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Gaming W/Jemal: Mutant High
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<blockquote data-quote="Jemal" data-source="post: 3703084" data-attributes="member: 9026"><p>OK, went over them. </p><p>Here's something for everyone: </p><p>under your 'combat' section, could you show how much of your attack/defense and saves(fort/ref/will) is Base(bought), and how much is from abilities/feats/powers?</p><p>(See Drothgery or Shayuri's for examples of how I like the breakdown)</p><p></p><p>ALSO, NOTE: Extras are +cost PER rank. Flaws are -cost per rank. Feats are bought on a 1 for 1 basis. Drawbacks are just a flast X pp back. Feats/Drawback costs are NOT based on the rank of the power.</p><p></p><p>And now onto specifics</p><p>[sblock=Wi-FI]</p><p>you only spent 24 points on your Abilities. (You reduced str to 9, which gives you 1 extra point, i think that's what threw the math off) I would suggest another 1 to int, making it 16. that seems fitting with the char. concept.</p><p>Why do you have 14 defense? did you buy 4 points of base defense? (If so, your touch should be 14 and your flat-footed should be 12)</p><p>You have no toughness listed (Or is that what Damage +7 is supposed to be?)</p><p>Rest looks good.</p><p>[/sblock]</p><p></p><p>[sblock=Gwen]</p><p>AKA spider-chick. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p>Saves: </p><p>You bought toughness out of your Saves pool, but it can't be bought like that, it has to be bought as a power, or as Constitution.</p><p>Powers: </p><p>why enhanced dex 11? That leaves you with an odd score, why not 10 or 12?</p><p>With your Super-senses (Precog/Postcog), Uncontrolled is only a -1 flaw, not -2, meaning they'd still cost 3 each (4 normally).</p><p>Your Telepathy AP: Mental Blast costs 3pp/rank with Unreliable(4pp normal), so since your array has 16pp, that means your mental blast is only rank 5. Are you sure you want that?</p><p>ALso, one thing about your webs - Since the blast and Swinging are dynamic, but the snare isn't, that means you can have either Snare active, or Blast, or Swinging, or a combination of blast AND swinging, but not snare and either swinging or blast... FOr an additional 1 pp, you can make the snare effect dynamic as well.</p><p>[/sblock]</p><p></p><p>[sblock=Quarterback/Paragon]</p><p>First, I'm not using the optional wealth-roll rules, so just taking 1 rank in Benefit: Wealth is enough to show that your character is rich. Two ranks would be EXCEEDINGLY wealthy, while 3(for example) would be a millionaire. Perhaps you should switch it out for Benefit: Fame/stats (which would fit in with your complication... not EVERYBODY can hate you.)</p><p>Also, since you have your 'protection' as a costume, you may want to buy it as a device, or at least take the noticeable drawback on it.</p><p></p><p>Other than that, the characters good, and btw, I <em>love</em> your set-up. very easy to read and add. (The character concept, btw, is also one of my favourites so far).</p><p>[/sblock]</p><p></p><p>[sblock=Calypso]</p><p>Are your extra ranks of Rage to add duration or stats? I ask mainly b/c Rage doesn't allow you to exceed PL limits.</p><p>You may want to take immunity 1(drowning).</p><p>Looks good.</p><p>[/sblock]</p><p></p><p>[sblock=Desert Ghost]</p><p>You only spent 91 of your skill points, you've got 1 left over if you want it. </p><p></p><p>You made a mistake on the Disintegration btw, it should've be: 5pp/rank, -1/rank range, X 15 ranks = 60pp. -1 for Full POwer = 59. Full Power isn't a -1/rank FLAW, it's a -1 DRAWBACK (Drawbacks, like feats, are not based on rank, they're just straight up +/- X pp to cost). </p><p>I would suggest going with Corrosion(3pp/rank, and is basically a touch-range disintegration) and dropping the Full Power drawback. It basically means nothing changes, but the math works out correctly.</p><p>(I assume since you have a rank 15 damage effect that you made an Attack/Save DC Trade-off? If so, please mention it on your character sheet.)</p><p>Also, your combat section lists your disintegration attack as Fort+15/Toughness+20. That's a little misleading(I know what you mean, but it's slightly confusing. The toughness DC isn't 20 higher, its still "+15", it's just that toughness BASE Dc's are 15.) Just for the record, My calculations show it as a DC25 fort save (10+rank) followed by a DC30 Toughness(15+rank). Maybe you should just write it like that.