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<blockquote data-quote="Jemal" data-source="post: 3712179" data-attributes="member: 9026"><p>Imerak - I read through Molly, and it looks good, but there are a couple things: </p><p>[sblock=Molly]</p><p>Your boost should be Personal(-1flaw), as Molly can't make OTHERS stronger (Unless you're changing that).</p><p>I would also suggest using the extra points from that to purchase "total Fade(+1)" so that your boosted str and con stay so boosted for 2 minutes, after which it ALL goes away, and the tiredness sets in. (IIRC, Molly's strength didn't fade with time, as is normal for 'boost', but rather just came and went.)</p><p>Also, as it stands your math seems off for powers..</p><p>Boost 20 STR and 20 CON(linked), Tiring, should cost 20pp.</p><p>Super-Strength 15 (Sustained duration, Tiring, PF:Groundstrike) is 9pp(In fact upping it to Super Strength 16 would cost the exact same).</p><p>Immovable6 is 6pp</p><p>Mind Shield 6 is 6pp.</p><p>Total on that is... 41pp, not 74 as you listed.</p><p></p><p>Also, don't forget to include the +6 from your mind shield in your Will save.</p><p></p><p>And finally, I note that you only have a +8 defense mod. Perhaps with the extra points you have you should buy a 3 pt trade-off for toughness, and give yourself some protection? Or maybe more con in your 'super' mode.</p><p></p><p></p><p>Also, I notice that your background basically takes you up to the beginning of the Runaways series and I assume we'll be going from there with you at the school instead. As I have no problem messing with Continuity, that's fine, but I WOULD like to know <em>why</em> Molly's at the school.</p><p>[/sblock]</p><p></p><p>On another note, I'm Typing an IC thread up now. should be up within the hour.</p></blockquote><p></p>
[QUOTE="Jemal, post: 3712179, member: 9026"] Imerak - I read through Molly, and it looks good, but there are a couple things: [sblock=Molly] Your boost should be Personal(-1flaw), as Molly can't make OTHERS stronger (Unless you're changing that). I would also suggest using the extra points from that to purchase "total Fade(+1)" so that your boosted str and con stay so boosted for 2 minutes, after which it ALL goes away, and the tiredness sets in. (IIRC, Molly's strength didn't fade with time, as is normal for 'boost', but rather just came and went.) Also, as it stands your math seems off for powers.. Boost 20 STR and 20 CON(linked), Tiring, should cost 20pp. Super-Strength 15 (Sustained duration, Tiring, PF:Groundstrike) is 9pp(In fact upping it to Super Strength 16 would cost the exact same). Immovable6 is 6pp Mind Shield 6 is 6pp. Total on that is... 41pp, not 74 as you listed. Also, don't forget to include the +6 from your mind shield in your Will save. And finally, I note that you only have a +8 defense mod. Perhaps with the extra points you have you should buy a 3 pt trade-off for toughness, and give yourself some protection? Or maybe more con in your 'super' mode. Also, I notice that your background basically takes you up to the beginning of the Runaways series and I assume we'll be going from there with you at the school instead. As I have no problem messing with Continuity, that's fine, but I WOULD like to know [i]why[/i] Molly's at the school. [/sblock] On another note, I'm Typing an IC thread up now. should be up within the hour. [/QUOTE]
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