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Gaming W/Jemal: Mutant High
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<blockquote data-quote="drothgery" data-source="post: 3694458" data-attributes="member: 360"><p>Note: I've made some minor tweaks to Eric over in the RG thread (he had more Luck than he could at PL11, increased his Wealth benefit from 1 to 2, changed the drawbacks on his more powerful Boost effects, etc.).</p><p></p><p>Eric Hassel (Quarterback / Paragon) - Exemplar and booster</p><p></p><p><strong>Concept</strong>: The kid who has everything... and then finds out why he's a little <em>too</em> good.</p><p><strong>Appearance</strong>: Clean-cut blonde-haired, blue-eyed, tall, athletic, and usually well-dressed.</p><p></p><p>[sblock=CHARACTER DETAILS]Player Name: drothgery</p><p>Character Name: Eric Hassel</p><p>Character Alias: Quarterback / Paragon</p><p>GM's Name: Jemal</p><p>Age: 17</p><p>Height: 6' 2"</p><p>Weight: 190</p><p>Hair: Blonde</p><p>Eyes: Blue</p><p>Power Level: 11</p><p>Power Points: 180</p><p>Appearance: Eric looks the part of the prototypical quarterback prospect; tall, strong but not overly muscular, and good-looking.[/sblock]</p><p></p><p>[sblock=ABILITY SCORES]Total Points Spent: 25 (27 Enchanced Ability powers costed under powers)</p><p>STR: 18 (12 base + 6 Enhanced Str)</p><p>DEX: 20 (13 base + 7 Enhanced Dex)</p><p>CON: 18 (14 base + 4 Enhanced Con)</p><p>INT: 18 (16 base + 2 Enhanced Int)</p><p>WIS: 18 (14 base + 4 Enhanced Wis)</p><p>CHA: 20 (16 base + 4 Enhanced Cha)</p><p>[/sblock]</p><p>[SBLOCK=ATTACK, DAMAGE, SAVES]Total Points Spent: 35 + 5 free + (5 from powers costed below) = 40</p><p>Tradeoffs: none</p><p>Attack: +7 melee/+4 (damage unarmed +4)</p><p>Defense: +11 (shield)/+6</p><p>Fortitude: +11</p><p>Reflex: +11</p><p>Will: +11</p><p>Toughness: 11/6 flat-footed (protection 2, defensive roll)</p><p>[/SBLOCK]</p><p>[SBLOCK=SKILLS]Total Points Spent: 18pp (18 of 20 skill/feat points)</p><p>Acrobatics +17 (12 ranks)</p><p>Bluff +13 (8 ranks)</p><p>Concentration +12 (8 ranks)</p><p>Diplomacy +13 (8 ranks)</p><p>K (civics) +8 (4 ranks)</p><p>K (cur events) +8 (4 ranks)</p><p>K (pop culture) +8 (4 ranks)</p><p>K (civics) +8 (4 ranks)</p><p>K (life sci) +8 (4 ranks)</p><p>K (tactics) +8 (4 ranks)</p><p>Notice +12 (8 ranks)</p><p>Sense Motive +8 (4 ranks)</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=FEATS]Total Points Spent: 32</p><p>Attractive</p><p>Attack Focus (melee) 3</p><p>Benefit (Wealth 1)</p><p>Defensive Roll 5</p><p>Devasion 2</p><p>Improved Initiative</p><p>Improved Pin</p><p>Improved Trip</p><p>Inspire 5</p><p>Leadership</p><p>Luck 6</p><p>Set-up</p><p>Teamwork 3</p><p>Uncanny Dodge (sight)</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=POWERS]Total Points Spent: 60pp + 5 free</p><p>Enhanced Abilities (see above) 27pp</p><p>Boost Array 33pp</p><p>- Boost (Dex) 5, Shapeable 4, Slow Fade, Others Only</p><p>- Boost (skills) 10, Shapeable 2, Tiring</p><p>- Boost (powers) 10, Shapeable 2, Tiring, Unreliable</p><p>Protection 2 (costume, provided by the school), 2pp</p><p>Device 1 (shield 5, provided by the school), 3pp (disarmable)</p><p>[/SBLOCK]</p><p>[SBLOCK=COMPLICATIONS]</p><p>Eric has a small degree of Fame, due to being a highly-recruited athlete until his mutant powers were discovered, and the discovery being a story in the sports news in SoCal for a few months.</p><p>[/SBLOCK]</p><p>[SBLOCK=BACKGROUND]</p><p>At the end of his junior year in high school, Eric Hassel seemed like he had everything, at least to most people his age. His parents weren't fantastically wealthy, but they were a doctor and a lawyer which left their family decidedly upper class, even in southern California. He was the star quarterback which took a little slice of upper-class suburbia deep into the state playoffs. Class president. Honor student. Prom king. Had signed a letter of intent to play for USC and meant to be the next Carson Palmer. And didn't really believe them when they said he wouldn't be able to manage pre-law coursework and keep up with practice; he knew college would be harder than high school, but high school had been easy.