heal 11</p><p>Perseption 13</p><p>Intimidate 8</p><p></p><p></p><p>Gear 84 gp.</p><p></p><p>Vicious LongSpear +2 (lv7)</p><p>+4 hit, 1d10+2.</p><p>effect: +2d12 on critical. Reach</p><p></p><p>Black Iron Scale Mail +1 (lv 4)</p><p>+8 AC, Resist 5 fire, Resist 5 necrotic. Speed -1</p><p></p><p>Amulet of Protection +2 (lv 6)</p><p>+2 fortitude, reflex, will defences.</p><p></p><p>Everlasting Provision. (840gp lv 4)</p><p>After an extended rest, the basket create enough food for 5 medium creature for 24 hours)</p><p></p><p>Vicious Longsword +1 (520gp, lv 2)</p><p>+4 hit, 1d8+1</p><p>effect: +1d12 critical hit</p><p></p><p>Heavy Shield ( 10gp)</p><p>+2 AC/Reflex. -2 Checks.</p><p></p><p>Longbow (30gp)</p><p>+2 hit. 1d10. range 20/40, load free</p><p></p><p>Arrows (30) (1gp)</p><p></p><p>Standard Adventurer's Kit (15 gp)</p><p>-----------------------------------------------------------------</p><p></p><p>Powers:</p><p>At Will:</p><p>Reaping Strike. Melee Weapon</p><p>+11 vs AC. 1d10+7</p><p>Miss: 3 damage</p><p></p><p>Sure Strike. Melee Weapon</p><p>+13 vs AC. 1d10+4</p><p></p><p></p><p>Encounter:</p><p>Fey Step. (Move)</p><p>Teleport 5 square</p><p></p><p>Covering Attack. Melee Weapon.</p><p>+11 vs AC. 1d10+7</p><p>Hit: An ally adjacent to you can shift 2 squares.</p><p></p><p>Armor Piercing Thrust. Melee Weapon</p><p>+13 vs AC. 1d10+9</p><p></p><p></p><p>Daily:</p><p>Villain's Menace. Melee Weapon</p><p>+11 vs AC. 2d10+7.</p><p>Hit: +2 power bonus to attack rolls. +4 power bonus to damage rolls. (encounter, against the target)</p><p>Miss: +1 power bonus to attack rolls. +2 power bonus to damage rolls. (encounter, against the target)</p><p></p><p>Dizzying Blow. Melee Weapon, Reliable.</p><p>+11 vs AC. 3d10+7</p><p>Hit: target is immobilized (save ends)</p><p></p><p>Inspiring Word. Healing, minor, range close burst 5.</p><p>1 ally or self</p><p>effect: target spend 1 healing surge +1d6 hp.</p><p></p><p>Utility:</p><p>Boundless Endurence. Stance. (minor, Daily)</p><p>Gain regeneration 4hp while bloodied.</p><p></p><p>Battle Awareness. Personal, no action. (Daily)</p><p>+10 initiative check</p><p></p><p>Appearance:</p><p></p><p></p><p>Background:</p><p></p><p>[sblock=Advancement<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>Level 7:</p><p>Encounter power:</p><p>Griffon's Wrath. Melee Weapon.</p><p>Strength vs AC</p><p>Hit: 2[W]+str. target takes a -2 penality to AC until the end of your next turn.</p><p></p><p>Level 8:</p><p>Abilities: +1 strength, +1 Dexterity (18 15 15 14 16 12)</p><p>Feat: Potent Challenge. Add con mod to damage rolls for opportunity attacks granted by your combat challenge class ability.</p><p></p><p>Level 9:</p><p>Daily Power:</p><p>Victorious Surge. Melee weapon, Healing, Reliable.</p><p>Strength vs AC</p><p>Hit: 3[W]+str, and you regain hp as if you spent a healing surge</p><p></p><p>Level 10:</p><p>Feat: Power Attack</p><p>Utility Power:</p><p>Into the fray (encounter, Minor action)</p><p>Move 3 squares, as long as you can end your move adjacent to an enemy</p><p></p><p>Level 11:</p><p>Abilities: +1 to all abilities. (19 16 16 15 17 13)</p><p>Feat: Armor Specialization (scale) +1 AC, Ignore speed penality. </p><p>Paragon Path: Kensei</p><p>Path Features:</p><p>Kensei Control Action. Spend an action point to reroll one attack, damage, skill, or ability roll.