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Gaming w/Jemal: Mutant Apocalypse Cast
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<blockquote data-quote="hero4hire" data-source="post: 5543337" data-attributes="member: 20711"><p><strong>Kombat</strong> - PL 9</p><p></p><p>Strength 4, Stamina 4, Agility 9, Dexterity 2, Fighting 9, Intellect 1, Awareness 9, Presence 0</p><p></p><p><strong>Advantages</strong></p><p>All-out Attack, Assessment, Chokehold, Close Attack 2, Defensive Attack, Defensive Roll 3, Equipment 2, Evasion 2, Fast Grab, Favored Foe: Martial Artist, Improved Aim, Improved Defense, Improved Grab, Improved Hold, Improved Trip, Improvised Weapon, Move-by Action, Power Attack, Precise Attack (All) 4, Prone Fighting, Ranged Attack 7, Redirect, Set-up, Takedown 2, Teamwork, Throwing Mastery, Uncanny Dodge, Weapon Bind</p><p></p><p><strong>Skills</strong></p><p>Acrobatics 1 (+10), Expertise [Streetwise] 4 (+5), Perception 1 (+10), </p><p></p><p><strong>Powers</strong></p><p><strong>Defensive Savant: Enhanced Agility 7</strong> (+7 AGL, Advantages: Defensive Attack, Defensive Roll 3, Evasion 2, Improved Defense, Move-by Action, Uncanny Dodge, Weapon Bind)</p><p><strong>Offensive Savant: Enhanced Fighting 7</strong> (+7 FGT, Advantages: All-out Attack, Chokehold, Close Attack 2, Fast Grab, Improved Aim, Improved Grab, Improved Hold, Improved Trip, Improvised Weapon, Power Attack, Precise Attack (All) 4, Prone Fighting, Ranged Attack 7, Takedown 2, Throwing Mastery)</p><p><strong>Tactical Savant</strong></p><p>. . <strong>Combat Sense: Senses 1</strong> (Danger Sense: Visual)</p><p>. . <strong>Enhanced Ability: Enhanced Awareness 7</strong> (+7 AWE, Advantages: Assessment, Favored Foe: Martial Artist, Redirect, Set-up, Teamwork)</p><p><strong>Weakness Detection</strong></p><p>. . <strong>Senses: Senses 3</strong> (Acute: Detect, Analytical: Detect, Detect: Weakness 1)</p><p>. . <strong>Strength Effect</strong> (Penetrating 2)</p><p>. . <strong>Weaken: Weaken 9</strong> (Affects: Toughness, Resisted by: Will, DC 19; Increased Range 2: perception; Limited: Reduced Toughness only vs his attacks, Check Required 1: DC 11 - Perception)</p><p></p><p><strong>Equipment</strong></p><p>Sword, Undercover Shirt</p><p></p><p><strong>Offense</strong></p><p>Initiative +9</p><p>Grab, +11 (DC Toughness Spec 14)</p><p>Sword, +11 (DC Toughness 22)</p><p>Throw, +9 (DC Toughness 20)</p><p>Unarmed, +11 (DC Toughness 19)</p><p>Weaken: Weaken 9 (DC Will 19)</p><p></p><p><strong>Languages</strong></p><p>Native Language</p><p></p><p><strong>Defense</strong></p><p>Dodge 9, Parry 9, Fortitude 4, Toughness 9/4, Will 9</p><p></p><p><strong>Power Points</strong> (Powerful)</p><p>Abilities 34 + Powers 106 + Advantages 2 + Skills 3 (6 ranks) + Defenses 0 = 145</p><p></p><p><strong>Complications: </strong> </p><p><strong>Secret:</strong> Jax doesn't like to talk about his past as a mercenary and the deeds he may have done.</p><p><strong>Quirk:</strong> Kombat prefers to fight foes one-on-one. Particularly hand-to-hand fighters like martial artists or bricks.</p><p></p><p><strong>Background:</strong></p><p>Jackson Munroe was borne to a single Mom in a poorer section of a big city. Growing up he didn't quite fit in with the other kids. Due to this he got harassed & bullied almost everyday. That was until he hit puberty and he took out an older kid who had been making his life miserable with one hit. It was as if a switch went off in Jackson's brain. He instinctively knew where and when to hit someone and almost knew what someone was going to do in a fight before they did it. This drove hardcore martial artists crazy! For Jackson didn't seem to have any kind of form, adapting to whatever they could do as they did it. His rep began to grow and he came to the attention of a certain school that he might be "special". Unfortunately before he could even attend the school was attacked. The existence of metahumans was revealed and Jax was left to survive on his own. For awhile he became a smalltime enforcer than jobs became a bit bigger and he started doing genuine merc work..Until Alex Drake approached him and offered him a place at the Drake Centre as 'security'. Looking for some kind of meaning in his life Jax agreed....</p><p></p><p></p><p>Created With Hero Lab® - try it for free at <a href="http://www.wolflair.com" target="_blank">Lone Wolf Development</a>!</p></blockquote><p></p>
