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Gaming W/Jemal: Mutant Apocalypse (Recruitment always open)
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<blockquote data-quote="Jemal" data-source="post: 5723269" data-attributes="member: 9026"><p>Still gotta disagree with your lab on the stealth. Shrinking specifically states that the modifiers are still restricted by PL Limits, This statement coming DIRECTLY after the sentence about the stealth bonus, and even if there was some FAQ somewhere stating otherwise, in a system where all opposing skills ARE limited to caps, it's too good to be able to break them unless there's an opposing skill that does the same thing. </p><p>Shrinking <em>would</em> make it easier to block line of sight or find cover, however, which are circumstantial 'stealth increases', though not skill bonuses in themselves.</p><p></p><p>Why is improved grab free?</p><p></p><p>Density - Too good for its cost when being combined with Shrinking - The increased weight might be a downside as a normal sized person, but when you're decreasing your size already, it becomes little more than a complication. I'd prefer things like Density be used to represent characters who are actually HEAVY, not just as a cheaper way of getting the bonuses.</p><p></p><p>Not sure why it says Cheetah has extra limbs, but Extra limb is specifically used for limbs that you can USE. If it's just cosmetic, don't worry about paying extra.</p><p></p><p>general Powers/advantages/enhancements: If you're buying things as one thing, don't list them under another, it just gets complicated. If you buy a bunch of Advantages under your powers, they should be listed under the appropriate power. Likewise, ability modifiers should be listed under the relevant power, not under 'Enhanced Abilities' (That's a specific power in itself).</p><p></p><p>Complications: You still need a Motivation, but the others look ok.</p><p></p><p>Alt Identities: </p><p>Drake - Never heard of a company owning a school before, and especially Gryphon wouldn't, they like low profile. The Drake Centre runs a 'private school' for mutants, but that's very recent (Last 6 months).</p><p></p><p>RE David - </p><p></p><p>Not sure what the first part means - He was a 15 year old teacher? And what does regulating lessons word for word mean? Also, same as Drake for the 'corporate school' thing. </p><p></p><p>Also still need your responses on Regen & Take down.</p><p></p><p>[sblock=Human Form]</p><p>Abilities/Defenses need Base costs (where the pp were spent) listed, as Hybrid. </p><p></p><p>You only have 22 skill points spent, which would cost 11, but you paid 12 points.</p><p></p><p>You have 9 advantages but only paid 7pp. Also, what is Speed of Thought? Anything not listed in the book needs to be run by me first.</p><p></p><p>Immunity[Aging, Disease - Half effect] - Way I would work this, FYI, is that you age at half normal speed and the DC's vs diseases would be halved.</p><p>[/sblock]</p><p></p><p>[sblock=cat]</p><p>Abilities/Defenses need Base costs (where the pp were spent) listed, as Hybrid. </p><p>Rest looks good.</p><p>[/sblock]</p><p></p><p>Also, just wanted to say I agree with the things you 'kept over' between each of the forms - Metamorph, immunities, Eidetic memory, and skills: Expertise/Technology.</p><p>Also, interesting note : Not having Cipher in your alt. forms means that they're more recognizable, meaning someone may recognize the Were-cat when they see it without knowing who the human is. I like it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> "Wait, YOU'RE the Cat?"</p></blockquote><p></p>
[QUOTE="Jemal, post: 5723269, member: 9026"] Still gotta disagree with your lab on the stealth. Shrinking specifically states that the modifiers are still restricted by PL Limits, This statement coming DIRECTLY after the sentence about the stealth bonus, and even if there was some FAQ somewhere stating otherwise, in a system where all opposing skills ARE limited to caps, it's too good to be able to break them unless there's an opposing skill that does the same thing. Shrinking [I]would[/I] make it easier to block line of sight or find cover, however, which are circumstantial 'stealth increases', though not skill bonuses in themselves. Why is improved grab free? Density - Too good for its cost when being combined with Shrinking - The increased weight might be a downside as a normal sized person, but when you're decreasing your size already, it becomes little more than a complication. I'd prefer things like Density be used to represent characters who are actually HEAVY, not just as a cheaper way of getting the bonuses. Not sure why it says Cheetah has extra limbs, but Extra limb is specifically used for limbs that you can USE. If it's just cosmetic, don't worry about paying extra. general Powers/advantages/enhancements: If you're buying things as one thing, don't list them under another, it just gets complicated. If you buy a bunch of Advantages under your powers, they should be listed under the appropriate power. Likewise, ability modifiers should be listed under the relevant power, not under 'Enhanced Abilities' (That's a specific power in itself). Complications: You still need a Motivation, but the others look ok. Alt Identities: Drake - Never heard of a company owning a school before, and especially Gryphon wouldn't, they like low profile. The Drake Centre runs a 'private school' for mutants, but that's very recent (Last 6 months). RE David - Not sure what the first part means - He was a 15 year old teacher? And what does regulating lessons word for word mean? Also, same as Drake for the 'corporate school' thing. Also still need your responses on Regen & Take down. [sblock=Human Form] Abilities/Defenses need Base costs (where the pp were spent) listed, as Hybrid. You only have 22 skill points spent, which would cost 11, but you paid 12 points. You have 9 advantages but only paid 7pp. Also, what is Speed of Thought? Anything not listed in the book needs to be run by me first. Immunity[Aging, Disease - Half effect] - Way I would work this, FYI, is that you age at half normal speed and the DC's vs diseases would be halved. [/sblock] [sblock=cat] Abilities/Defenses need Base costs (where the pp were spent) listed, as Hybrid. Rest looks good. [/sblock] Also, just wanted to say I agree with the things you 'kept over' between each of the forms - Metamorph, immunities, Eidetic memory, and skills: Expertise/Technology. Also, interesting note : Not having Cipher in your alt. forms means that they're more recognizable, meaning someone may recognize the Were-cat when they see it without knowing who the human is. I like it. ;) "Wait, YOU'RE the Cat?" [/QUOTE]
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