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<blockquote data-quote="Walking Dad" data-source="post: 5972087" data-attributes="member: 59043"><p>Hi, I also took a look at your sheet to help:</p><p></p><p>[sblock=normal sheet]</p><p>I don't see changing your form changes your fighting skill... mimicking a martial artist?</p><p></p><p>The skill is based on FGT, not STR</p><p></p><p>Should be 10 pts.</p><p>[/sblock]</p><p></p><p>[sblock=Solid]</p><p><strong>Powers:</strong></p><p> <em>Enhanced Stamina</em> +9 (18pts)</p><p> <em>Enhanced Strength</em> +9 (18pts)</p><p> <em>Immunity</em> 10 (10pts) life support</p><p> <em>Protection</em> +6 (12pts) (Impervious, Noticeable) <span style="color: Yellow">why, your max without defensive roll is by taking 2 ranks. You could take more ranks in impervious for the toughness bonus you gain from Stamina)</span></p><p> </p><p> <strong>Offense:</strong> 0 pts</p><p>Initiative: +4 (+4 Improved Init)</p><p>Melee: +5(+5 Fgt), damage +9 (+9 Str)</p><p>Unarmed: +9(+5 Fgt, +13 Close Combat), damage +9 (+9 Str)</p><p>Improvised Weapon +9 (+5 Fgt, +13 Close Combat), damage +9 (+9 Str, +4 Improvised Weapon)</p><p><span style="color: Yellow">where is the "+13 Close Combat" bonus from?</span></p><p> </p><p> </p><p> <strong>Defense:</strong> 15 pts <span style="color: Yellow">where did you spent these points?</span></p><p>Dodge: +3 (+3 base)</p><p>Parry: +8 (+3 base, +5 FGT)</p><p>Fortitude: +9 (+3 base, +9 STR) <span style="color: Yellow">(should be STA)</span></p><p>Toughness: +9 (+3 Defensive Roll, +9 STA, +6 Protection (Impervious))</p><p>Will: +4 (+3 base +1 AWE) </p><p>[/sblock]</p><p></p><p>[sblock=Liquid]</p><p><strong>Powers:</strong></p><p> <em>Affliction</em> (Suffocate) 9 (27 pts) (Fort: 1st Impaired-Coughing; 2nd stunned; 3rd incapacitated) Progressive</p><p><span style="color: Yellow">Currently this works the way that you touch someone want and he starts to suffocate. I (personally) don't see this as a capability of being made of liquid. Drowning one with your body would be grab-based.</span></p><p><span style="color: Yellow"></span><em>Concealment</em> 4 (4 pts) (All Visual) , (-1) Limited to Underwater</p><p> <em>Elongation</em> 2 (2pts) </p><p> <em>Enhanced Advantages</em>: Defensive Roll 6 (6pts) <span style="color: Yellow">??? Why not take protection? Can the toughness bonus from the water form really be canceled by surprise??</span></p><p> <em>Immunity</em> 10 (10pts) life support</p><p> <em>Insubstantial</em> 1 (5pts)</p><p> <em>Swimming</em> 3 (3pts)</p><p> </p><p> <strong>Offense:</strong> 0 pts</p><p>Initiative: +4 (+4 Improved Init)</p><p>Melee: +5(+5 Fgt), damage +0(+0 Str)</p><p>Unarmed: +9(+5 Fgt, 4 Close Combat), damage +0(+0 Str)</p><p>Improvised Weapon +9 (+5 Fgt, 4 Close Combat), damage +4 (+0 Str, +4 Improvised Weapon)</p><p>Suffocate +9 <span style="color: Yellow">the ranks are only relevant for the resistance check, but you have to hit the target's parry DC first. You have currently +5 for this (your Fighting ability)</span></p><p> </p><p> </p><p> <strong>Defense:</strong> 15 pts <span style="color: Yellow">where did you spent these points?</span></p><p>Dodge: +3 (+3 base)</p><p>Parry: +8 (+3 base, +5 FGT)</p><p>Fortitude: +3 (+3 base)</p><p>Toughness: +9 (+9 Defensive Roll)</p><p>Will: +4 (+3 base +1 AWE) </p><p>[/sblock]</p><p></p><p>[sblock=Particulate]</p><p><strong>Powers:</strong></p><p>“Sand Cloud” <em>Damage</em> 9 (21 pts) (+1 Area: Shapeable, +4 Accurate(2pts), Alternate Effect (1pts) ) <span style="color: Yellow">No need for accurate. You also took shapeable to dodge the cost of the selective extra <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></span></p><p> ‣ “Sand Blast” <em>Damage</em> 9 (20pts) (+1 Area: Burst, +4 Accurate(2pts)</p><p><span style="color: Yellow">no need to accurate and the burst is centered on you. I would suggest the cone area instead. Or make it ranged and keep accurate.