</p><p></p><p>And then a routine drug screen hadn't turned up that he was on steroids -- he wasn't, of course -- but it had shown something else. The kid who was a bit too good to be true really was. Mutant. Not that he had any cool powers, or so it seemed to him. He wasn't stronger than weightlifters or faster than sprinters or smarter than guys with advanced degrees in physics. He was just a lot better than most people, and had a knack for making people around him better.</p><p></p><p>His parents had thought about fighting it. A good lawyer -- and Marie Hassel was very good -- probably could have forced USC and the NCAA to let him play. But he'd feel like he cheated, and so would the fans of every team he beat. And God help him if he ever lost a game.</p><p></p><p>So he was spending his senior year at Charles Xavier's 'School for the Gifted' instead. And was finding everything was upside down here. The few like him, that could walk out in the 'normal' world without notice, and without posing any danger to themselves or others, were ostracised. He'd attracted friends as easily as breathing before; now he had to work at it. </p><p></p><p>And the teachers were insisting that he work at it. They said that his physical and mental abilities were nothing special here, but leadership ability was, and that he'd had ten perfectly normal guys -- neither mutants nor even highly recruited athletes -- well beyond what they should have been able to accomplish even with him on the field with them. That he'd made his football teammates quicker, and with practice, ought to be able to enhance the powers of the mutants he would be working with.</p><p></p><p>He hasn't settled on a 'name' yet; the other kids have tried to tag him with Quarterback, and pretty much succeeded, but he's resisted on grounds that he'll never play a down of organized football again.</p><p></p><p>He's making the transition from football skills to melee fighting skills, and has picked up a protective costume and a shield from the school's stores, but he's not a great fighter.</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="drothgery, post: 3694458, member: 360"] Note: I've made some minor tweaks to Eric over in the RG thread (he had more Luck than he could at PL11, increased his Wealth benefit from 1 to 2, changed the drawbacks on his more powerful Boost effects, etc.). Eric Hassel (Quarterback / Paragon) - Exemplar and booster [B]Concept[/B]: The kid who has everything... and then finds out why he's a little [I]too[/I] good. [B]Appearance[/B]: Clean-cut blonde-haired, blue-eyed, tall, athletic, and usually well-dressed. [sblock=CHARACTER DETAILS]Player Name: drothgery Character Name: Eric Hassel Character Alias: Quarterback / Paragon GM's Name: Jemal Age: 17 Height: 6' 2" Weight: 190 Hair: Blonde Eyes: Blue Power Level: 11 Power Points: 180 Appearance: Eric looks the part of the prototypical quarterback prospect; tall, strong but not overly muscular, and good-looking.[/sblock] [sblock=ABILITY SCORES]Total Points Spent: 25 (27 Enchanced Ability powers costed under powers) STR: 18 (12 base + 6 Enhanced Str) DEX: 20 (13 base + 7 Enhanced Dex) CON: 18 (14 base + 4 Enhanced Con) INT: 18 (16 base + 2 Enhanced Int) WIS: 18 (14 base + 4 Enhanced Wis) CHA: 20 (16 base + 4 Enhanced Cha) [/sblock] [SBLOCK=ATTACK, DAMAGE, SAVES]Total Points Spent: 35 + 5 free + (5 from powers costed below) = 40 Tradeoffs: none Attack: +7 melee/+4 (damage unarmed +4) Defense: +11 (shield)/+6 Fortitude: +11 Reflex: +11 Will: +11 Toughness: 11/6 flat-footed (protection 2, defensive roll) [/SBLOCK] [SBLOCK=SKILLS]Total Points Spent: 18pp (18 of 20 skill/feat points) Acrobatics +17 (12 