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Gaming W/Jemal: Mutant Apocalypse (Recruitment always open)
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<blockquote data-quote="Jemal" data-source="post: 5530906" data-attributes="member: 9026"><p>And finally, WalkingDad.</p><p></p><p></p><p>Why are his Dex and Fgt 6 base? That would indicate that he is one of the most agile and well-trained fighters In The World, and that it has nothing to do with his powers.</p><p> </p><p></p><p>So i was re-reading, and Energy control in 3e is just a specialized Ranged Damage effect, and as such you wouldn't need the blast 10(cold) AP, as that's exactly what Energy Control (Cold) is.</p><p>Also just noticed: flight rank 5 would allow you to travel 900ft/move action, which is 60mph.. That's a pretty fast Ice flow! I'll allow it though, b/c all the other characters are also rather speedy. (TK flight rank 6, jumping rank 7, Teleportation).</p><p>BTW, you know that Environmental control rank 5 affects 500' radius right?</p><p> </p><p></p><p>Uncanny dodge in 3e doesn't appear to require a linked sense.</p><p></p><p></p><p>Taking into account your Potential trait raising your PL to 10, and your trade-offs, Dodge/parry are capped at 9, not 7, and you could raise your attack bonus to 9 also. I'm not sure if you couldn't afford it, or forgot that you'd chosen the Potential trait, but I figured I'd point that out in case you'd missed it.</p><p>Also, don't forget to note near toughness that it is also impervious 10 (Thus making you immune to dmg rank 5 or lower attacks).</p><p></p><p></p><p>What's the 'Known face' from? Nothing in his background seemed to indicate he would be particularily well known, quite the opposite in fact. From what I gathered he is/was a shy, loner artist type.</p></blockquote><p></p>
[QUOTE="Jemal, post: 5530906, member: 9026"] And finally, WalkingDad. Why are his Dex and Fgt 6 base? That would indicate that he is one of the most agile and well-trained fighters In The World, and that it has nothing to do with his powers. So i was re-reading, and Energy control in 3e is just a specialized Ranged Damage effect, and as such you wouldn't need the blast 10(cold) AP, as that's exactly what Energy Control (Cold) is. Also just noticed: flight rank 5 would allow you to travel 900ft/move action, which is 60mph.. That's a pretty fast Ice flow! I'll allow it though, b/c all the other characters are also rather speedy. (TK flight rank 6, jumping rank 7, Teleportation). BTW, you know that Environmental control rank 5 affects 500' radius right? Uncanny dodge in 3e doesn't appear to require a linked sense. Taking into account your Potential trait raising your PL to 10, and your trade-offs, Dodge/parry are capped at 9, not 7, and you could raise your attack bonus to 9 also. I'm not sure if you couldn't afford it, or forgot that you'd chosen the Potential trait, but I figured I'd point that out in case you'd missed it. Also, don't forget to note near toughness that it is also impervious 10 (Thus making you immune to dmg rank 5 or lower attacks). What's the 'Known face' from? Nothing in his background seemed to indicate he would be particularily well known, quite the opposite in fact. From what I gathered he is/was a shy, loner artist type. [/QUOTE]
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