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Gaming W/Jemal: Mutant High
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<blockquote data-quote="Victim" data-source="post: 3700421" data-attributes="member: 78"><p>You'd just buy Insubstancial as an AP (non dynamic) of Shrinking. Since your Shrinking costs 21 points, you'd have that many to spend on you Insubstancial - you could afford some upgrades. Depending on just how ghosty she becomes, you could upgrade the Insub to rank 4, or attach some other power to it, or just leave the extra points for now.</p><p></p><p>You'd drop the 10 points spent on Insub, and spend one of those again to get the AP feat.</p><p></p><p>Basically, you'd have the choice of her being ghostly, small and dense, or normal (neither power activated).</p><p></p><p>Lightspeed's Toughness is +3 from her Con normally, and she gains 4 points of Impervious Protection when using her shrinking/density for a total of +7. </p><p></p><p>It might be a good idea to spend some of the saved points adding some Toughness (somehow), defense, and attack bonus (she's at +10 damage (8 from powers, 2 from sneak attack) I think, so she could get up +12 attack). Since Julie is an experience hero from her Power Pack days, I think that combat traits around PL are more than justified.</p><p></p><p>Probably the closest thing in Dnd terms to APs is equipment. You wear one magic amulet, or another one - you can't benefit from both at the same time. Changing which power you have active in the array is changing which amulet your character wears (except it's a free action but only once round). Buying powers that run separately is more expensive and thus like paying the surcharge to have 2 different effects in the same slot.</p></blockquote><p></p>
[QUOTE="Victim, post: 3700421, member: 78"] You'd just buy Insubstancial as an AP (non dynamic) of Shrinking. Since your Shrinking costs 21 points, you'd have that many to spend on you Insubstancial - you could afford some upgrades. Depending on just how ghosty she becomes, you could upgrade the Insub to rank 4, or attach some other power to it, or just leave the extra points for now. You'd drop the 10 points spent on Insub, and spend one of those again to get the AP feat. Basically, you'd have the choice of her being ghostly, small and dense, or normal (neither power activated). Lightspeed's Toughness is +3 from her Con normally, and she gains 4 points of Impervious Protection when using her shrinking/density for a total of +7. It might be a good idea to spend some of the saved points adding some Toughness (somehow), defense, and attack bonus (she's at +10 damage (8 from powers, 2 from sneak attack) I think, so she could get up +12 attack). Since Julie is an experience hero from her Power Pack days, I think that combat traits around PL are more than justified. Probably the closest thing in Dnd terms to APs is equipment. You wear one magic amulet, or another one - you can't benefit from both at the same time. Changing which power you have active in the array is changing which amulet your character wears (except it's a free action but only once round). Buying powers that run separately is more expensive and thus like paying the surcharge to have 2 different effects in the same slot. [/QUOTE]
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