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Gaming W/Jemal: Legends Chapter 1
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<blockquote data-quote="Jemal" data-source="post: 4794991" data-attributes="member: 9026"><p>[sblock=Initiative]</p><p>-Round 3(Counting 'surprise')-</p><p>Currently To Act: Arineil, Sabastian</p><p></p><p>Initiative Order:</p><p>Sigil 24</p><p>Rho 23</p><p>Arineil 21</p><p>Sabastian 19</p><p>Feral 18</p><p>Drow 13</p><p>Raven 12</p><p>Adamas 11a</p><p>Silivrenniel 11b</p><p>Oroz 10</p><p>Chevik 9</p><p>D - 5</p><p>[/sblock]</p><p></p><p>[sblock=Map]</p><p>========-----========</p><p>===XX===-----========</p><p>===XX======O========</p><p>==SMG===============</p><p>==33=====2C~V~=====</p><p>======**======A=====</p><p>======**============</p><p>====================</p><p>====================</p><p>====================</p><p>====================</p><p>====================</p><p>@@@@@@@@@@@@@@</p><p>@@@@@@@@@@@@@@</p><p>Legend: </p><p>= 5' square</p><p>@ Forest</p><p>- Building(Cabin)</p><p>~=Path the lightning took just for refference**</p><p>X=Fire</p><p>1=Rho(Large, Location currently unknown)</p><p>2=Feral</p><p>3=Bear(Large, Formerly Drow) -Note: Top 2 squares occupied by Sabastian and Adamas-</p><p>*=Unknown winged creature (Large, 120' above ground, seen only by Sigil and Oroz)</p><p>S=Sabastian</p><p>G=Sigil (15' in air)</p><p>A=Arineil</p><p>M=Adamas(the Myth)</p><p>V=Silivrenniel</p><p>O=Oroz (30' in air)</p><p>C=Chevik</p><p>R=Raven</p><p>D=Unknown Enemy</p><p>-Raven and D will appear when their locations are known to someone other than each other-</p><p>[/sblock]</p><p>Adamas nearly manages to wrest himself free of the bear on his first try, but it manages to reinforce its grip and reel him back in.</p><p></p><p>Meanwhile, the Elven Archmage sees her two new 'companions' struggling with the great shaggy beast and unleashes a quartet of meteors to pelt the thing. Each strikes its hide, eliciting growls of pain as they explode, fire filling the majority of the clearing. Many of the companions flinch, though the fire seems to shy away from them at the last minute, leaving the bear as the only creature injured by the massive explosions. Though the flames wash over the nearby cabin, they seem to have no effect on it.</p><p></p><p>Flying north to join his allies, Oroz shares his feelings in a very vocal and disturbing way, his feelings bringing a surge of adreneline, their hairs standing on end as their sense of combat awareness improves and it seems they can attack faster, and aim better than they could normally. All however feel the ball of twisted emotions that consumes Oroz. They find the more they tap into this feeling, the more they can focus on their opponents, but at the same time the less they are aware of their enviroment. A dangerous gift, but something that can bring out the latent potential in those willing to use it.</p><p></p><p>Setting his sights upon the walking ball of magic known as 'Rho', Chevik gathers the magics which will unravel his opponents defenses. As he does so, however, he notes out of the corner of his eye the Feral man transform into living lightning, which travels through both Silivrenniel and himself, transforming back into the feral creature on his opposite side. </p><p>Their trained sight and intuition allow the two spellcasters to recognize the fading effects of a contingent Lightning Leap as the Feral reforms and his fists close in. The first blow strikes the priest squarely on the jaw, but he manages to step back from the second. Shaking the pain away, Chevik finishes his spell, flinging the unravelling magics at Rho.. who dissapears.</p><p></p><p>As Sigil reels from the headbutt, floating in the air, she glances up and sees a large winged form in the night sky far above.