Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Gaming w/Jemal: Mutant Apocalypse Issue 2: Vegas!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jemal" data-source="post: 6047713" data-attributes="member: 9026"><p>Grid checks and the 'cure' is currently an injection. They have future plans to come up with a aerosolized version for quicker dispersal, but not until they're certain it won't adversely affect humans. </p><p></p><p>Felix clambers into the vent system, guided by Grid, and the rest of them approach the stairs. Two guards stand in front of the out-of-the-way staircase - Obviously different from the 'normal' security at the front. Uomo easily recognizes the military stance, and hidden weapons despite the fact that they are dressed the same.</p><p></p><p>Enoch concentrates and gives each guard an illusion that the hallway and door are empty and unmoving while they head for the door and Grid opens it. It isnt until they're through and the door clicks locked behind them that they realize some of them had been holding their breath. First hurdle down..</p><p></p><p>The group descends the stairs, Grid using the cameras to keep an eye ahead of them while Felix navigates the vents. </p><p></p><p>Felix knows when he's in the right area because he finds laser trip-wires in the vents! Fortunately, he is quick enough to stop before he sets them off, and Grid talks them into letting him past.</p><p></p><p>They all reach sub-level two, everything going smoothly, and Felix warns them that there are guards just on the inside of the bottom door - these ones armed with automic weapons!</p><p></p><p>Grid readies to unlock the door while Enoch prepares an illusion for the two guards...</p><p></p><p></p><p></p><p>[sblock=Grid's Remote Sensing]</p><p>Just realized something while going over how remote sensing works : </p><p>Remote sensing is noticeable with an insight check (DC 19 in Grid's case), so if you're using it constantly people will eventually notice. (EX: Noticing that a camera is moving back and forth when it shouldn't, etc). Since I don't think this has come up before (I don't think either of us ahs noticed it before) You can spend some points to make it subtle if you'd like (Perhaps drop a rank or two from the range). One rank would either make the dc 10 higher (29 is hard to notice), OR make it noticeable only by a specific, unusual sense (Say tech based? Only others like you would notice it). Two ranks would make it completely unnoticeable. I'll forgo the checks until you decide.</p><p></p><p>Also, the basement is guarded against any type of outside interference. You think the walls may be somehow blocking signals. Once you get down there you should be able to access things, but you cant use the inside sensors till you're through the bottom door.[/sblock]</p></blockquote><p></p>
[QUOTE="Jemal, post: 6047713, member: 9026"] Grid checks and the 'cure' is currently an injection. They have future plans to come up with a aerosolized version for quicker dispersal, but not until they're certain it won't adversely affect humans. Felix clambers into the vent system, guided by Grid, and the rest of them approach the stairs. Two guards stand in front of the out-of-the-way staircase - Obviously different from the 'normal' security at the front. Uomo easily recognizes the military stance, and hidden weapons despite the fact that they are dressed the same. Enoch concentrates and gives each guard an illusion that the hallway and door are empty and unmoving while they head for the door and Grid opens it. It isnt until they're through and the door clicks locked behind them that they realize some of them had been holding their breath. First hurdle down.. The group descends the stairs, Grid using the cameras to keep an eye ahead of them while Felix navigates the vents. Felix knows when he's in the right area because he finds laser trip-wires in the vents! Fortunately, he is quick enough to stop before he sets them off, and Grid talks them into letting him past. They all reach sub-level two, everything going smoothly, and Felix warns them that there are guards just on the inside of the bottom door - these ones armed with automic weapons! Grid readies to unlock the door while Enoch prepares an illusion for the two guards... [sblock=Grid's Remote Sensing] Just realized something while going over how remote sensing works : Remote sensing is noticeable with an insight check (DC 19 in Grid's case), so if you're using it constantly people will eventually notice. (EX: Noticing that a camera is moving back and forth when it shouldn't, etc). Since I don't think this has come up before (I don't think either of us ahs noticed it before) You can spend some points to make it subtle if you'd like (Perhaps drop a rank or two from the range). One rank would either make the dc 10 higher (29 is hard to notice), OR make it noticeable only by a specific, unusual sense (Say tech based? Only others like you would notice it). Two ranks would make it completely unnoticeable. I'll forgo the checks until you decide. Also, the basement is guarded against any type of outside interference. You think the walls may be somehow blocking signals. Once you get down there you should be able to access things, but you cant use the inside sensors till you're through the bottom door.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Gaming w/Jemal: Mutant Apocalypse Issue 2: Vegas!
Top