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Gaming W/Jemal: Mutant Apocalypse (Recruitment always open)
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<blockquote data-quote="Jemal" data-source="post: 5706861" data-attributes="member: 9026"><p>Exactly, You could take it as an 'unpowered identity' complication. The unpowered 'normal' you would have no 'powers' (AKA the 90 pts) other than the ability to change into your other forms( he could take Morph but nothing else for 'powers'), but would still have skills/advantages that could be useful. </p><p></p><p>I actually think I'd prefer that over the other option. Still gotta go over the character, but if you took a 'normal human' as your base, the rest looks pretty good (Though I did notice on a quick glance that you still have the full Takedown/move by action/high speed combo.)</p><p></p><p></p><p>I still need to know what your mutation exactly is, I've got the 'I turn into a super-fast cat' part figured out, but... is there anything more to it, a reason or explanation for why the cat is super-fast and powerful, or just because 'I wanted to play a fast powerful shape-shifting cat'? Any reason why there's also a hybrid form instead of just one form? How/why does his mutation work like it does?</p><p></p><p>And finally, a main thing I want to note about Morphs : The change shouldn't be affecting you mentally, so your mental stats should remain the same, as well as skill ranks and most advantages (Changing shape doesn't alter your training or what you know, but could grant say 'improved initiative' etc.)</p><p></p><p>Now If the change IS into an entirely new Persona, then it would be a mental effect, but so long as your character remains the same person, and it isn't a Jeckyl/Hyde thing, the mental stuff should be consistent.</p></blockquote><p></p>
[QUOTE="Jemal, post: 5706861, member: 9026"] Exactly, You could take it as an 'unpowered identity' complication. The unpowered 'normal' you would have no 'powers' (AKA the 90 pts) other than the ability to change into your other forms( he could take Morph but nothing else for 'powers'), but would still have skills/advantages that could be useful. I actually think I'd prefer that over the other option. Still gotta go over the character, but if you took a 'normal human' as your base, the rest looks pretty good (Though I did notice on a quick glance that you still have the full Takedown/move by action/high speed combo.) I still need to know what your mutation exactly is, I've got the 'I turn into a super-fast cat' part figured out, but... is there anything more to it, a reason or explanation for why the cat is super-fast and powerful, or just because 'I wanted to play a fast powerful shape-shifting cat'? Any reason why there's also a hybrid form instead of just one form? How/why does his mutation work like it does? And finally, a main thing I want to note about Morphs : The change shouldn't be affecting you mentally, so your mental stats should remain the same, as well as skill ranks and most advantages (Changing shape doesn't alter your training or what you know, but could grant say 'improved initiative' etc.) Now If the change IS into an entirely new Persona, then it would be a mental effect, but so long as your character remains the same person, and it isn't a Jeckyl/Hyde thing, the mental stuff should be consistent. [/QUOTE]
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