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Gaming W/Jemal: Mutant Apocalypse (Recruitment always open)
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<blockquote data-quote="Jemal" data-source="post: 5704447" data-attributes="member: 9026"><p>I consider a strength of 7 super-strong.. regardless of what the points you payed for it are called, you can throw a 3 ton truck 30' without significant effort.</p><p></p><p></p><p>If that were your mutation I'd be ok with it even though it doesn't make much science sense to me(Not sure how changing shape or 'mounting point' would have any effect on it, but I don't really care about the exact science, this is a Comic Book campaign after all), but I don't want a side-effect of your mutation to give you the Equivalent effect of an entire character concept (Super strength/agility/speed/etc). </p><p></p><p>What I tell people when making a mutant is this : explain your mutation in a single sentence. If you can't, it's too complicated. Side effects are fine so long as they're not essentially powers/mutations/character concepts in their own right, and are fairly obvious (AKA most people would look at the two and go "oh, I see how those are connected" without needing it explained to them)</p><p></p><p>If your form of shapechanging allowed for multiple forms, you could have the ability to alter your body to do strength when needed, speed in other circumstances, etc, by buying those as your various forms, but I don't see them making sense as a side effect of "i can change into a cat".</p><p></p><p>As far as the two powers, I'm not very comfortable with multiple powers unless they're pretty obviously linked (Like I said about side effects above)</p><p></p><p></p><p>Whatever keeps the character balanced. I just feel that the ability to start in bed, head to a warehouse, enter the building, drop everybody inside, and end up drinking tea in a cafe on the other side of town in a single round is broken.</p><p></p><p>My suggestion if you're going for a speedster - move by action is a no-no if your speed is higher than ~ rank 3 or 4. Basically once your movement rate is higher than 50 X Level(Medium range for a ranged attack), At that point you're untouchable, it's just as bad as long range teleport-attack-teleport or intangibility. If the bad guy is incapable of retaliating without a very specific circumstance/attack/action(Readied action for example), then you have turned yourself into a 'gimmick character' that the GM has to plan encounters around. Same thing with things like high end immunities such as 'physical damage', etc.</p><p></p><p>Gimmick bosses are fun for PC's occasionally, but not for a GM who has to deal with it in every encounter. Imagine if in every fight you had, one of your opponents could only be hurt by fire, for example.</p><p></p><p></p><p>No neg stats before powers. If you have a power that lowers a stat that can drop it below 0.</p><p></p><p></p><p>Final point: I always function off of the rule of MAD (Mutually Assured Disjunction). What this means is I know worse tricks than you, and I don't need GM approval. If you play nice so will I. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>(PS: I'm not picking on you, ask the others I'm just a bit particular about my characters.)</p></blockquote><p></p>
[QUOTE="Jemal, post: 5704447, member: 9026"] I consider a strength of 7 super-strong.. regardless of what the points you payed for it are called, you can throw a 3 ton truck 30' without significant effort. If that were your mutation I'd be ok with it even though it doesn't make much science sense to me(Not sure how changing shape or 'mounting point' would have any effect on it, but I don't really care about the exact science, this is a Comic Book campaign after all), but I don't want a side-effect of your mutation to give you the Equivalent effect of an entire character concept (Super strength/agility/speed/etc). What I tell people when making a mutant is this : explain your mutation in a single sentence. If you can't, it's too complicated. Side effects are fine so long as they're not essentially powers/mutations/character concepts in their own right, and are fairly obvious (AKA most people would look at the two and go "oh, I see how those are connected" without needing it explained to them) If your form of shapechanging allowed for multiple forms, you could have the ability to alter your body to do strength when needed, speed in other circumstances, etc, by buying those as your various forms, but I don't see them making sense as a side effect of "i can change into a cat". As far as the two powers, I'm not very comfortable with multiple powers unless they're pretty obviously linked (Like I said about side effects above) Whatever keeps the character balanced. I just feel that the ability to start in bed, head to a warehouse, enter the building, drop everybody inside, and end up drinking tea in a cafe on the other side of town in a single round is broken. My suggestion if you're going for a speedster - move by action is a no-no if your speed is higher than ~ rank 3 or 4. Basically once your movement rate is higher than 50 X Level(Medium range for a ranged attack), At that point you're untouchable, it's just as bad as long range teleport-attack-teleport or intangibility. If the bad guy is incapable of retaliating without a very specific circumstance/attack/action(Readied action for example), then you have turned yourself into a 'gimmick character' that the GM has to plan encounters around. Same thing with things like high end immunities such as 'physical damage', etc. Gimmick bosses are fun for PC's occasionally, but not for a GM who has to deal with it in every encounter. Imagine if in every fight you had, one of your opponents could only be hurt by fire, for example. No neg stats before powers. If you have a power that lowers a stat that can drop it below 0. Final point: I always function off of the rule of MAD (Mutually Assured Disjunction). What this means is I know worse tricks than you, and I don't need GM approval. If you play nice so will I. ;) (PS: I'm not picking on you, ask the others I'm just a bit particular about my characters.) [/QUOTE]
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