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Gaming W/Jemal: Mutant Apocalypse (Recruitment always open)
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<blockquote data-quote="Jemal" data-source="post: 6128815" data-attributes="member: 9026"><p>OK, new Issue is up, and time for powerup!</p><p>First up, The campaign's been going for a while, so finally time for a PL INCREASE. (I'm 99% sure I haven't done one yet...)</p><p>Secondly, Upgrades/PP bonuses: </p><p>[sblock=Frost] 10pp and a new complication: Nemesis (Mad Scientist). [/sblock]</p><p>[sblock=Cassandra] 10pp and Wealth 1 (you are now trusted enough to be allowed access the Gryphon accounts.) *Also I notice your character sheet in the RG wasn't updated after the last round of character upgrades*[/sblock]</p><p>[sblock=Grid] 9pp, also Your recent near-death experience has altered your biochemistry somewhat. </p><p>Grid gains Regen X(Uncontrollable), essentially you heal whenever I tell you. you also gain "Improved Recover": Like luck but it allows you to make one use of the 'recover' hero point ability without expending a hero point.</p><p>Also, I never finished your conversation with Genie for which I was going to give you some extra advantages. If you would like to reinitiate that there are bonuses to be earned, espeically considering her groups outlook and the current situation. If you weren't enjoying it, say so and I'll just give you something else. [/sblock]</p><p>[sblock=Uomo]9pp, the Leadership advantage, and 'Experienced Leader': An advantage that gives you one use of any 'fortune advantage' without expending a HP. You may buy up to 2 more ranks in this advantage if you wish.[/sblock]</p><p>[sblock=Laura]Just a flat 10pp, but there will be opportunities for interesting upgrades for you coming soon. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p>[/sblock]</p><p>[sblock=Felix]</p><p>Your base 'regen 1' kicks back in as soon as you wish (And you now have it in ALL forms), as do your immunities, though you won't neccesarily know that.. The next time you are injured (By me, not self inflicted <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />), Remove the limitations on your regeneration and immunities, and add Immunity: Poison as after fighting off the 'virus/toxin', your regeneration kicks into over-drive.</p><p>Also gain 5pp, and you may proceed with mutation upgrades as we had discussed before the virus, so long as you run things by me first.[/sblock]</p><p>[sblock=Material Girl]4pp on whatever skills you think Katrina may have picked up from this adventure and associating with these folks. (8 skill points), also 7pp to spend as you wish[/sblock]</p><p>[sblock=Enoch]</p><p>Not sure what to do with Enoch. I remember we were talking about possible changes to him, but I wanted to see how he handles in a 'real fight' before discussing that further. For now, just add 10pp and if need be we'll discuss changes later.[/sblock]</p><p></p><p>Alright I think that's everything. If any comments/questions/concerns/suggestions, feel free to post'em as always.</p></blockquote><p></p>
[QUOTE="Jemal, post: 6128815, member: 9026"] OK, new Issue is up, and time for powerup! First up, The campaign's been going for a while, so finally time for a PL INCREASE. (I'm 99% sure I haven't done one yet...) Secondly, Upgrades/PP bonuses: [sblock=Frost] 10pp and a new complication: Nemesis (Mad Scientist). [/sblock] [sblock=Cassandra] 10pp and Wealth 1 (you are now trusted enough to be allowed access the Gryphon accounts.) *Also I notice your character sheet in the RG wasn't updated after the last round of character upgrades*[/sblock] [sblock=Grid] 9pp, also Your recent near-death experience has altered your biochemistry somewhat. Grid gains Regen X(Uncontrollable), essentially you heal whenever I tell you. you also gain "Improved Recover": Like luck but it allows you to make one use of the 'recover' hero point ability without expending a hero point. Also, I never finished your conversation with Genie for which I was going to give you some extra advantages. If you would like to reinitiate that there are bonuses to be earned, espeically considering her groups outlook and the current situation. If you weren't enjoying it, say so and I'll just give you something else. [/sblock] [sblock=Uomo]9pp, the Leadership advantage, and 'Experienced Leader': An advantage that gives you one use of any 'fortune advantage' without expending a HP. You may buy up to 2 more ranks in this advantage if you wish.[/sblock] [sblock=Laura]Just a flat 10pp, but there will be opportunities for interesting upgrades for you coming soon. ;) [/sblock] [sblock=Felix] Your base 'regen 1' kicks back in as soon as you wish (And you now have it in ALL forms), as do your immunities, though you won't neccesarily know that.. The next time you are injured (By me, not self inflicted :p), Remove the limitations on your regeneration and immunities, and add Immunity: Poison as after fighting off the 'virus/toxin', your regeneration kicks into over-drive. Also gain 5pp, and you may proceed with mutation upgrades as we had discussed before the virus, so long as you run things by me first.[/sblock] [sblock=Material Girl]4pp on whatever skills you think Katrina may have picked up from this adventure and associating with these folks. (8 skill points), also 7pp to spend as you wish[/sblock] [sblock=Enoch] Not sure what to do with Enoch. I remember we were talking about possible changes to him, but I wanted to see how he handles in a 'real fight' before discussing that further. For now, just add 10pp and if need be we'll discuss changes later.[/sblock] Alright I think that's everything. If any comments/questions/concerns/suggestions, feel free to post'em as always. [/QUOTE]
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