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Gaming W/Jemal: Mutant Apocalypse (Recruitment always open)
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<blockquote data-quote="Jemal" data-source="post: 5530898" data-attributes="member: 9026"><p>Allright, next up we have Jkason</p><p></p><p>Three things. first, you can't put more ranks into a skill than your PL (In this case 9), so you'll have to lower Tech by 2. Secondly, Equipment is an advantage not a skill.</p><p>Finally, by my math you've spent 26 Skill points, which costs 13 pp (Should be 24/12 once you lower tech, unless you put those points into other skills).</p><p></p><p></p><p>Wouldn't the EMP make more sense as a burst area than a cone?</p><p>Also I'm going to say both your afflictions are Fortitude saves, as they're physical effects not mental ones.</p><p></p><p> Don't forget to note that the permeate requires electrically conductive materials.</p><p></p><p></p><p>What I got is </p><p>Powers 90 + Abilities 14 + Defenses 22 + Skills 13 + Advantages 5 = 144PP</p><p>Also if you lower tech to the PL and don't put those points into a different skill, your skills will be 12, giving you 2 free pp to spend.</p></blockquote><p></p>
[QUOTE="Jemal, post: 5530898, member: 9026"] Allright, next up we have Jkason Three things. first, you can't put more ranks into a skill than your PL (In this case 9), so you'll have to lower Tech by 2. Secondly, Equipment is an advantage not a skill. Finally, by my math you've spent 26 Skill points, which costs 13 pp (Should be 24/12 once you lower tech, unless you put those points into other skills). Wouldn't the EMP make more sense as a burst area than a cone? Also I'm going to say both your afflictions are Fortitude saves, as they're physical effects not mental ones. Don't forget to note that the permeate requires electrically conductive materials. What I got is Powers 90 + Abilities 14 + Defenses 22 + Skills 13 + Advantages 5 = 144PP Also if you lower tech to the PL and don't put those points into a different skill, your skills will be 12, giving you 2 free pp to spend. [/QUOTE]
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