</p><p>Finally, I see you have a rank in Equipment, but don't have your equipment listed..</p><p>[/sblock]</p><p></p><p>[sblock=Llorona]</p><p>(isn't Llorona the spanish name for a woman who killed her children and then became a ghost?)</p><p>OK, well first off, your Invisibility and Flight need a PERMANENT duration (which is no cost change for either), b/c they're linked to your insubstantial, which is ALSO permanent (LInked has to all have same duration & Range). ALso note that this means unless you're concentrating on NOT being so, you are always 'not there' (Invisible & Insubstantial), and that you CAN'T turn invisible OR fly when you're 'manifesting'(Being corporeal). </p><p></p><p>Also, on a similar note, I just looked over your Insubstantial and have a few things to say: </p><p>I saw that you have it listed as Continuous, not Permanent, but have Permanent as a Flaw listed later on.. huh?</p><p>Also, the fact that you have Subtle on your Insubstantial when you're permanently invisible in that form makes little sense. They can't see you ANYWAYS. </p><p>The "selective" portion is technically applied to your Materialization, but that doesn't really change anything.</p><p>You took "Affects Corporeal" on your Insubstantial, but that's not how it works.. it's a bit misleading, but "affects corporeal" is actually an extra that you add to OTHER powers, to make THEM affect corporeal, it doesn't have to be added to the Insubstantial power itself.</p><p>SO, here's how I think your Insubstantial should look:</p><p></p><p>Insubstantial 4 [26pp]: Alteration, Free Action, Personal Range, Duration: Permanent(materialization), Continuous (insubstantial); Affected by Electricity. PF: Innate, Selective(Materialization) Extras: Duration: Continuous(+1), Materialize(+1, Sustained) Flaws: Permanent(-1) </p><p>LINKED: Invisibility [6pp]: Concealment (normal vision) 2, Free Action, Personal Range, Duration: Permanent; PF: Close Range, Innate; Extras: Continuous (+1); Flaws: Permanent (-1)</p><p>LINKED: Flight 4 [8pp]: Movement, Move Action (active), Personal Range, Duration: Permanent; 100mph; Extras: Continuous (+1); Flaws: Permanent (-1)</p><p></p><p>Also, RE: Death Touch - You know that with the Disease Extra, it means they don't take the Con drain until 1 day later, right?</p><p>(PLus, for your Life Control array making your eyes glow - That's basically the Noticeable Drawback, though I think that's what you were basically doing anyways). </p><p>Finally, I know it's an alt power of Life Control, but why does your ghost have Healing?</p><p>[/sblock]</p><p></p><p>[sblock=Colossus]</p><p>Just as a Side-Note, I think that Alternate form is useless. It gives you the SAME amount of power points, but you only get them when you transform... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> </p><p>You might as well just take all of them seperately, make them Sustained Duration, Linked to each other, and give Immunity and Protection the Noticeable Drawback(Skin=metal). that gets you the EXACT same outcome, with 2 extra pp. *sigh*</p><p></p><p>Other than my innate dislike for Alternate Form, however, your character looks good.</p><p>[/sblock]</p><p></p><p>[sblock=Temper]</p><p>Other than what I stated above for all (include point cost on everything) there's a couple things: </p><p></p><p>for your Protection 12 (Impervious, no knockback reduction), I wouldn't run it as a -1 FLAW, but rather a -1 DRAWBACK (As a flaw, it completely negates the extra cost of impervious, but you still gain part of the benefit).</p><p>Also, your Array: </p><p></p><p>First off, Disinegration : It would cost 56 points (5/rank normal, -1 distracting, -1 full round, +1 affects insubstantial = 4/rank. 4X14=56).</p><p>Hellstorm : doesn't HAVE a natural duration, thus progressing the duration would NOT increase it at all. The '1 round after duration' cloud is NOT a duration.. it specifically says it lasts for one round AFTER the duration (which on a blast is instant).</p><p>Also, what's the default save for your hellstorm? Reflex?</p><p>AND, I'd prefer to keep Increased Area's down to avoid city-killing. I'd prefer if you dropped this to Rank 4 (which would be 100'diameter/rank, or 1100' diameter, instead of the half-mile the extra rank would give you.)</p><p>Coherent Beam : Remember that since it's Touch range/Shapeable, the 5'cubes have to start in your square, and all the cubes have to be touching.</p><p></p><p>[/sblock]</p><p></p><p>Finally, I note that several of you have taken 1 point of the Language skill for only 1 or 2 languages, b/c you don't think more would be appropriate even though you're only using half the power of the point. Because of this, I'm just going to give you three (Colosus, Desert Ghost, Llorona) each a bonus : 1 free rank in the luck feat.</p></blockquote><p></p>