</p><p></p><p></p><p>[sblock=combat]</p><p>Myth, Meteor Swarm actually requires 1 touch attack for EACH meteor that you aim. Assuming you aimed all 4, I rolled your other three attack rolls:<a href="http://invisiblecastle.com/roller/view/2073651/" target="_blank">Other Meteors (1d20+15=34, 1d20+15=34, 1d20+15=35)</a> wow.. and aren't you lucky I did. <a href="http://invisiblecastle.com/roller/view/2073657/" target="_blank">Confirm Meteor Crit (1d20+15=20)</a> All 4 hit, the fourth critting. </p><p>You didn't roll damage so I did that myself also.</p><p><a href="http://invisiblecastle.com/roller/view/2073659/" target="_blank">Physical damage; Fire damage (10d6=38, 24d6=79)</a> Bear takes 38 physical 79 fire. Minus any resistances which you don't know about.</p><p></p><p>Oroz's inspirations affect the entire party except Raven.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2073686/" target="_blank">SR vs Siliv (1d20+20=35)</a></p><p><a href="http://invisiblecastle.com/roller/view/2073687/" target="_blank">SR Vs Chevik (1d20+20=28)</a></p><p><a href="http://invisiblecastle.com/roller/view/2073689/" target="_blank">Lightning Leap (15d6=49)</a></p><p>The Lightning doesn't affect Chevik, but Siliv takes 49 Electricity damage (reflex save DC 25 for half)</p><p>Chevik takes 22 damage from the Feral's one Attack that hit. I rolled your fort save vs stunning and the concentration check vs dmg b/c I needed to know the results before posting.</p><p><a href="http://invisiblecastle.com/roller/view/2073672/" target="_blank">Fort; Concentration (1d20+25=41, 1d20+33=37)</a> and you succeed at both. *EDIT: Just noticed you were immune to stunning anyways*</p><p></p><p>I presumed Chevik would forgo his posted movement as such would provoke an AoO without Tumble(which he doesn't have). If this is wrong please say so in the OOC thread.</p><p></p><p>Sigil is stunned and misses her turn. Fortunately though, I checked and b/c Fel Flight has GOOD manueverability, you don't have a minimum speed required to stay airborne, and so just kinda float. Your height also makes you the only person in range to see the large flying creature about a hundred above you, though you can only make out a vague silhouette through the darkness</p><p>*EDIT: Just remembered that Oroz is also 30' in the air and so also sees the vague winged form 120' above the ground.*[/sblock]</p><p></p><p>[sblock=DM's Notes]</p><p>[sblock=That means please don't read]</p><p>Bear = 81</p><p>D = 78</p><p>[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Jemal, post: 4794991, member: 9026"] [sblock=Initiative] -Round 3(Counting 'surprise')- Currently To Act: Arineil, Sabastian Initiative Order: Sigil 24 Rho 23 Arineil 21 Sabastian 19 Feral 18 Drow 13 Raven 12 Adamas 11a Silivrenniel 11b Oroz 10 Chevik 9 D - 5 [/sblock] [sblock=Map] ========-----======== ===XX===-----======== ===XX======O======== ==SMG=============== ==33=====2C~V~===== ======**======A===== ======**============ ==================== ==================== ==================== ==================== ==================== @@@@@@@@@@@@@@ @@@@@@@@@@@@@@ Legend: = 5' square @ Forest - Building(Cabin) ~=Path the lightning took just for refference** X=Fire 1=Rho(Large, Location currently unknown) 2=Feral 3=Bear(Large, Formerly Drow) -Note: Top 2 squares occupied by Sabastian and Adamas- *=Unknown winged creature (Large, 120' above ground, seen only by Sigil and Oroz) S=Sabastian G=Sigil (15' in air) A=Arineil M=Adamas(the Myth) V=Silivrenniel O=Oroz (30' in air) C=Chevik R=Raven D=Unknown Enemy -Raven and D will appear when their locations are known to someone other than each other- [/sblock] Adamas nearly manages to wrest himself free of the bear on his first try, but it manages to reinforce its grip and reel him back in. Meanwhile, the Elven Archmage sees her two new 'companions' struggling with the great shaggy beast and unleashes a quartet of meteors to pelt the thing. Each strikes its hide, eliciting growls of pain as they explode, fire filling the majority of the clearing. Many of the companions flinch, though the fire