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Gaming W/Jemal - FinalFantasy D&D (Going Again!)
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<blockquote data-quote="ishalleatyourflesh" data-source="post: 4401953" data-attributes="member: 43437"><p>it comes with creating characters based on interesting concepts. these concepts might not work, or they might not be as effective as more... normal characters, but one want's to see their character, but when you start to compare to other characters it might seem like you're draging down the party or not pulling your weight. one just needs to find what they can do that is helpful no matter how small or meaningless it seems. a character that falls behind in combat damage is usually over looked by enemies, no one really pays attention to the brute in conversations allowing them to observe others. i'm not meaning to poke holes in your character just sharing points from past characters i've made.</p><p></p><p>some times the game just seems biased against some concepts...</p><p>*coughmonsterscough*</p><p>...not in home brewed campains of course, (")(") *big kitty eyes* "meow?"</p></blockquote><p></p>
[QUOTE="ishalleatyourflesh, post: 4401953, member: 43437"] it comes with creating characters based on interesting concepts. these concepts might not work, or they might not be as effective as more... normal characters, but one want's to see their character, but when you start to compare to other characters it might seem like you're draging down the party or not pulling your weight. one just needs to find what they can do that is helpful no matter how small or meaningless it seems. a character that falls behind in combat damage is usually over looked by enemies, no one really pays attention to the brute in conversations allowing them to observe others. i'm not meaning to poke holes in your character just sharing points from past characters i've made. some times the game just seems biased against some concepts... *coughmonsterscough* ...not in home brewed campains of course, (")(") *big kitty eyes* "meow?" [/QUOTE]
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