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Gaming W/Jemal: Mutant High
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<blockquote data-quote="Relique du Madde" data-source="post: 3700536" data-attributes="member: 42169"><p>Maybe it could become a ranked fortune feat? That way you can say if the target fails a will power save (DC 10 + Rank) it causes the target to become more easily manipulated (since they don't feel like arguing). As a result they would receive a penalty to their Sense Motive check. If they make the save, nothing happens.</p><p></p><p>That or you can basically create an power which improves a target's attitude towards you making them less likely to want to argue.. Basically Emotion Control Limited to Calm (or Love)* with the subtle power feat. This would cost 1pp per rank</p><p></p><p>* Calm makes a target become indifferent while Love makes the target become friendly (Helpful on failed save of 5+, Fanatical on a failed save of 10+).</p></blockquote><p></p>
[QUOTE="Relique du Madde, post: 3700536, member: 42169"] Maybe it could become a ranked fortune feat? That way you can say if the target fails a will power save (DC 10 + Rank) it causes the target to become more easily manipulated (since they don't feel like arguing). As a result they would receive a penalty to their Sense Motive check. If they make the save, nothing happens. That or you can basically create an power which improves a target's attitude towards you making them less likely to want to argue.. Basically Emotion Control Limited to Calm (or Love)* with the subtle power feat. This would cost 1pp per rank * Calm makes a target become indifferent while Love makes the target become friendly (Helpful on failed save of 5+, Fanatical on a failed save of 10+). [/QUOTE]
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