</p><p>Kensei Focus: +1 to attack rolls with a melee weapon of your choice (long spear)</p><p>Encounter Power:</p><p>Master Stroke. Melee Weapon.</p><p>Str+2 vs AC</p><p>Hit: 2[W]+str</p><p></p><p>Level 12</p><p>Feat: Uncanny Dodge (you do not grant the normal +2 to attack roll when you grant combat advantage)</p><p>Utility Power:</p><p>Ultimate Parry (immediate reaction, Daily)</p><p>Trigger: you take damage from an attack</p><p>effect: Reduce the damage by an ammount equal to your level.</p><p></p><p>Level 13:</p><p>Replace Encounter Power (Griffon's Wrath)</p><p>Silverstep. Melee weapon.</p><p>One or Two creatures</p><p>Strength vs AC</p><p>Hit: 2[W]+str. Push target 1 square.</p><p>Effect: Shift dex mod squares.</p><p></p><p>Level 14: </p><p>Abilities: Strength +1, Dexterity +1 (20 16 17 15 17 13)</p><p>Feat: Polearm Gamble</p><p></p><p>Level 15</p><p>Replace Daily Power: (Dizzying Blow)</p><p>Serpent Dance Strike. (melee weapon)</p><p>Strength vs AC</p><p>Hit: 2[W]+str, target is knocked prone.</p><p>effect: you can shift 1 square and repeat the attack on a different target. You can shift and repeat the attack up to three times against different targets. </p><p></p><p>Level 16</p><p>Feat: Spear Push</p><p>Paragon Path:</p><p>Kensei Mastery: +4 to damage roll with selected weapon (long spear)</p><p>Utility Power:</p><p>Iron Warrior (Minor Action, Daily)</p><p>You spend an healing surge and regain an additional 2d6 + con mod HP. You make an immediate saving throw against any 1 effect.</p><p></p><p>Level 17</p><p>Replace Encounter Power: (Covering Attack)</p><p>Warrior's challenge. Melee Weapon</p><p>Strength vs AC</p><p>Hit: 3[W]+str, push the target 2 squares</p><p>Special: all your ennemies within 2 squares of the target are marked until the end of your next turn.</p><p></p><p>Level 18</p><p>Abilities: +1 strength, +1 Dexterity (21 16 18 15 17 13)</p><p>Feat: Mettle</p><p></p><p>Level 19:</p><p>Replace Daily Power: (Serpant Strike Dance)</p><p>Devastation's Wake. Melee Weapon.</p><p>Close Burst 1, each enemy in burst</p><p>Strength vs AC</p><p>Hit: 3[W]+str damage</p><p>Miss: Half-Damage</p><p>Secondary Target: Until end of my next turn, any enemy that move adjacent to me or starts its turn next to you </p><p>Secondary Attack: Strength vs AC. </p><p>Hit: 1[W]+Str</p><p></p><p>Level 20</p><p>Feat:</p><p>Daily Power:</p><p>Weapon Soul Dance. Melee Weapon.</p><p>Strength vs AC</p><p>Hit: 3[W]+str. Target is kocked prone and immobilized until the end of your next turn.</p><p>Effect: You can shift 5 squares and make a secondary Attack.</p><p>Secondary Target: One creature other than the primary target</p><p>Secondary Attack: Strength +2 vs AC</p><p>Hit: 2[W]+str. Target is knocked Prone and immobilized until the end of your next turn.</p><p>Effect: You can shift 5 squares and make a tertiary attack.</p><p>Tertiary target: One creature other than the primary or secondary targets</p><p>Tertiary Attack: Strength +3 vs AC</p><p>Hit: 1[W]+str. Target is knocked prone and immobilized until the end of your next turn.