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Gaming W/Jemal - FinalFantasy D&D (Going Again!)
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<blockquote data-quote="Jemal" data-source="post: 3560294" data-attributes="member: 9026"><p>Well, you don't HAVE two have to concepts, guys, that was just a suggestion b/c I'd prefer it if you had a fallback position, specifically those of you applying for Main Character, BestFriend/Relative, Face, and Mascot. There can be only 1 of each of those. The other types are open house, but those 4 roles are one of a kind, and I'll be choosing the best/Coolest in each.</p><p></p><p></p><p>ALSO, Important Updates: </p><p></p><p>I've narrowed the level down, it'll be 8-10. (I'm deciding if I want you guys to have access to 5th lvl spells yet).</p><p></p><p>I've also come up with a basis for the campaign, and I'll fill in details and history around your characters (Would be MORE than happy for any assistance and input!).</p><p>The world is similar to most Final Fantasy worlds.. Part Tech, Part Magic. The area you're starting in has a few countries, each of which has varying levels of advancement in Technology and Magic. </p><p></p><p>The basic premise is that the area is being invaded by a powerful southern country, which has the most powerful Tech, pretty powerful magic, and a large well-trained army. They've been slowly advancing for the last few years, and rather than try to stop them (Which seems impossible, nothing that goes south comes back), some of the governments have found an uninhabited land far to the West, across the Ocean. </p><p>The Main group will be approached (details filled in when Party decided) with the task of guiding (And Guarding) a group towards a waiting ship at the Main Harbour City, So they can begin moving into this far away land and get the best settlement spots before the other country's do. </p><p>The journey is Aprox 3-6 weeks long for the caravan (Depending on Route, Delays, etc)</p><p>Party will have to contend with Bandits, Monsters, Advanced Raiding Party's from the South, and of course the Other Countries, who want to get there first. Also Weather, delays, etc from the caravan.</p><p></p><p>As with most Final Fantasy games, however, there's always more to it than meets the eye, but that's how it begins.</p><p></p><p>*Party makeup will, of course, change stuff*</p><p></p><p></p><p>(BTW, Anybody know a good source that doesn't require downloading that I could use to punch up a map? I'd rather not try doing it with Paint, but I'm gonna need to give you an overland map so you can decide where to go at certain points)</p></blockquote><p></p>
[QUOTE="Jemal, post: 3560294, member: 9026"] Well, you don't HAVE two have to concepts, guys, that was just a suggestion b/c I'd prefer it if you had a fallback position, specifically those of you applying for Main Character, BestFriend/Relative, Face, and Mascot. There can be only 1 of each of those. The other types are open house, but those 4 roles are one of a kind, and I'll be choosing the best/Coolest in each. ALSO, Important Updates: I've narrowed the level down, it'll be 8-10. (I'm deciding if I want you guys to have access to 5th lvl spells yet). I've also come up with a basis for the campaign, and I'll fill in details and history around your characters (Would be MORE than happy for any assistance and input!). The world is similar to most Final Fantasy worlds.. Part Tech, Part Magic. The area you're starting in has a few countries, each of which has varying levels of advancement in Technology and Magic. The basic premise is that the area is being invaded by a powerful southern country, which has the most powerful Tech, pretty powerful magic, and a large well-trained army. They've been slowly advancing for the last few years, and rather than try to stop them (Which seems impossible, nothing that goes south comes back), some of the governments have found an uninhabited land far to the West, across the Ocean. The Main group will be approached (details filled in when Party decided) with the task of guiding (And Guarding) a group towards a waiting ship at the Main Harbour City, So they can begin moving into this far away land and get the best settlement spots before the other country's do. The journey is Aprox 3-6 weeks long for the caravan (Depending on Route, Delays, etc) Party will have to contend with Bandits, Monsters, Advanced Raiding Party's from the South, and of course the Other Countries, who want to get there first. Also Weather, delays, etc from the caravan. As with most Final Fantasy games, however, there's always more to it than meets the eye, but that's how it begins. *Party makeup will, of course, change stuff* (BTW, Anybody know a good source that doesn't require downloading that I could use to punch up a map? I'd rather not try doing it with Paint, but I'm gonna need to give you an overland map so you can decide where to go at certain points) [/QUOTE]
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