</span></p><p> <em>Elongation</em> 2 (2 pts)</p><p> <em>Enhanced Advantages</em>: Defensive Roll 6 <span style="color: Yellow">see liquid above</span>, Instant Up (7pts)</p><p> <em>Flight</em> 2 (3pts) (-1 Flat Quirk: Affected by Wind) <span style="color: Yellow">aren't we all <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></span></p><p> <em>Immunity</em> 10 (10pts) life support</p><p> <em>Insubstantial</em> 1 (5pts)</p><p> <em>Movement</em> (Slithering) (2pts) <span style="color: Yellow">this would also be nice for liquid above</span></p><p> </p><p> <strong>Offense:</strong> 0 pts</p><p>Initiative: +4 (+4 Improved Init)</p><p>Melee: +5(+5 Fgt), damage +0(+0 Str)</p><p>Unarmed: +9(+5 Fgt, 4 Close Combat), damage +0(+0 Str)</p><p>Improvised Weapon +9 (+5 Fgt, 4 Close Combat), damage +4 (+0 Str, +4 Improvised Weapon)</p><p>“Sand Cloud” +9 <span style="color: Yellow">You should list this as Dodge DC 19, damage +9</span></p><p>“Sand Blast” +9 <span style="color: Yellow">You should list this as Dodge DC 19, damage +9</span></p><p> </p><p> </p><p> </p><p> <strong>Defense:</strong> 15 pts <span style="color: Yellow">where did you spent these points?</span></p><p>Dodge: +3 (+3 base)</p><p>Parry: +8 (+3 base, +5 FGT)</p><p>Fortitude: +3 (+3 base)</p><p>Toughness: +9 (+9 Defensive Roll)</p><p>Will: +4 (+3 base +1 AWE) </p><p>[/sblock]</p><p></p><p>[sblock=Rubber]</p><p><strong>Powers:</strong></p><p> <em>Elongation</em> 4 (4pts) </p><p> <em>Enhanced Advantages</em>: Defensive Roll 6 <span style="color: Yellow">see liquid above</span>, Fast Grab (7pts)</p><p> <em>Enhanded Agility</em> 5 (10 pts)</p><p> <em>Enhanced Dexterity</em> 5 (10 pts)</p><p> <em>Immunity</em> 10 (10pts) life support</p><p> <em>Leaping</em> 4 (4pts)</p><p> <em>Movement</em> (Safe Fall) (2pts)</p><p> </p><p> <strong>Offense:</strong> 0 pts</p><p>Initiative:¹ +5 (+4 Improved Init, +5 AGL) <span style="color: Yellow">should be +9</span></p><p>Melee:¹ +5(+5 Fgt), damage +0(+0 Str)</p><p>Unarmed:¹ +9(+5 Fgt, 4 Close Combat), damage +0(+0 Str)</p><p>Improvised Weapon +9 (+5 Fgt, 4 Close Combat), damage +4 (+0 Str, +4 Improvised Weapon)</p><p> </p><p> <strong>Defense:</strong> 15 pts <span style="color: Yellow">where did you spent these points?</span></p><p>Dodge: +8 (+3 base, +5 AGL)</p><p>Parry: +8 (+3 base, +5 FGT)</p><p>Fortitude: +3 (+3 base)</p><p>Toughness: +9 (+9 Defensive Roll)</p><p>Will: +4 (+3 base +1 AWE) </p><p> [/sblock]</p><p></p><p>Hope I could help <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5972087, member: 59043"] Hi, I also took a look at your sheet to help: [sblock=normal sheet] I don't see changing your form changes your fighting skill... mimicking a martial artist? The skill is based on FGT, not STR Should be 10 pts. [/sblock] [sblock=Solid] [B]Powers:[/B] [I]Enhanced Stamina[/I] +9 (18pts) [I]Enhanced Strength[/I] +9 (18pts) [I]Immunity[/I] 10 (10pts) life support [I]Protection[/I] +6 (12pts) (Impervious, Noticeable) [COLOR=Yellow]why, your max without defensive roll is by taking 2 ranks. You could take more ranks in impervious for the toughness bonus you gain from Stamina)[/COLOR] [B]Offense:[/B] 0 pts Initiative: +4 (+4 Improved Init) Melee: +5(+5 Fgt), damage +9 (+9 Str) Unarmed: +9(+5 Fgt, +13 Close Combat), damage +9 (+9 Str) Improvised Weapon +9 (+5 Fgt, +13 Close Combat), damage +9 (+9 Str, +4 Improvised Weapon) [COLOR=Yellow]where is the "+13 Close Combat" bonus from?[/COLOR] [B]Defense:[/B] 15 pts [COLOR=Yellow]where did you spent these points?