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="SarahRequiem, post: 4344437, member: 67744"] The character Name: Ashyrel Seraphina Meliadeth Race: Eladrin Class: Fighter Role: Defender Level: 6 Initiative 7; Perseption 23 ; Insight 16 HP 60 ; Bloodied 30 ; Healing Surge 15; Surges Per Day 11 AC 21 (23 w/ Heavy shield) ; Fort 20, Ref 17 (19 w/ Heavy Shield), Will 18 Speed 6 (5 in scale mail) Action Points 1 Alignment Unaligned; Languages Common, Elven Str 17 (+1 lv) Con 15 Dex 14 (+2 race) Int 14 (+2 race) Wis 16 (+1 lv) Cha 12 ----------------------------------------------------------------- Racial Features: +2 dexterity, +2 intelligence Low-Light Vision Eladrin Education; +1 trained skill Eladrin Weapon Profiency; Longsword Eladrin Will: +1 will defence. +5 saving throw vs charms effects Fey Origin Trance Feystep power Class Features: Combat Challenge. mark for -2 attack rolls, opportunity attacks Combat Superiority. Wis to opportunity attacks. cancel movement. Fighter Weapon Talent; two handed. +1 to attack rolls Bonus Defence; +2 fortitude Proficiencies: Armor: Cloth, Leather, Hide, Chainmail, Scale, Light Shield, Heavy Shield Weapon: Simple Melee/Ranged. Military Melee/Ranged Basic Melee Attack; Vicious Longspear +2 +11 vs AC. 1d10+7. +2d12 critical. Reach Basic Melee Attack; Vicious Longsword +1 +10 vs AC. 1d10+5. +1d12 critical Basic Ranged Attack; Longbow +7 vs AC. 1d10+2. ----------------------------------------------------------------- Feats: 1 Eladrin Soldier. +2 damage rolls w/ longswords and all spears. 2 Quick Draw. +2 initiative. Draw weapon with attack action. 4 Alertness. +2 perseption, don't grant combat advantage when surprised. 6 Student of Battle. Inspiring word 1/day. Intimidate skill training Skills: Athletics 10 (-2 with heavy shield) Endurance 10 Heal 11 Perseption 13 Intimidate 8 Gear 84 gp. Vicious LongSpear +2 (lv7) +4 hit, 1d10+2. effect: +2d12 on critical. Reach Black Iron Scale Mail +1 (lv 4) +8 AC, Resist 5 fire, Resist 5 necrotic. Speed -1 Amulet of Protection +2 (lv 6) +2 fortitude, reflex, will defences. Everlasting Provision. (840gp lv 4) After an extended rest, the basket create enough food for 5 medium creature for 24 hours) Vicious Longsword +1 (520gp, lv 2) +4 hit, 1d8+1 effect: +1d12 critical hit Heavy Shield ( 10gp) +2 AC/Reflex. -2 Checks. Longbow (30gp) +2 hit. 1d10. range 20/40, load free Arrows (30) (1gp) Standard Adventurer's Kit (15 gp) ----------------------------------------------------------------- Powers: At Will: Reaping Strike. Melee Weapon +11 vs AC. 1d10+7 Miss: 3 damage Sure Strike. Melee Weapon +13 vs AC. 1d10+4 Encounter: Fey Step. (Move) Teleport 5 square Covering Attack. Melee Weapon. +11 vs AC. 1d10+7 Hit: An ally adjacent to you can shift 2 squares. Armor Piercing Thrust. Melee Weapon +13 vs AC. 1d10+9 Daily: Villain's Menace. Melee Weapon +11 vs AC. 2d10+7. Hit: +2 power bonus to attack rolls. +4 power bonus to damage rolls. (encounter, against the target) Miss: +1 power bonus to attack rolls. +2 power bonus to damage rolls. (encounter, against the target) Dizzying Blow. Melee Weapon, Reliable. +11 vs AC. 3d10+7 Hit: target is immobilized (save ends) Inspiring Word. Healing, minor, range close burst 5. 