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Gaming W/Jemal: Legends (3.5e d&D) *Recruitment Closed*
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<blockquote data-quote="Myth and Legend" data-source="post: 4762815" data-attributes="member: 82679"><p>Character: Wizard 5/Elemental Savant (Fire) 10/Archmage 5 - Bloodline: Sun</p><p></p><p>A golden haired, green eyed sun elven maiden of disastrous arcane power. Raised as an adopted child in the human lands, she had always known of her Sun Elven heritage but never actually knew her parents. Holding on to the name <em>Sun Elf</em>, she built a fortress of beliefs she held to be true for her own kind, which kept her going even after she outlived her foster parents.</p><p></p><p>The girl considers her kind to be the heralds of the Sun - the most powerful force of good and positive energy in her own mind (seeing as how the sun was one of the few things bringing true joy to her and her poor foster parents during the long summer days of toil)</p><p></p><p>Never actaully getting the chance to meet other Sun Elves as an orphan deep in the rural human lands, the girl grew in to adolescense surrounded by the quick-paced routine of humans.</p><p></p><p>Confused as to which deity to worship so that she may pay homage to the sun, the girl decides to delve in to the mysteries of arcane magic instead, so as to become a herald for her perceived racial symbol. Fortunately the girl was born of supreme intellect and was taken as an apprentice by a well versed human mage, who gave her the necessary skills to become a full fledged Wizard and go down the road of discovering the mystical force of fire, the Sun's own element.</p><p></p><p>It took her years of dedication, work and adventure to reach her potential as a supperior spellacster and gain the influence and power she had deemed necessary to start spreading the glory of the Sun as a supreme symbol for the force of good.</p><p></p><p>Tell me if this is ok as i don't know much about your setting. The girl could be some sort of embodiement of the sun on earth, as the sun itself is a giant source of positive energy and could probably manifest such a being without divine intervention?</p><p></p><p>Oh, and for Invisible Castle 36 point buy with all 10s as base stats translates to 48 point buy right? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I mean you raise all the base stats to 10 and are left with 36 points to spend.</p></blockquote><p></p>
[QUOTE="Myth and Legend, post: 4762815, member: 82679"] Character: Wizard 5/Elemental Savant (Fire) 10/Archmage 5 - Bloodline: Sun A golden haired, green eyed sun elven maiden of disastrous arcane power. Raised as an adopted child in the human lands, she had always known of her Sun Elven heritage but never actually knew her parents. Holding on to the name [I]Sun Elf[/I], she built a fortress of beliefs she held to be true for her own kind, which kept her going even after she outlived her foster parents. The girl considers her kind to be the heralds of the Sun - the most powerful force of good and positive energy in her own mind (seeing as how the sun was one of the few things bringing true joy to her and her poor foster parents during the long summer days of toil) Never actaully getting the chance to meet other Sun Elves as an orphan deep in the rural human lands, the girl grew in to adolescense surrounded by the quick-paced routine of humans. Confused as to which deity to worship so that she may pay homage to the sun, the girl decides to delve in to the mysteries of arcane magic instead, so as to become a herald for her perceived racial symbol. Fortunately the girl was born of supreme intellect and was taken as an apprentice by a well versed human mage, who gave her the necessary skills to become a full fledged Wizard and go down the road of discovering the mystical force of fire, the Sun's own element. It took her years of dedication, work and adventure to reach her potential as a supperior spellacster and gain the influence and power she had deemed necessary to start spreading the glory of the Sun as a supreme symbol for the force of good. Tell me if this is ok as i don't know much about your setting. The girl could be some sort of embodiement of the sun on earth, as the sun itself is a giant source of positive energy and could probably manifest such a being without divine intervention? Oh, and for Invisible Castle 36 point buy with all 10s as base stats translates to 48 point buy right? :) I mean you raise all the base stats to 10 and are left with 36 points to spend. [/QUOTE]
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