[QUOTE="Jemal, post: 3703084, member: 9026"] OK, went over them. Here's something for everyone: under your 'combat' section, could you show how much of your attack/defense and saves(fort/ref/will) is Base(bought), and how much is from abilities/feats/powers? (See Drothgery or Shayuri's for examples of how I like the breakdown) ALSO, NOTE: Extras are +cost PER rank. Flaws are -cost per rank. Feats are bought on a 1 for 1 basis. Drawbacks are just a flast X pp back. Feats/Drawback costs are NOT based on the rank of the power. And now onto specifics [sblock=Wi-FI] you only spent 24 points on your Abilities. (You reduced str to 9, which gives you 1 extra point, i think that's what threw the math off) I would suggest another 1 to int, making it 16. that seems fitting with the char. concept. Why do you have 14 defense? did you buy 4 points of base defense? (If so, your touch should be 14 and your flat-footed should be 12) You have no toughness listed (Or is that what Damage +7 is supposed to be?) Rest looks good. [/sblock] [sblock=Gwen] AKA spider-chick. ;) Saves: You bought toughness out of your Saves pool, but it can't be bought like that, it has to be bought as a power, or as Constitution. Powers: why enhanced dex 11? That leaves you with an odd score, why not 10 or 12? With your Super-senses (Precog/Postcog), Uncontrolled is only a -1 flaw, not -2, meaning they'd still cost 3 each (4 normally). Your Telepathy AP: Mental Blast costs 3pp/rank with Unreliable(4pp normal), so since your array has 16pp, that means your mental blast is only rank 5. Are you sure you want that? ALso, one thing about your webs - Since the blast and Swinging are dynamic, but the snare isn't, that means you can have either Snare active, or Blast, or Swinging, or a combination of blast AND swinging, but not snare and either swinging or blast... FOr an additional 1 pp, you can make the snare effect dynamic as well. [/sblock] [sblock=Quarterback/Paragon] First, I'm not using the optional wealth-roll rules, so just taking 1 rank in Benefit: Wealth is enough to show that your character is rich. Two ranks would be EXCEEDINGLY wealthy, while 3(for example) would be a millionaire. Perhaps you should switch it out for Benefit: Fame/stats (which would fit in with your complication... not EVERYBODY can hate you.) Also, since you have your 'protection' as a costume, you may want to buy it as a device, or at least take the noticeable drawback on it. Other than that, the characters good, and btw, I [i]love[/i] your set-up. very easy to read and add. (The character concept, btw, is also one of my favourites so far). [/sblock] [sblock=Calypso] Are your extra ranks of Rage to add duration or stats? I ask mainly b/c Rage doesn't allow you to exceed PL limits. You may want to take immunity 1(drowning). Looks good. [/sblock] [sblock=Desert Ghost] You only spent 91 of your skill points, you've got 1 left over if you want it. You made a mistake on the Disintegration btw, it should've be: 5pp/rank, -1/rank range, X 15 ranks = 60pp. -1 for Full POwer = 59. Full Power isn't a -1/rank FLAW, it's a -1 DRAWBACK (Drawbacks, like feats, are not based on rank, they're just straight up +/- X pp to cost). I would suggest going with Corrosion(3pp/rank, and is basically a touch-range disintegration) and dropping the Full Power drawback. It basically means nothing changes, but the math works out correctly. (I assume since you have a rank 15 damage effect that you made an Attack/Save DC Trade-off? If so, please mention it on your character sheet.) Also, your combat section lists your disintegration attack as Fort+15/Toughness+20. That's a little misleading(I know what you mean, but it's slightly confusing. The toughness DC isn't 20 higher, its still "+15", it's just that toughness BASE Dc's are 15.) Just for the record, My calculations show it as a DC25 fort save (10+rank) followed by a DC30 Toughness(15+rank). Maybe you should just write it like that. Finally, I see you have a rank in Equipment, but don't have your equipment