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Gaming W/Jemal: Mutant Apocalypse (Recruitment always open)
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<blockquote data-quote="Jemal" data-source="post: 5526619" data-attributes="member: 9026"><p>Rathan : OK I did my version of Tinman. </p><p>A couple notes: I added some stuff I felt could make sense (Adamantine Determination to up your fort/will saves, and a bunch of immunities for your Metal Form. </p><p>Also, I dropped the Penetrating on your attack form, b/c it's completely unnecessary. In order to be immune to your attack WITHOUT Penetrating under the 3e Impervious rules, an opponent would have to have 21 Impervious toughness (Impervious blocks damage at 1/2 rounded up). I guarantee you that <u><strong><em>IF</em></strong></u> I ever use something that much stronger than you guys, it'll be on the "Stats are optional" level and penetrating won't be all that useful.</p><p>On that note, I dropped your Razor Claws alltogether, as well as the skills for unarmed/Grab, and just upped your fighting. Between that and your strength, you are completely adept at any form of close combat, from grappling to punching to picking up a tree and swinging it at your foes.</p><p></p><p>You have 9 Points left, I suggest using them on upping your skills or buying a couple more advantages that you'd like to use, or maybe some equipment if there's anything that interests you. All of your combat stats (Offenses/defenses/saves) are maxed at PL cap.</p><p></p><p>[sblock=Tinman]</p><p>James "Tinman" Corin - PL 9</p><p>Trait: Powerful(+10 pp)</p><p></p><p>Abilities: 16 pts</p><p>STR 1(11 Metal) </p><p>STA 1(8 Metal)</p><p>DEX 0 </p><p>AGI 0</p><p>FGT 1(7 Metal)</p><p>INT 2 </p><p>AWE 1</p><p>PRE 2</p><p></p><p>Offenses: </p><p>Initiative +0</p><p>Melee Attack: +1(7 Metal)</p><p>Specific Attacks: Unarmed +7 atk, damage 11</p><p></p><p>Defenses: </p><p>Dodge: +0 (7 training: 7pts)</p><p>Parry: +7</p><p>Toughness: +1(11 Metal, 10 Impervious)</p><p>Fort +1 (11 Metal)</p><p>Will +1 (7 Metal)</p><p></p><p>Skills: (24 ranks) 12 pts</p><p>Athletics: +6(10) *5 ranks + 1 Str(+5 Str Metal)</p><p>Intimidation: +6 *4 ranks + 2 Pre</p><p>Investigation: +6 *4 ranks + 2 Int</p><p>Perception: +4 *3 ranks +1 Awe</p><p>Persuasion: +6 *4 ranks +2 Pre</p><p>Expertise[Current Events]: +6 *4 ranks +2 Int</p><p></p><p>Advantages: 7 pts</p><p>Improved Grab, Improved Hold, Great Endurance, Power Attack, Choke Hold, Contacts, Improved Defense </p><p></p><p>Powers: </p><p>METAL FORM (*All Linked*) - 94 pts</p><p> - Steel Strength: Enhanced Str 6 (Sustained, Improved Reach 2) - 14 pts</p><p> - Titanium Fists: Enhanced Fgt 6 (Sustained) - 12 pts</p><p> - Iron Toughness: Enhanced Sta 3 (Sustained, Impervious +1/r) - 9 pts</p><p> - Steelskin: Protection Rank 3 (Sustained, Impervious +1/r) - 6 pts</p><p> - Mass of Steel: Density Rank 4 (+4 str/sta, +4 mass, Impervious +1/r) - 12 pts</p><p> - Adamantine Determination: Enhanced Fort 3; Enhanced Will 6 - 9 pts</p><p> - Immunities: Cold/hot/High Pressure Environments, Critical hits - 5 pts</p><p> - Nonconductive: Immunity Rank 20 (Electric and Fire damage) - 20 pts</p><p> - Leaping Rank 7 (900 ft/rnd) - 7 pts</p><p></p><p>Equipment: </p><p></p><p>Complications: *Required 2*</p><p>Tradeoffs: -2 Def/+2 Tough; -2 Atk/+2 dmg; -2 Will/+2 Fort</p><p>COST: 16 Abilities + 12 Skills + 7 Advantages + 94 Powers +7 combat = 136/145</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Jemal, post: 5526619, member: 9026"] Rathan : OK I did my version of Tinman. A couple notes: I added some stuff I felt could make sense (Adamantine Determination to up your fort/will saves, and a bunch of immunities for your Metal Form. Also, I dropped the Penetrating on your attack form, b/c it's completely unnecessary. In order to be immune to your attack WITHOUT Penetrating under the 3e Impervious rules, an opponent would have to have 21 Impervious toughness (Impervious blocks damage at 1/2 rounded up). I guarantee you that [U][B][I]IF[/I][/B][/U] I ever use something that much stronger than you guys, it'll be on the "Stats are optional" level and penetrating won't be all that useful. On that note, I dropped your Razor Claws alltogether, as well as the skills for unarmed/Grab, and just upped your fighting. Between that and your strength, you are completely adept at any form of close combat, from grappling to punching to picking up a tree and swinging it at your foes. You have 9 Points left, I suggest using them on upping your skills or buying a couple more advantages that you'd like to use, or maybe some equipment if there's anything that interests you. All of your combat stats (Offenses/defenses/saves) are maxed at PL cap. [sblock=Tinman] James "Tinman" Corin - PL 9 Trait: Powerful(+10 pp) Abilities: 16 pts STR 1(11 Metal) STA 1(8 Metal) DEX 0 AGI 0 FGT 1(7 Metal) INT 2 AWE 1 PRE 2 Offenses: Initiative +0 Melee Attack: +1(7 Metal) Specific Attacks: Unarmed +7 atk, damage 11 Defenses: Dodge: +0 (7 training: 7pts) Parry: +7 Toughness: +1(11 Metal, 10 Impervious) Fort +1 (11 Metal) Will +1 (7 Metal) Skills: (24 ranks) 12 pts Athletics: +6(10) *5 ranks + 1 Str(+5 Str Metal) Intimidation: +6 *4 ranks + 2 Pre Investigation: +6 *4 ranks + 2 Int Perception: +4 *3 ranks +1 Awe Persuasion: +6 *4 ranks +2 Pre Expertise[Current Events]: +6 *4 ranks +2 Int Advantages: 7 pts Improved Grab, Improved Hold, Great Endurance, Power Attack, Choke Hold, Contacts, Improved Defense Powers: METAL FORM (*All Linked*) - 94 pts - Steel Strength: Enhanced Str 6 (Sustained, Improved Reach 2) - 14 pts - Titanium Fists: Enhanced Fgt 6 (Sustained) - 12 pts - Iron Toughness: Enhanced Sta 3 (Sustained, Impervious +1/r) - 9 pts - Steelskin: Protection Rank 3 (Sustained, Impervious +1/r) - 6 pts - Mass of Steel: Density Rank 4 (+4 str/sta, +4 mass, Impervious +1/r) - 12 pts - Adamantine Determination: Enhanced Fort 3; Enhanced Will 6 - 9 pts - Immunities: Cold/hot/High Pressure Environments, Critical hits - 5 pts - Nonconductive: Immunity Rank 20 (Electric and Fire damage) - 20 pts - Leaping Rank 7 (900 ft/rnd) - 7 pts Equipment: Complications: *Required 2* Tradeoffs: -2 Def/+2 Tough; -2 Atk/+2 dmg; -2 Will/+2 Fort COST: 16 Abilities + 12 Skills + 7 Advantages + 94 Powers +7 combat = 136/145 [/sblock] [/QUOTE]
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