[/COLOR] Dodge: +3 (+3 base) Parry: +8 (+3 base, +5 FGT) Fortitude: +9 (+3 base, +9 STR) [COLOR=Yellow](should be STA)[/COLOR] Toughness: +9 (+3 Defensive Roll, +9 STA, +6 Protection (Impervious)) Will: +4 (+3 base +1 AWE) [/sblock] [sblock=Liquid] [B]Powers:[/B] [I]Affliction[/I] (Suffocate) 9 (27 pts) (Fort: 1st Impaired-Coughing; 2nd stunned; 3rd incapacitated) Progressive [COLOR=Yellow]Currently this works the way that you touch someone want and he starts to suffocate. I (personally) don't see this as a capability of being made of liquid. Drowning one with your body would be grab-based. [/COLOR][I]Concealment[/I] 4 (4 pts) (All Visual) , (-1) Limited to Underwater [I]Elongation[/I] 2 (2pts) [I]Enhanced Advantages[/I]: Defensive Roll 6 (6pts) [COLOR=Yellow]??? Why not take protection? Can the toughness bonus from the water form really be canceled by surprise??[/COLOR] [I]Immunity[/I] 10 (10pts) life support [I]Insubstantial[/I] 1 (5pts) [I]Swimming[/I] 3 (3pts) [B]Offense:[/B] 0 pts Initiative: +4 (+4 Improved Init) Melee: +5(+5 Fgt), damage +0(+0 Str) Unarmed: +9(+5 Fgt, 4 Close Combat), damage +0(+0 Str) Improvised Weapon +9 (+5 Fgt, 4 Close Combat), damage +4 (+0 Str, +4 Improvised Weapon) Suffocate +9 [COLOR=Yellow]the ranks are only relevant for the resistance check, but you have to hit the target's parry DC first. You have currently +5 for this (your Fighting ability)[/COLOR] [B]Defense:[/B] 15 pts [COLOR=Yellow]where did you spent these points?[/COLOR] Dodge: +3 (+3 base) Parry: +8 (+3 base, +5 FGT) Fortitude: +3 (+3 base) Toughness: +9 (+9 Defensive Roll) Will: +4 (+3 base +1 AWE) [/sblock] [sblock=Particulate] [B]Powers:[/B] “Sand Cloud” [I]Damage[/I] 9 (21 pts) (+1 Area: Shapeable, +4 Accurate(2pts), Alternate Effect (1pts) ) [COLOR=Yellow]No need for accurate. You also took shapeable to dodge the cost of the selective extra :devil:[/COLOR] ‣ “Sand Blast” [I]Damage[/I] 9 (20pts) (+1 Area: Burst, +4 Accurate(2pts) [COLOR=Yellow]no need to accurate and the burst is centered on you. I would suggest the cone area instead. Or make it ranged and keep accurate.[/COLOR] [I]Elongation[/I] 2 (2 pts) [I]Enhanced Advantages[/I]: Defensive Roll 6 [COLOR=Yellow]see liquid above[/COLOR], Instant Up (7pts) [I]Flight[/I] 2 (3pts) (-1 Flat Quirk: Affected by Wind) [COLOR=Yellow]aren't we all ;)[/COLOR] [I]Immunity[/I] 10 (10pts) life support [I]Insubstantial[/I] 1 (5pts) [I]Movement[/I] (Slithering) (2pts) [COLOR=Yellow]this would also be nice for liquid above[/COLOR] [B]Offense:[/B] 0 pts Initiative: +4 (+4 Improved Init) Melee: +5(+5 Fgt), damage +0(+0 Str) Unarmed: +9(+5 Fgt, 4 Close Combat), damage +0(+0 Str) Improvised Weapon +9 (+5 Fgt, 4 Close Combat), damage +4 (+0 Str, +4 Improvised Weapon) “Sand Cloud” +9 [COLOR=Yellow]You should list this as Dodge DC 19, damage +9[/COLOR] “Sand Blast” +9 [COLOR=Yellow]You should list this as Dodge DC 19, damage +9[/COLOR] [B]Defense:[/B] 15 pts [COLOR=Yellow]where did you spent these points?[/COLOR] Dodge: +3 (+3 base) Parry: +8 (+3 base, +5 FGT) Fortitude: +3 (+3 base) Toughness: +9 (+9 Defensive Roll) Will: +4 (+3 base +1 AWE) [/sblock] [sblock=Rubber] [B]Powers:[/B] [I]Elongation[/I] 4 (4pts) [I]Enhanced Advantages[/I]: Defensive Roll 6 [COLOR=Yellow]see liquid above[/COLOR], Fast Grab (7pts) [I]Enhanded Agility[/I] 5 (10 pts) [I]Enhanced Dexterity[/I] 5 (10 pts) [I]Immunity[/I] 10 (10pts) life support [I]Leaping[/I] 4 (4pts) [I]Movement[/I] (Safe Fall) (2pts) [B]Offense:[/B] 0 pts Initiative:¹ +5 (+4 Improved Init, +5 AGL) [COLOR=Yellow]should be +9[/COLOR] Melee:¹ +5(+5 Fgt), damage +0(+0 Str) Unarmed:¹ +9(+5 Fgt, 4 Close Combat), damage +0(+0 Str) Improvised Weapon +9 (+5 Fgt, 4 Close Combat), damage +4 (+0 Str, +4 Improvised Weapon) [B]Defense:[/B] 15 pts [COLOR=Yellow]where did you spent these points?[/COLOR] Dodge: +8 (+3 base, +5 AGL) Parry: +8 (+3 base, +5 FGT) Fortitude: +3 (+3 base) Toughness: +9 (+9 Defensive Roll) Will: +4 (+3 base +1 AWE) [/sblock] Hope I could help :) [/QUOTE]
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