1 ally or self effect: target spend 1 healing surge +1d6 hp. Utility: Boundless Endurence. Stance. (minor, Daily) Gain regeneration 4hp while bloodied. Battle Awareness. Personal, no action. (Daily) +10 initiative check Appearance: Background: [sblock=Advancement:] Level 7: Encounter power: Griffon's Wrath. Melee Weapon. Strength vs AC Hit: 2[W]+str. target takes a -2 penality to AC until the end of your next turn. Level 8: Abilities: +1 strength, +1 Dexterity (18 15 15 14 16 12) Feat: Potent Challenge. Add con mod to damage rolls for opportunity attacks granted by your combat challenge class ability. Level 9: Daily Power: Victorious Surge. Melee weapon, Healing, Reliable. Strength vs AC Hit: 3[W]+str, and you regain hp as if you spent a healing surge Level 10: Feat: Power Attack Utility Power: Into the fray (encounter, Minor action) Move 3 squares, as long as you can end your move adjacent to an enemy Level 11: Abilities: +1 to all abilities. (19 16 16 15 17 13) Feat: Armor Specialization (scale) +1 AC, Ignore speed penality. Paragon Path: Kensei Path Features: Kensei Control Action. Spend an action point to reroll one attack, damage, skill, or ability roll. Kensei Focus: +1 to attack rolls with a melee weapon of your choice (long spear) Encounter Power: Master Stroke. Melee Weapon. Str+2 vs AC Hit: 2[W]+str Level 12 Feat: Uncanny Dodge (you do not grant the normal +2 to attack roll when you grant combat advantage) Utility Power: Ultimate Parry (immediate reaction, Daily) Trigger: you take damage from an attack effect: Reduce the damage by an ammount equal to your level. Level 13: Replace Encounter Power (Griffon's Wrath) Silverstep. Melee weapon. One or Two creatures Strength vs AC Hit: 2[W]+str. Push target 1 square. Effect: Shift dex mod squares. Level 14: Abilities: Strength +1, Dexterity +1 (20 16 17 15 17 13) Feat: Polearm Gamble Level 15 Replace Daily Power: (Dizzying Blow) Serpent Dance Strike. (melee weapon) Strength vs AC Hit: 2[W]+str, target is knocked prone. effect: you can shift 1 square and repeat the attack on a different target. You can shift and repeat the attack up to three times against different targets. Level 16 Feat: Spear Push Paragon Path: Kensei Mastery: +4 to damage roll with selected weapon (long spear) Utility Power: Iron Warrior (Minor Action, Daily) You spend an healing surge and regain an additional 2d6 + con mod HP. You make an immediate saving throw against any 1 effect. Level 17 Replace Encounter Power: (Covering Attack) Warrior's challenge. Melee Weapon Strength vs AC Hit: 3[W]+str, push the target 2 squares Special: all your ennemies within 2 squares of the target are marked until the end of your next turn. Level 18 Abilities: +1 strength, +1 Dexterity (21 16 18 15 17 13) Feat: Mettle Level 19: Replace Daily Power: (Serpant Strike Dance) Devastation's Wake. Melee Weapon. Close Burst 1, each enemy in burst Strength vs AC Hit: 3[W]+str damage Miss: Half-Damage Secondary Target: Until end of my next turn, any enemy that move adjacent to me or starts its turn next to you Secondary Attack: Strength vs AC. Hit: 1[W]+Str Level 20 Feat: Daily Power: Weapon Soul Dance. Melee Weapon. Strength vs AC Hit: 3[W]+str. Target is kocked prone and immobilized until the end of your next turn. Effect: You can shift 5 squares and make a secondary Attack. Secondary Target: One creature other than the primary target Secondary Attack: Strength +2 vs AC Hit: 2[W]+str. Target is knocked Prone and immobilized until the end of your next turn. Effect: You can shift 5 squares and make a tertiary attack. Tertiary target: One creature other than the primary or secondary targets Tertiary Attack: Strength +3 vs AC Hit: 1[W]+str. Target is knocked prone and immobilized until the end of your next turn. [/sblock] [/QUOTE]
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