listed.. [/sblock] [sblock=Llorona] (isn't Llorona the spanish name for a woman who killed her children and then became a ghost?) OK, well first off, your Invisibility and Flight need a PERMANENT duration (which is no cost change for either), b/c they're linked to your insubstantial, which is ALSO permanent (LInked has to all have same duration & Range). ALso note that this means unless you're concentrating on NOT being so, you are always 'not there' (Invisible & Insubstantial), and that you CAN'T turn invisible OR fly when you're 'manifesting'(Being corporeal). Also, on a similar note, I just looked over your Insubstantial and have a few things to say: I saw that you have it listed as Continuous, not Permanent, but have Permanent as a Flaw listed later on.. huh? Also, the fact that you have Subtle on your Insubstantial when you're permanently invisible in that form makes little sense. They can't see you ANYWAYS. The "selective" portion is technically applied to your Materialization, but that doesn't really change anything. You took "Affects Corporeal" on your Insubstantial, but that's not how it works.. it's a bit misleading, but "affects corporeal" is actually an extra that you add to OTHER powers, to make THEM affect corporeal, it doesn't have to be added to the Insubstantial power itself. SO, here's how I think your Insubstantial should look: Insubstantial 4 [26pp]: Alteration, Free Action, Personal Range, Duration: Permanent(materialization), Continuous (insubstantial); Affected by Electricity. PF: Innate, Selective(Materialization) Extras: Duration: Continuous(+1), Materialize(+1, Sustained) Flaws: Permanent(-1) LINKED: Invisibility [6pp]: Concealment (normal vision) 2, Free Action, Personal Range, Duration: Permanent; PF: Close Range, Innate; Extras: Continuous (+1); Flaws: Permanent (-1) LINKED: Flight 4 [8pp]: Movement, Move Action (active), Personal Range, Duration: Permanent; 100mph; Extras: Continuous (+1); Flaws: Permanent (-1) Also, RE: Death Touch - You know that with the Disease Extra, it means they don't take the Con drain until 1 day later, right? (PLus, for your Life Control array making your eyes glow - That's basically the Noticeable Drawback, though I think that's what you were basically doing anyways). Finally, I know it's an alt power of Life Control, but why does your ghost have Healing? [/sblock] [sblock=Colossus] Just as a Side-Note, I think that Alternate form is useless. It gives you the SAME amount of power points, but you only get them when you transform... :( You might as well just take all of them seperately, make them Sustained Duration, Linked to each other, and give Immunity and Protection the Noticeable Drawback(Skin=metal). that gets you the EXACT same outcome, with 2 extra pp. *sigh* Other than my innate dislike for Alternate Form, however, your character looks good. [/sblock] [sblock=Temper] Other than what I stated above for all (include point cost on everything) there's a couple things: for your Protection 12 (Impervious, no knockback reduction), I wouldn't run it as a -1 FLAW, but rather a -1 DRAWBACK (As a flaw, it completely negates the extra cost of impervious, but you still gain part of the benefit). Also, your Array: First off, Disinegration : It would cost 56 points (5/rank normal, -1 distracting, -1 full round, +1 affects insubstantial = 4/rank. 4X14=56). Hellstorm : doesn't HAVE a natural duration, thus progressing the duration would NOT increase it at all. The '1 round after duration' cloud is NOT a duration.. it specifically says it lasts for one round AFTER the duration (which on a blast is instant). Also, what's the default save for your hellstorm? Reflex? AND, I'd prefer to keep Increased Area's down to avoid city-killing. I'd prefer if you dropped this to Rank 4 (which would be 100'diameter/rank, or 1100' diameter, instead of the half-mile the extra rank would give you.) Coherent Beam : Remember that since it's Touch range/Shapeable, the 5'cubes have to start in your square, and all the cubes have to be touching. [/sblock] Finally, I note that several of you have taken 1 point of the Language skill for only 1 or 2 languages, b/c you don't think more would be appropriate even though you're only using half the power of the point. Because of this, I'm just going to give you three (Colosus, Desert Ghost, Llorona) each a bonus : 1 free rank in the luck feat. [/QUOTE]
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