ranks) Bluff +13 (8 ranks) Concentration +12 (8 ranks) Diplomacy +13 (8 ranks) K (civics) +8 (4 ranks) K (cur events) +8 (4 ranks) K (pop culture) +8 (4 ranks) K (civics) +8 (4 ranks) K (life sci) +8 (4 ranks) K (tactics) +8 (4 ranks) Notice +12 (8 ranks) Sense Motive +8 (4 ranks) [/SBLOCK] [SBLOCK=FEATS]Total Points Spent: 32 Attractive Attack Focus (melee) 3 Benefit (Wealth 1) Defensive Roll 5 Devasion 2 Improved Initiative Improved Pin Improved Trip Inspire 5 Leadership Luck 6 Set-up Teamwork 3 Uncanny Dodge (sight) [/SBLOCK] [SBLOCK=POWERS]Total Points Spent: 60pp + 5 free Enhanced Abilities (see above) 27pp Boost Array 33pp - Boost (Dex) 5, Shapeable 4, Slow Fade, Others Only - Boost (skills) 10, Shapeable 2, Tiring - Boost (powers) 10, Shapeable 2, Tiring, Unreliable Protection 2 (costume, provided by the school), 2pp Device 1 (shield 5, provided by the school), 3pp (disarmable) [/SBLOCK] [SBLOCK=COMPLICATIONS] Eric has a small degree of Fame, due to being a highly-recruited athlete until his mutant powers were discovered, and the discovery being a story in the sports news in SoCal for a few months. [/SBLOCK] [SBLOCK=BACKGROUND] At the end of his junior year in high school, Eric Hassel seemed like he had everything, at least to most people his age. His parents weren't fantastically wealthy, but they were a doctor and a lawyer which left their family decidedly upper class, even in southern California. He was the star quarterback which took a little slice of upper-class suburbia deep into the state playoffs. Class president. Honor student. Prom king. Had signed a letter of intent to play for USC and meant to be the next Carson Palmer. And didn't really believe them when they said he wouldn't be able to manage pre-law coursework and keep up with practice; he knew college would be harder than high school, but high school had been easy. And then a routine drug screen hadn't turned up that he was on steroids -- he wasn't, of course -- but it had shown something else. The kid who was a bit too good to be true really was. Mutant. Not that he had any cool powers, or so it seemed to him. He wasn't stronger than weightlifters or faster than sprinters or smarter than guys with advanced degrees in physics. He was just a lot better than most people, and had a knack for making people around him better. His parents had thought about fighting it. A good lawyer -- and Marie Hassel was very good -- probably could have forced USC and the NCAA to let him play. But he'd feel like he cheated, and so would the fans of every team he beat. And God help him if he ever lost a game. So he was spending his senior year at Charles Xavier's 'School for the Gifted' instead. And was finding everything was upside down here. The few like him, that could walk out in the 'normal' world without notice, and without posing any danger to themselves or others, were ostracised. He'd attracted friends as easily as breathing before; now he had to work at it. And the teachers were insisting that he work at it. They said that his physical and mental abilities were nothing special here, but leadership ability was, and that he'd had ten perfectly normal guys -- neither mutants nor even highly recruited athletes -- well beyond what they should have been able to accomplish even with him on the field with them. That he'd made his football teammates quicker, and with practice, ought to be able to enhance the powers of the mutants he would be working with. He hasn't settled on a 'name' yet; the other kids have tried to tag him with Quarterback, and pretty much succeeded, but he's resisted on grounds that he'll never play a down of organized football again. He's making the transition from football skills to melee fighting skills, and has picked up a protective costume and a shield from the school's stores, but he's not a great fighter. [/SBLOCK] [/QUOTE]
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