[QUOTE="hero4hire, post: 5543337, member: 20711"] [b]Kombat[/b] - PL 9 Strength 4, Stamina 4, Agility 9, Dexterity 2, Fighting 9, Intellect 1, Awareness 9, Presence 0 [b]Advantages[/b] All-out Attack, Assessment, Chokehold, Close Attack 2, Defensive Attack, Defensive Roll 3, Equipment 2, Evasion 2, Fast Grab, Favored Foe: Martial Artist, Improved Aim, Improved Defense, Improved Grab, Improved Hold, Improved Trip, Improvised Weapon, Move-by Action, Power Attack, Precise Attack (All) 4, Prone Fighting, Ranged Attack 7, Redirect, Set-up, Takedown 2, Teamwork, Throwing Mastery, Uncanny Dodge, Weapon Bind [b]Skills[/b] Acrobatics 1 (+10), Expertise [Streetwise] 4 (+5), Perception 1 (+10), [b]Powers[/b] [b]Defensive Savant: Enhanced Agility 7[/b] (+7 AGL, Advantages: Defensive Attack, Defensive Roll 3, Evasion 2, Improved Defense, Move-by Action, Uncanny Dodge, Weapon Bind) [b]Offensive Savant: Enhanced Fighting 7[/b] (+7 FGT, Advantages: All-out Attack, Chokehold, Close Attack 2, Fast Grab, Improved Aim, Improved Grab, Improved Hold, Improved Trip, Improvised Weapon, Power Attack, Precise Attack (All) 4, Prone Fighting, Ranged Attack 7, Takedown 2, Throwing Mastery) [b]Tactical Savant[/b] . . [b]Combat Sense: Senses 1[/b] (Danger Sense: Visual) . . [b]Enhanced Ability: Enhanced Awareness 7[/b] (+7 AWE, Advantages: Assessment, Favored Foe: Martial Artist, Redirect, Set-up, Teamwork) [b]Weakness Detection[/b] . . [b]Senses: Senses 3[/b] (Acute: Detect, Analytical: Detect, Detect: Weakness 1) . . [b]Strength Effect[/b] (Penetrating 2) . . [b]Weaken: Weaken 9[/b] (Affects: Toughness, Resisted by: Will, DC 19; Increased Range 2: perception; Limited: Reduced Toughness only vs his attacks, Check Required 1: DC 11 - Perception) [b]Equipment[/b] Sword, Undercover Shirt [b]Offense[/b] Initiative +9 Grab, +11 (DC Toughness Spec 14) Sword, +11 (DC Toughness 22) Throw, +9 (DC Toughness 20) Unarmed, +11 (DC Toughness 19) Weaken: Weaken 9 (DC Will 19) [b]Languages[/b] Native Language [b]Defense[/b] Dodge 9, Parry 9, Fortitude 4, Toughness 9/4, Will 9 [b]Power Points[/b] (Powerful) Abilities 34 + Powers 106 + Advantages 2 + Skills 3 (6 ranks) + Defenses 0 = 145 [b]Complications: [/b] [B]Secret:[/B] Jax doesn't like to talk about his past as a mercenary and the deeds he may have done. [B]Quirk:[/B] Kombat prefers to fight foes one-on-one. Particularly hand-to-hand fighters like martial artists or bricks. [B]Background:[/B] Jackson Munroe was borne to a single Mom in a poorer section of a big city. Growing up he didn't quite fit in with the other kids. Due to this he got harassed & bullied almost everyday. That was until he hit puberty and he took out an older kid who had been making his life miserable with one hit. It was as if a switch went off in Jackson's brain. He instinctively knew where and when to hit someone and almost knew what someone was going to do in a fight before they did it. This drove hardcore martial artists crazy! For Jackson didn't seem to have any kind of form, adapting to whatever they could do as they did it. His rep began to grow and he came to the attention of a certain school that he might be "special". Unfortunately before he could even attend the school was attacked. The existence of metahumans was revealed and Jax was left to survive on his own. For awhile he became a smalltime enforcer than jobs became a bit bigger and he started doing genuine merc work..Until Alex Drake approached him and offered him a place at the Drake Centre as 'security'. Looking for some kind of meaning in his life Jax agreed.... Created With Hero Lab® - try it for free at [url=http://www.wolflair.com]Lone Wolf Development[/url]! [/QUOTE]
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