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Gaming W/Jemal: Mutant Apocalypse (Recruitment always open)
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<blockquote data-quote="Jemal" data-source="post: 5526637" data-attributes="member: 9026"><p>Rathan : No problem, You're welcome, I enjoy making characters, and Tinman was no exception.</p><p></p><p>Complications are things about your character that may come into play during a game. </p><p>Each character must choose two : One is their motivation (What drives them to do what they do? Greed, sense of Justice/Patriotism, are they being forced into it?), and the other could be anything.</p><p>Examples are secret identities, Addictions, relationships that coul be put in jeopardy, special Weaknesses, etc.. Essentially, anything that could have a negative impact on your character that isn't allready directly part of a power you have (IE you couldn't use the noticable/Heavy downside of your metalform as its allready factored into the cost of those powers)</p><p></p><p>You can have more than two, but don't have to. When a Complication impacts play, your character gains a hero point for having to deal with it. (Your girlfriend gets kidnapped, etc). How often they impact the game is mostly up to you, as you get to determine what they are and how many you have. You could take the bare minimum and just hope they don't show up often, or you could take lots, have a very complicated life where things are always happening, and reap the benefits in bonus Hero Points (But keep in mind that these DO impact your characters life).</p><p></p><p>I can't pick your motivation for you, but as far as other complications go, some suggestions would be Weakness: Magnetism(Your metal skin is ACTUALLY metalic, and magnetic, rather than simply appearing as such), Accident-prone(Increasing the chance that your Dense metal form damages buildings/streets/etc), Secret Identity (If you publicly masquerade as a super-hero but want to keep your identity secret), Or maybe Power Loss (Something prevents you from transforming into your metal form?)</p><p></p><p>You could also take an enemy/nemesis, some powerful (Whether politically, economically, or physically) opponent who really has it in for you.</p></blockquote><p></p>
[QUOTE="Jemal, post: 5526637, member: 9026"] Rathan : No problem, You're welcome, I enjoy making characters, and Tinman was no exception. Complications are things about your character that may come into play during a game. Each character must choose two : One is their motivation (What drives them to do what they do? Greed, sense of Justice/Patriotism, are they being forced into it?), and the other could be anything. Examples are secret identities, Addictions, relationships that coul be put in jeopardy, special Weaknesses, etc.. Essentially, anything that could have a negative impact on your character that isn't allready directly part of a power you have (IE you couldn't use the noticable/Heavy downside of your metalform as its allready factored into the cost of those powers) You can have more than two, but don't have to. When a Complication impacts play, your character gains a hero point for having to deal with it. (Your girlfriend gets kidnapped, etc). How often they impact the game is mostly up to you, as you get to determine what they are and how many you have. You could take the bare minimum and just hope they don't show up often, or you could take lots, have a very complicated life where things are always happening, and reap the benefits in bonus Hero Points (But keep in mind that these DO impact your characters life). I can't pick your motivation for you, but as far as other complications go, some suggestions would be Weakness: Magnetism(Your metal skin is ACTUALLY metalic, and magnetic, rather than simply appearing as such), Accident-prone(Increasing the chance that your Dense metal form damages buildings/streets/etc), Secret Identity (If you publicly masquerade as a super-hero but want to keep your identity secret), Or maybe Power Loss (Something prevents you from transforming into your metal form?) You could also take an enemy/nemesis, some powerful (Whether politically, economically, or physically) opponent who really has it in for you. [/QUOTE]
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