seems to shy away from them at the last minute, leaving the bear as the only creature injured by the massive explosions. Though the flames wash over the nearby cabin, they seem to have no effect on it. Flying north to join his allies, Oroz shares his feelings in a very vocal and disturbing way, his feelings bringing a surge of adreneline, their hairs standing on end as their sense of combat awareness improves and it seems they can attack faster, and aim better than they could normally. All however feel the ball of twisted emotions that consumes Oroz. They find the more they tap into this feeling, the more they can focus on their opponents, but at the same time the less they are aware of their enviroment. A dangerous gift, but something that can bring out the latent potential in those willing to use it. Setting his sights upon the walking ball of magic known as 'Rho', Chevik gathers the magics which will unravel his opponents defenses. As he does so, however, he notes out of the corner of his eye the Feral man transform into living lightning, which travels through both Silivrenniel and himself, transforming back into the feral creature on his opposite side. Their trained sight and intuition allow the two spellcasters to recognize the fading effects of a contingent Lightning Leap as the Feral reforms and his fists close in. The first blow strikes the priest squarely on the jaw, but he manages to step back from the second. Shaking the pain away, Chevik finishes his spell, flinging the unravelling magics at Rho.. who dissapears. As Sigil reels from the headbutt, floating in the air, she glances up and sees a large winged form in the night sky far above. [sblock=combat] Myth, Meteor Swarm actually requires 1 touch attack for EACH meteor that you aim. Assuming you aimed all 4, I rolled your other three attack rolls:[url=http://invisiblecastle.com/roller/view/2073651/]Other Meteors (1d20+15=34, 1d20+15=34, 1d20+15=35)[/url] wow.. and aren't you lucky I did. [url=http://invisiblecastle.com/roller/view/2073657/]Confirm Meteor Crit (1d20+15=20)[/url] All 4 hit, the fourth critting. You didn't roll damage so I did that myself also. [url=http://invisiblecastle.com/roller/view/2073659/]Physical damage; Fire damage (10d6=38, 24d6=79)[/url] Bear takes 38 physical 79 fire. Minus any resistances which you don't know about. Oroz's inspirations affect the entire party except Raven. [url=http://invisiblecastle.com/roller/view/2073686/]SR vs Siliv (1d20+20=35)[/url] [url=http://invisiblecastle.com/roller/view/2073687/]SR Vs Chevik (1d20+20=28)[/url] [url=http://invisiblecastle.com/roller/view/2073689/]Lightning Leap (15d6=49)[/url] The Lightning doesn't affect Chevik, but Siliv takes 49 Electricity damage (reflex save DC 25 for half) Chevik takes 22 damage from the Feral's one Attack that hit. I rolled your fort save vs stunning and the concentration check vs dmg b/c I needed to know the results before posting. [url=http://invisiblecastle.com/roller/view/2073672/]Fort; Concentration (1d20+25=41, 1d20+33=37)[/url] and you succeed at both. *EDIT: Just noticed you were immune to stunning anyways* I presumed Chevik would forgo his posted movement as such would provoke an AoO without Tumble(which he doesn't have). If this is wrong please say so in the OOC thread. Sigil is stunned and misses her turn. Fortunately though, I checked and b/c Fel Flight has GOOD manueverability, you don't have a minimum speed required to stay airborne, and so just kinda float. Your height also makes you the only person in range to see the large flying creature about a hundred above you, though you can only make out a vague silhouette through the darkness *EDIT: Just remembered that Oroz is also 30' in the air and so also sees the vague winged form 120' above the ground.*[/sblock] [sblock=DM's Notes] [sblock=That means please don't read] Bear = 81 D = 78 [/sblock][/sblock] [/QUOTE]
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