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Gaming W/Jemal - Epic Mortal Kombat (Character creation.)
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<blockquote data-quote="Jemal" data-source="post: 3382775" data-attributes="member: 9026"><p>I've both played and DM'd in multiple Epic Campaigns that have lasted anywhere from a few months playing casually to almost a year playing about 12-20 hours a week.</p><p>I've played characters from lvl 16 that got up to lvl 30+, started at Epic and gone up, and DM'd a campaign where the PC's ended up level 68 before we finally stopped. You just need to understand the rules, and your players, and how to bend/fix the rules when they need to be 'taken care of' (Without letting your players know, of course)</p><p></p><p>Nothing's broken unless you let it be. Besides, EPIC to me (And my friends) Has always been the Midievel equivalent of SuperHeroes or Anime-style UBER-WARRIORS.</p><p>EXAMPLE:Quickened Teleport + Multispell + Sun School + Knockback = DBZ Combat Teleport, hit opponent, send opponent flying, teleport behind opponent, repeat.</p><p>OR Nightcrawler from the X-men.</p><p></p><p>Hell, I've seen SpiderMan and Wolverine duke it out at lvl 40 D&D.. that was interesting.. Of course, even at Epic you can't do Wolverine justice, but it was worth a shot.</p><p></p><p>PLUS I usually see a LOT more roleplaying at Epic simply because so much more thought has gone into the character, and usually when somebody's playing a character at EPIC, it's because that character MEANS something to them... I don't just randomly design personality-deprived killing machines (Well, unless I'm DMing...). I take character concepts that I've played at Various levels.. or never played at all, b/c I saw the character as being too powerful to be cowed by mere Red dragons or solars or Lichs.. And then came.. EPIC.</p><p></p><p>And just for the record, how does it make sense that people can harness giant balls of fire with a few words and a wave of the hand? Any sane person know's that's impossible. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Jemal, post: 3382775, member: 9026"] I've both played and DM'd in multiple Epic Campaigns that have lasted anywhere from a few months playing casually to almost a year playing about 12-20 hours a week. I've played characters from lvl 16 that got up to lvl 30+, started at Epic and gone up, and DM'd a campaign where the PC's ended up level 68 before we finally stopped. You just need to understand the rules, and your players, and how to bend/fix the rules when they need to be 'taken care of' (Without letting your players know, of course) Nothing's broken unless you let it be. Besides, EPIC to me (And my friends) Has always been the Midievel equivalent of SuperHeroes or Anime-style UBER-WARRIORS. EXAMPLE:Quickened Teleport + Multispell + Sun School + Knockback = DBZ Combat Teleport, hit opponent, send opponent flying, teleport behind opponent, repeat. OR Nightcrawler from the X-men. Hell, I've seen SpiderMan and Wolverine duke it out at lvl 40 D&D.. that was interesting.. Of course, even at Epic you can't do Wolverine justice, but it was worth a shot. PLUS I usually see a LOT more roleplaying at Epic simply because so much more thought has gone into the character, and usually when somebody's playing a character at EPIC, it's because that character MEANS something to them... I don't just randomly design personality-deprived killing machines (Well, unless I'm DMing...). I take character concepts that I've played at Various levels.. or never played at all, b/c I saw the character as being too powerful to be cowed by mere Red dragons or solars or Lichs.. And then came.. EPIC. And just for the record, how does it make sense that people can harness giant balls of fire with a few words and a wave of the hand? Any sane person know's that's impossible. ;) [/QUOTE]
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